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Doctor+ Productions (Fidel Gameplay) Mods

maseren

Youth Team
Fidel, you're amazing and your AI's are amazing period. I've found even when i have difficulty, your AI lays the groundwork for me and the sliders do the rest. I always found and find my way coming back to your AI, even when the AI because its better drives me nuts :).

All those that are questioning him, if I was a forum moderator i would have stepped in by now, I would have warned but mainly said:

- You are questioning his FREE AI, find, do it off this thread and in private.
- If you are arguing with someone else on something that is NOT related to the AI that Fidel released, take it off this thread and in private.

Fidel doesn't have to explain him methods to us, always remember people he does this for FREE, free being the effective word here! If you are not going to give positive as well as negative feedback, just go to another forum thread. This attack on him is frankly disgusting.

That is my two cents. Keep up the good work Fidel, i'll continue to test your 2.1 AI, and maybe try to tone down the positional marking so that the PC is a bit less aggressive in its trying to take the ball from my players.


Fidel Gameplay;3744463 said:
Ok, you can see my replies and comments in red, and please read below.
I am a lover of artificial intelligence in general, I love study fifa engine because I am fascinated.
I only try to improve the gameplay, sometimes I work full months to try only one gameplay string setup.
All strings are stored in the exe, but you must attach a special debug software to check out at all strings (many locked parts this year).
Testing string settings are you able to check out at differences in game?
For example if you disable the referee, this is easy to see in game differences.
The work becomes complicated when you are working to the gameplay, especially if you are editing to a very high level.
Now I do not know what you've tried to edit in my string's settings, believe me it works and you can edit what you want,
you need to touch up/tweak in the right way.

I dont have free time to post here all fifa gameplay edit tips.
If you are an expert programmer check out all my strings into the exe, now you are able to run the game in a debug mode and attach it to an external debugger to find out default settings on strings?
If your reply in NO. Ok, I did it for you, open my cl.ini, edit my values (check at my values to easy understand ranges/multipliers.
If your reply in YES, edit yourself and try to release the best ultimate gameplay even made for fifa15.

You know Ariel Santarelli? (ModdingWay Platform Guru and Founder and one of the best game modder around the world)
It use my gp evo in his 15 offline career, shared on fb last night via pm.
Do you think that Ariel is crazy?
Sorry Ariel for this words but this user post make me crazy.

Remember another two words:
I've released the gp evo for fifa 15 after receiving real feedbacks/suggestions (from super advanced soccergaming users and game experts, what they asked me I did (real gameplay fixes and tweaks).
I did not understand the reason for your post or who sent you here, but this post is offensive for me, but especially for all those great experts and sg forum users.

But finally some good news for us and for you:
checking gameplay engine address to reply in this post with the pic, for a mistake I've opened the game in two thread simultaneously in debug mode, this unlock many EASF gameplay encrypted files, like product.ini and platform.ini, this is super fantastic news and here I'll share many settings.
If someone want to try out strings values, is easy fro strings with 0 or 1 but for others values I'm working to check at address where the strings points (here is stored the default value), wait for my settings.
Here the pic with many new strings in the product.ini:
For example you can see the effect in game by enabling and disabling the new crane camera:
USE_CRANE_CAMERA=0 //to disable the camera inside it in gameplay (anyway I like it)

This is the pic with many product.ini setting strings, don't check at address here, address are related to the product.ini opened in a memory viewer attached to the debug.


I'm currently working to check out at the value of this gameplay string (If someone want to try)
GC_GRAY_ZONE_WIDTH=at moment unknown value
goalkeepers gray zone width, ok, but it means? If you are soccer expert you understand it.
But effect in game?
Ok try out, start with a range and try to edit,
remember to use the correct unit of measurement or wait for my next gameplay update,
(but for me, try to use slider's settings ranges like 0 to 100) or try to use distance in feet unit.

I want to show here that nothing is simple, imagine to works and tweak at nearly 400 strings (first 15 gameplay editing).

