• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 15 Faces - General Discussion/Tutorials/Tools

Quang Minh

Reserve Team
Hi I have this problem, can anyone tell me why ?
 

Foxyf76

Senior Squad
lionhearts;3799402 said:
hi when i load face model & facegen model i get this ,how to get rid of this black shade



Please help me
Create a new material and tick the 'shadeless' box.
 

SamTvHd

Club Supporter
Hi everyone, i dont know if i can post this here but if someone can help me it will be cool.
My problem is that there are some faces in Mod of moddinway that i dont like, for example Claudio Bravo (FC Barcelona). But if i delete his face in head, face, hair and hairlod folders and i regenerate, i see his face invisible into the game. How can i restore default face and see that into the game? Thanks.
 

riesscar

Fan Favourite
Staff member
Moderator
I have a question that I wonder if someone might advise me on:

I am trying to fit a hair model on a player face... specifically Rosicky's. I have managed to fit the hair model objects adequately, but I am having trouble with two things.

1) The hair model does not have eyelashes, and I cannot seem to add them to the model and still retain functionality. My approach has been to load a hair model in Blender that does have eyelashes, delete all vertices apart from eyelashes from said model, clean the paths and meshes, load the head and hair model that I want to add them to, fit the lashes to the head model, and then join the objects and export.

Although the model exports without any problems, I get crashes in game and when I attempt to load them in CM15... the latter of which throws an error, followed by a blank hair texture box and a red X. The interesting thing is that if I reload CM15 the face will display, but the game either crashes or simply fail to load the hair model. A couple of times only the base object of the hair model would load.

My final issue with creating the lashes is how to get them to render as eyelashes. Is this done within the alpha texture?

2) How should a hairlod model be fit? Should it contain textures? I am confused about what the hairlod is and how to implement it. Should I just use the one from the hair rx3 I am using (in this case Rosicky's).

Thanks for any advice on this. I have searched the tutorials, but I am seemingly inept at 3D rendering.

Carson


Sent from my iPad using Tapatalk
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
riesscar;3804053 said:
I have a question that I wonder if someone might advise me on:

I am trying to fit a hair model on a player face... specifically Rosicky's. I have managed to fit the hair model objects adequately, but I am having trouble with two things.

1) The hair model does not have eyelashes, and I cannot seem to add them to the model and still retain functionality. My approach has been to load a hair model in Blender that does have eyelashes, delete all vertices apart from eyelashes from said model, clean the paths and meshes, load the head and hair model that I want to add them to, fit the lashes to the head model, and then join the objects and export.

Although the model exports without any problems, I get crashes in game and when I attempt to load them in CM15... the latter of which throws an error, followed by a blank hair texture box and a red X. The interesting thing is that if I reload CM15 the face will display, but the game either crashes or simply fail to load the hair model. A couple of times only the base object of the hair model would load.

My final issue with creating the lashes is how to get them to render as eyelashes. Is this done within the alpha texture?

2) How should a hairlod model be fit? Should it contain textures? I am confused about what the hairlod is and how to implement it. Should I just use the one from the hair rx3 I am using (in this case Rosicky's).

Thanks for any advice on this. I have searched the tutorials, but I am seemingly inept at 3D rendering.

Carson


Sent from my iPad using Tapatalk

1) The current script doesn't support the change in the number of vertices in the model, which the process of deleting and replacing the eyelashes would attribute to. So it would be better to move the exisitng eyelashes into place using Edit Mode. So this way I am sure you won't need to know how to edit the alpha to render the eyelashes as should be and just go with the default eyelashes (if present) in the hair model.

2) hairlod files need not be edited. I am not sure if they can be with the script anyway, I haven't tried it. But I'm pretty sure replacing the hairlod file with the hair rx3 would crash the game, for the same reason as above as they have different vertice counts and the hair rx3 also has animation atrributes not similar to those of the hairlod which would cause some issue or the other. So in concluson, you do not need to "edit" hairlods. Just find an appropriate one and import it.
 


Top