lth19951021
Senior Squad
I should have opened the proportional editing mode.xyrho_44;3791233 said:i've done that...
This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
I should have opened the proportional editing mode.xyrho_44;3791233 said:i've done that...
lth19951021;3791252 said:I should have opened the proportional editing mode.
Quang Minh;3792156 said:Hi I have this problem, can anyone tell me why ?
Foxyf76;3793616 said:Is there any way to get full sized images from: http://mbmediasolutions.photoshelter.com/
I know we can make images bigger to an extent, but is there any way to get them in their full size?
Thanks mate, but the method you posted was the method I was referencing. Sorry for being unclear. That does make the pics bigger, but not their full size. Eg I got a picture from there and with your method, the image size was 960x1440 pixels. But the picture is listed as being 3000x4500 pixels. Is there a way to get the full size?anasie10;3793624 said:
Create a new material and tick the 'shadeless' box.lionhearts;3799402 said:hi when i load face model & facegen model i get this ,how to get rid of this black shade
Please help me
riesscar;3804053 said:I have a question that I wonder if someone might advise me on:
I am trying to fit a hair model on a player face... specifically Rosicky's. I have managed to fit the hair model objects adequately, but I am having trouble with two things.
1) The hair model does not have eyelashes, and I cannot seem to add them to the model and still retain functionality. My approach has been to load a hair model in Blender that does have eyelashes, delete all vertices apart from eyelashes from said model, clean the paths and meshes, load the head and hair model that I want to add them to, fit the lashes to the head model, and then join the objects and export.
Although the model exports without any problems, I get crashes in game and when I attempt to load them in CM15... the latter of which throws an error, followed by a blank hair texture box and a red X. The interesting thing is that if I reload CM15 the face will display, but the game either crashes or simply fail to load the hair model. A couple of times only the base object of the hair model would load.
My final issue with creating the lashes is how to get them to render as eyelashes. Is this done within the alpha texture?
2) How should a hairlod model be fit? Should it contain textures? I am confused about what the hairlod is and how to implement it. Should I just use the one from the hair rx3 I am using (in this case Rosicky's).
Thanks for any advice on this. I have searched the tutorials, but I am seemingly inept at 3D rendering.
Carson
Sent from my iPad using Tapatalk