Other miscellaneous strings to someone with free time:

a lot of these on or off (easy to check).
sorry for the pics, and no text strings.
I'm working to camera codes, and also to my exclusive career mode unlock mod with new update to restart match in career mode and much more.
About crowd disable, bad news, at moment I'm not able to remove 3D crowd in the stadium like past years.
Crowd structure is different this year, because is like a part of the gameplay engine in the match.
Paste years I easy disable crowd through crowd.lua file, not this year. I'm currently study the situation, testing other way to disable.

Try to use strings in the cl.ini or wait for the new file I provide, the problem is if the product.ini override cl.ini, in this case strings are not working in the cl.ini, wait for my tips, I'm currently testing out, to create the new product.ini and remove the reference into data_ini.bh (100% working method for all strings).
Or try to put into rna.ini and remove reference from related bh.

Good work to everyone with new product.ini strings!
Now maybe those who had doubts about me, now he understood what I am capable of doing.

Other news:
I'm a special member of ModdingWay this year with a great/fresh and new advanced friendship and collaboration.
For example the isea is to add special and new exclusive features to the moddingway selector.

I'm also exclusive special new fresh team manager of FIFA-Infinity platform this year, with a lot of ideas like to organize and play online gp evo tornaments.

Soon other news and exclusive mods and unlocks.
 

greekwow

Club Supporter
I am programmer. these strings on exe file doesn't means that they can be used. they can be variables.

actually I will check the differences again if there are.
 

xPr0metheus

Reserve Team
Hey fidel I recognised some weird stuff testing with and without your mod:

Without your mod gameplay is much more fluent. And there are much more animations. And I see individual behavior according to team and game situation (teams keeping a draw passing the ball back etc) which I hadn't at all with your mod.

What I definitely had with you mod:
- more passes
- much less run run run

But also:
- bulky movement
- players don't run for the ball
- worldclass too easy, legend to hard
- goalkeepers soooooooooooooooo bad
- too many yellow cards

So all in all at this point your mod fixes some things but gives many problems and disables some awesome game features

I think the real modding starts with the db. When you can control the new features like the the seven new defense/offense commands etc you will be much more able to force CPU to pass back or stuff. Just a guess.

Hopefully you'll answer this and fix your mod. I do see changes, but too many of them are bad atm

About the crowd problem: is there any proof that the crowd is the reason for bad performance? If so, maybe it's possible to reduce crowds texture resolution or stuff like that?

Sent from my SM-G900W8 using Tapatalk
 

Harmider

Club Supporter
I feel like there are a few levels that need to be changed to be more realistic and can only work if implemented together to balance each other out so that things dont go too far in a direction.

the game still needs to be played on tighter space and depend on 2-3 contacts and pass rhythm.
more safe passes and passes to Gk.
long passes are more common now but could be a bit morecommon still especially diagonal balls that change the side of pitch and long balls from defenders.this could lead to more headers and fighting for ball.combined with a bit more bouncier ball(ball feels too heavy sometimes) and more unexpected bounces of ball could lead to problems to controll ball and errors that go off the pitch more often.
at the same time the most important thing is AI pressure on the ball and shifting on defence.the midfield should be more crowded but not at the expense that the defense is too high and there is constantly thru balls and one on one situations so defense should go back faster and rebuild.the AI should attack the ball more aggressively and force you to pass ball back or make long passes that are better than losing ball in dangerous fieldpostions but not aggressive that they try take ball away immediately but just pressure and cover you and the passing angles.
ball stoping and first touch errors should be more common and especially in tight space or surrounded by defenders and not just randomly with easy passes.sometimes the ai controlls high balls with back to pass and sometimes they make easy mistakes.you and the CPU should be forced to make bad passes and controll erorrs which leads to playing safer and more ball controll and passing back to defense and GK.but you can only do this when the ai attacks you tightly and takes you the passing angles away.there should be less ball pokes and direct ball takeawys but more forced errors and misspasses and misstouches(as i staed earlier the skill game advanced ground passes on last level is more realistic football than anything else in fifa.it would be good start to emulate that a bit.).so AI should cover tight but not alawys try to take away ball and run with it.the offensive players could pressure the defenders more when the defenders have the ball.i know that many things are changed with sliders and tactical changes but some of these things are problems that persist no matter what you do.the ball should be a bit faster and the player movement a bit slower(the players should feel a bit heavier and ball a bit lighter,bouncier and difficult to controll).it should be more difficult to dribble(maybe the ball could be a bit more loose or the controll of ball abit more down and acceleration and turning slower) and go past someone as someone with ball is mostly(not always and especially if defender is surprised) slower than the one without it.the offensive players also should approach the ball more and come towards the ball instead of waiting for it and spectating which would be easier to have ball controll and could give you more options.its strange that offensive palyers and defensive players often watch as ball is close but dont attack it( especially when ball is passed to the side it seems).the offense doesnt move enough and create angles for passes.not sprinting but just slow movement to be passing option and move towards ball.
There should be more uncontrolled balls wehre noone has possesion as you fight for it.finesse shots could be a bit slower but more precise and hard shots faster and less precise.especially hard and flat shots could be a bit more common .the cpu still doesnt shoot enough but i think it is better than before.a bit more crosses and crosse form deeper positions and not only form almost baseline.also flat crosses are more common in real football.
And one last thing since using you mod throwins are diffrent.offensive players dont give the ball to defensive players for throw ins as they did in vanilla whe you didnt controll them for some amount of time.
And last but not least i need to compliment the work you did as game feels more fluid and especially the stupid hectical and rapid unrealistic movement is mostly gone and game feels way better and starts to resemble the sport of football.
As always i dont know whats possible to achieve in this engine but maybe we can give you some more inspiration for your work.will update whe i have some more ideas.
greetings to all
See you and good work again
 

