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FIFA 15: Ignite Engine For PC

thebaddie

Fifa Baddie
Look at overall is not the best way to look at FIFA players

CDM overall is mostly based on defending skill, while CM is based on attaking ones
Busquets has just +1 overall compared to Alonso just for that little more Defense and Physic, but compare other stats (such as passing or long shots) and Alonso is way better.

About Pirlo and Fabregas: you can't compare CDM vs CM Overall
 

bangus

Starting XI
torpedo007;3728979 said:
Some impressive new animations there. Funny though how they stated, "We're working on them right up unto launch." Obviously had to do with the negative blowback from Gamescom regarding the poor GK AI.
 

thebaddie

Fifa Baddie
New Goalkeepers AI was announced weeks ago but was not introduced in the xbox beta release.

We have to wait at least for the demo to see it in a real gameplay, hoping this time they really worked on it and that's not just some new animation
 

bangus

Starting XI
thebaddie;3729006 said:
We have to wait at least for the demo to see it in a real gameplay, hoping this time they really worked on it and that's not just some new animation
Well it's about the last thing they needed to work on and improve, the GK play in FIFA has always been topnotch and many times better than PES.
 

Ylem

Youth Team
Don't expect too much from the goalkeepers in the demo. It will be based on the gamescom build, maybe just little tweaks.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
quite like the animations and the ai. i agree with bangus. lets hope there's improvement in the other players' ai as well
 

CoolerMaster

Senior Squad
What I hate about GKs in FIFA, beside other things, is the fact there's no difference between, let's say, Neuer or Valdés, they all defend the same way
 

Waldo1639

Senior Squad
Ylem;3728947 said:
Ever played on a 120hz monitor?
Nope, but If I did, I would probably never go back on a 60hz monitor ;) Although some say the difference is minor, I dont belive so. Yet, steady 60FPS is more than smooth enough, for my taste.
 

bangus

Starting XI
CoolerMaster;3729061 said:
What I hate about GKs in FIFA, beside other things, is the fact there's no difference between, let's say, Neuer or Valdés, they all defend the same way
That's the way it is in any sports game. The problem is all top players are rated 90 in all categories, all decent players rated 70 in all catagories, all poor players rated 50 in all categories. That isn't going to change, EA isn't going to change the generic way they rate players.

You have to manually edit GKs to see them play differently: lower a GKs handling rating from 90 to 40 to see him spill shots, that sort of thing. That way you create different GKs with different strengths.
 

fifaCCitiu.com

Senior Squad
bangus;3729103 said:
That's the way it is in any sports game. The problem is all top players are rated 90 in all categories, all decent players rated 70 in all catagories, all poor players rated 50 in all categories. That isn't going to change, EA isn't going to change the generic way they rate players.

You have to manually edit GKs to see them play differently: lower a GKs handling rating from 90 to 40 to see him spill shots, that sort of thing. That way you create different GKs with different strengths.

i share your idea, and used it when i've done the gameplayzer... and i have done it for all roles to have different rating...becuase i was bored to see forwards with 70 overall with 50 of standing tackle...or keeper as you described in this quote
 

Ylem

Youth Team
Waldo1639;3729067 said:
Nope, but If I did, I would probably never go back on a 60hz monitor ;) Although some say the difference is minor, I dont belive so. Yet, steady 60FPS is more than smooth enough, for my taste.

Well yeah, it CAN be smooth on a 60hz monitor (smooth always depends on the genre, the engine used and ther person who plays), but it won't be as smooth on a 120hz monitor with 120hz. Videos don't show this, you have to play by yourself to feel the difference.
I am not the person who says I need 240quadruple fps (in a shooter), but if you have a 120hz monitor you should definitively try your very best to hold 120fps stable in every game. But I think FIFA had never been locking the FPS unless you do it the starting menue.
 

Waldo1639

Senior Squad
Ylem;3729360 said:
Well yeah, it CAN be smooth on a 60hz monitor (smooth always depends on the genre, the engine used and ther person who plays), but it won't be as smooth on a 120hz monitor with 120hz. Videos don't show this, you have to play by yourself to feel the difference.
I am not the person who says I need 240quadruple fps (in a shooter), but if you have a 120hz monitor you should definitively try your very best to hold 120fps stable in every game. But I think FIFA had never been locking the FPS unless you do it the starting menue.
Yes, FIFA have 3 options in the menu: "Lock on 30", "Lock on 60" and "No limit FPS". I have 60hz monitor, and when I set on "no limit FPS" I get above 60, about 75FPS, which have no effect actually as 60hz monitor can output only 60FPS, right? I'm also not sure how many games can output steady 120FPS. It's pretty hard to achieve 120FPS without dropping. It depends of hardware, yes, but I'm not that much into it to know better. Also, what about v-sync? How does it effect refresh rate and FPS?
 

Ylem

Youth Team
Well, I never checked if there exists a framelimit using the no-limit. Maybe there exists an engine-lock like the frostbite engine used in Battlefield. This is quite likely. Frostbite theoretically is locked to 200fps (although it is used in games with advanced graphics, so I doubt any hardware will ever be able to hold 200and more fps stable - or you just look into the sky, lol). Unless there is an engine-lock (which is most likely way above the possible fps gained in general), the fps should be as high as your hardware is able to produce. For FIFA I can't exactly tell, the current engine is old but even the first source-enginge was able to handle more than 100fps. So maybe your hardware ends at about 75fps.
Vsync locks the fps at 60 but can introduce inputlags (some people never notice, some always do), this is why in shooters with activated vsync often the fps are additionally locked at 59,X fps which erases inputlag. Locking the fps can prevent framedrops. Even if you think 50fps are smooth, a drop from 80 to 50 will often be noticed. From 60 to 50 maybe not and of course any drop from your highest possible fps to any fps above your lock will never be noticed - you got your lock stable. Vsync can introduce tearing and if you got it, you have to try driver-forced solutions like triple-buffering
Another advantage of locking fps is the following: your hardware doesn't have to work as high as it can all the time. Roughly said it will stop additional work above the fps lock. Which of course reduces power costs and will produce less heat. And you can actually feel differences if you have 70fps on a 60hz monitor. Annimations semm to be more smooth and so on.
This is a big topic to talk about and everything is based on each other, so you will have to read a lot wikipedia :D
 

Sepak

Cocaine
Staff member
Moderator
According to vsauce, the human brain can't process more than 20-25 frames per second, from there onwards you can't really tell the difference, you will just get a headache from trying. That's why 3D HD Movies are recorded to 23 fps. So what's the point on going with 120?
 

fifaCCitiu.com

Senior Squad
Sepak;3729381 said:
According to vsauce, the human brain can't process more than 20-25 frames per second, from there onwards you can't really tell the difference, you will just get a headache from trying. That's why 3D HD Movies are recorded to 23 fps. So what's the point on going with 120?

120fps is needed by 3D shutter glasses because they need to render both red and green images at 60fps so, the sum of 60fps red and 60fps green is 120fps
 


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