xPr0metheus

Reserve Team
The ai tackling is much too good :-/ It's no fun anymore I rather cannot hold the ball very long

Sent from my SM-G900W8 using Tapatalk
 

bangus

Starting XI
torpedo007;3744710 said:
What's up with Custom Tactics this year? They don't seem to be much effective.
The tactics have never really worked. Likewise the new Instructions feature only half-works. The game is and always has been a bit of a joke in that regard as are all of EA's sports games. So much is hard-coded into the game and there's little you can do about fixing it. The only thing that has any real effect on game play is tweaking codes as Fidel does, and lowering player ratings and editing formations.

One thing that does work with tactics: lower def aggression and mentality if you want to see a less aggressive off-the-ball CPU. I have all my teams in the 1-20 range and play on legendary: very realistic, and much less CPU cheating.
 

happyloaf

Club Supporter
When can we expect the mod to remove the AI cheat/comeback/emotion engine?

Also, would it be possible for you to host an original CI.ini file for us to download and revert to? I forgot to back mine up (like an idiot).
 

maseren

Youth Team
Hey bangus,

Where can i change the off the ball CPU aggression? within the cl.ini? thats what i've been needing. Their tackles are frightening at times, they come super speedy and BOOM my player goes flying and its a clean tackle too :)

bangus;3744740 said:
The tactics have never really worked. Likewise the new Instructions feature only half-works. The game is and always has been a bit of a joke in that regard as are all of EA's sports games. So much is hard-coded into the game and there's little you can do about fixing it. The only thing that has any real effect on game play is tweaking codes as Fidel does, and lowering player ratings and editing formations.

One thing that does work with tactics: lower def aggression and mentality if you want to see a less aggressive off-the-ball CPU. I have all my teams in the 1-20 range and play on legendary: very realistic, and much less CPU cheating.
 

maseren

Youth Team
He mentioned it before, itgs in cl.ini

ENABLE_EMOTIONENGINE2=1

happyloaf;3744741 said:
When can we expect the mod to remove the AI cheat/comeback/emotion engine?

Also, would it be possible for you to host an original CI.ini file for us to download and revert to? I forgot to back mine up (like an idiot).
 

Fidel Gameplay

Senior Squad
Hello to everyone
Big thanks for superb support and awesome feedback work.
I've released a little update on the gameplay, and new version is available to download.


Here many details and two pics (read my info):
----------------------------------------------------
FIFA 15 ADVANCED GAMEPLAY EVOLUTION
REAL SOCCER SIMULATION SERIES
VERSION: 2.2
08/10/14
----------------------------------------------------

DETAILS/FIX LIST/NEW TWEAKS:
- New Emotion head tracking enabled (you can see good human reaction to defense and help to catch ball, testing stage, I wait for feedbacks)
- Fixed overpowered CPUAI tackles accuracy (cover the ball and wait for the foul)
- Increased possession touch behavior
- Little update for slider's settings (check related pics - update human accel to 50)
- All previous improvements (read below for more info)

Included two pics: check at my match end statistic and a pic about my player's stamina extremely low.
In order to archive difficulty stamina recover I suggest to install my latest quick career mode mod included in Career Mode Editor.
Check suggested game/gamepad/slider settings, read gp evo gameplay tips.
Use the pace control button in order to properly cover the ball or dribble.
Play the game in career mode for full gameplay experience.
Go offline in Origin before you start the game.

For play online match:
save career, exit fifa, rename my cl.ini in cl.ini.bk and then go online in Origin, start fifa 15.
Remember to re-enable gp evo when you want to play your offline gp evo career mode.

I hope you like!

ENJOY!
Download as usual in the native post here:
http://www.soccergaming.com/forums/showpost.php?p=3738570&postcount=150

I wait for feedbacks!





To igor04:
When I 've free time I'll check out if is possible to do the tweak you ask. Sorry the delay!
To everyone with big requests please made a double post like igor, I try to reply to all.
 

maseren

Youth Team
awesome! thanks Fidel! will try it tonight!

Fidel Gameplay;3744791 said:
Hello to everyone
Big thanks for superb support and awesome feedback work.
I've released a little update on the gameplay, and new version is available to download.


Here many details and two pics (read my info):
----------------------------------------------------
FIFA 15 ADVANCED GAMEPLAY EVOLUTION
REAL SOCCER SIMULATION SERIES
VERSION: 2.1
08/10/14
----------------------------------------------------

DETAILS/FIX LIST/NEW TWEAKS:
- New Emotion head tracking enabled (you can see good human reaction to defense and help to catch ball, testing stage, I wait for feedbacks)
- Fixed overpowered CPUAI tackles accuracy (cover the ball and wait for the foul)
- Increased possession touch behavior
- Little update for slider's settings (check related pics - update human accel to 50)
- All previous improvements (read below for more info)

Included two pics: check at my match end statistic and a pic about my player's stamina extremely low.
In order to archive difficulty stamina recover I suggest to install my latest quick career mode mod included in Career Mode Editor.
Check suggested game/gamepad/slider settings, read gp evo gameplay tips.
Use the pace control button in order to properly cover the ball or dribble.
Play the game in career mode for full gameplay experience.
Go offline in Origin before you start the game.

For play online match:
save career, exit fifa, rename my cl.ini in cl.ini.bk and then go online in Origin, start fifa 15.
Remember to re-enable gp evo when you want to play your offline gp evo career mode.

I hope you like!

ENJOY!
Download as usual in the native post here:
http://www.soccergaming.com/forums/showpost.php?p=3738570&postcount=150

I wait for feedbacks!





To igor04:
When I 've free time I'll check out if is possible to do the tweak you ask. Sorry the delay!
To everyone with big requests please made a double post like igor, I try to reply to all.
 

xPr0metheus

Reserve Team
maseren;3744769 said:
Hey bangus,

Where can i change the off the ball CPU aggression? within the cl.ini? thats what i've been needing. Their tackles are frightening at times, they come super speedy and BOOM my player goes flying and its a clean tackle too :)

Exactly

Sent from my SM-G900W8 using Tapatalk
 

igor04

Club Supporter
Thank you, Fidel, for your time. I know that you must be very busy. I would be grateful if you will look at this when you have a time :)
 

bjama

Youth Team
hi fidel great gameplay but i can ask you something:
handball fouls?
can i do something for the Cpu defenders'dementia? i mean, i terzini often fall asleep,lose the ball and i iash back with my striker and the cpu centrali instead of doubling,go aroundddddd
scoring like this is too easy!!
and i put aggressivness 100 in the slides and in the teams'tactics!:-(
i'm modifyng the database changing the values of standtackle,slidingtackle,aggresive,balance,accelleration and stamina but to solve that problem what shall i change? reactions for defenders?

and in the gameplay i found this:

DIFFICULTY=1
[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.01
AWAY_DEFENSE_DIFFICULTY=1.01
[ADAPTIVE_DIFFICULTY]
ENABLED=0
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_OUTPUT=0
RULE2_OUTPUT=0
RULE4_OUTPUT=0
RULE5_OUTPUT=0
RULE6_OUTPUT=0

my dreams is that away team to found more difficult meet home team
trait in database dont work, but the line that i wrote?what value i must change to have a very simulation game of football???
for example i want.....empoli-milan for milan too hard meet empoli from your stadium
sorry for my bad english i'm italian:-):-)
thank you in advance
 

garcia_shorty

Club Supporter
What you do for the stamina? I have installed the .ini and players stays always with more of a half bar of stamina...includes for example Xavi...

I download the new .ini and put it in FIFA15 folder. With this action de mod is installed, right?

Thanks.

PD: The FIFA15 patch 1.2 is ready to download.
 

Fidel Gameplay

Senior Squad
japsubie;3744808 said:
You can't be on origin when using this mod?? Origin automatically opens when you open FIFA...

Go offline from Origin menù (click Origin voice menù, go offiline) and then start your fifa15 if you want to play the career mode with gp evo.
Bye

Edit:
I made a mistake on the last post, the version is 2.2 (latest gp evo post).
 

sky

Club Supporter
- Fixed overpowered CPUAI tackles accuracy (cover the ball and wait for the foul)

Awesome, can't wait to try tonight. I had to drop down one from legendary because of their laser precision tackles.

In order to archive difficulty stamina recover I suggest to install my latest quick career mode mod included in Career Mode Editor.

Do you have patch notes for your career mod? Because i've been using beta's and itd be nice to compare features.
 

Fidel Gameplay

Senior Squad
bjama;3744819 said:
hi fidel great gameplay but i can ask you something:
handball fouls?
can i do something for the Cpu defenders'dementia? i mean, i terzini often fall asleep,lose the ball and i iash back with my striker and the cpu centrali instead of doubling,go aroundddddd
scoring like this is too easy!!
and i put aggressivness 100 in the slides and in the teams'tactics!:-(
i'm modifyng the database changing the values of standtackle,slidingtackle,aggresive,balance,accelleration and stamina but to solve that problem what shall i change? reactions for defenders?

and in the gameplay i found this:

DIFFICULTY=1
[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.01
AWAY_DEFENSE_DIFFICULTY=1.01
[ADAPTIVE_DIFFICULTY]
ENABLED=0
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_OUTPUT=0
RULE2_OUTPUT=0
RULE4_OUTPUT=0
RULE5_OUTPUT=0
RULE6_OUTPUT=0

my dreams is that away team to found more difficult meet home team
trait in database dont work, but the line that i wrote?what value i must change to have a very simulation game of football???
for example i want.....empoli-milan for milan too hard meet empoli from your stadium
sorry for my bad english i'm italian:-):-)
thank you in advance

The strings and related settings you post here are not in my cl.ini.
Try out my latest gp evo and check out if you like.
In you want hard gameplay, I'll release for you.
For me is easy to release instead at inform you for how to do.
(I think you have copied paul2k cl.ini gameplay strings).
Try to setup yourself the strings you post here to increase difficulty, or start from my latest gp evo or merge strings in gp evo.
And please enable the adaptive difficulty because is an awesome addon made by EA. But on mine is a little bit tweaked and not disabled.
If you need an hard gameplay mod wioth insane difficulty let me know!
But remember the setup you post here go from the opposite side you want to archive and ask.
Bye

To everyone:
Now I want to test out the new update and how the EA update, is out the update 1 for fifa 15.
EA update a couple of files included the exe.
I hope the hand ball is solved and also the 3 sub + injury problem + fix the offside line not visible in the replay of the offside.
In the update there are included also a lot of gfx file.
I don't see official post from EA Deav team.
If you have other fifa 15 mods installed, after the official update you must regenerate all bh files with Bernd FHL-BH-Editor, otherwise you lose all bh edited files.


EDIT:
ORI - fifa15.exe details:


After Official Update 1 - fifa15.exe details


Details data_patch.big file:
FIFA 15 UPDATE 1 (on the left image) ----- Default - day 1 game patch.big file (on the right image)
 


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