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Revolution Mod 16

HeadSpace10

Club Supporter
I'm trying to only change the number color of the shorts on a specific kit. In this example:

assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)

9=Liverpool?
12=The kit type?
18=?
"FFFFFF" = Color (white)?
-1 = dont change?
16=?
1=?
1=?
-1=?
0=collar

Im trying to unscramble this. Can anyone help?

This mod is fantastic and thanks for all the work that is put in.
 

riesscar

Fan Favourite
Staff member
Moderator
HeadSpace10;3867596 said:
I'm trying to only change the number color of the shorts on a specific kit. In this example:

assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)


9=Liverpool?
12=The kit type?
18=?
"FFFFFF" = Color (white)?
-1 = dont change?
16=?
1=?
1=?
-1=?
0=collar

Im trying to unscramble this. Can anyone help?

This mod is fantastic and thanks for all the work that is put in.


assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)

assignKitDetails(team ID,Kit Type,Font ID, font color code,"-1" means default so no change,numberID,Shirt Number Color ID,Shorts Color Number ID,-1,Collar ID)

All of this is in the RM documentation as well.


Sent from my iPad using Tapatalk
 

HeadSpace10

Club Supporter
riesscar;3867655 said:
assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)

assignKitDetails(team ID,Kit Type,Font ID, font color code,"-1" means default so no change,numberID,Shirt Number Color ID,Shorts Color Number ID,-1,Collar ID)

All of this is in the RM documentation as well.


Sent from my iPad using Tapatalk

Thanks! I looked at the documentation, but perhaps I missed some of the details!

How can I find the possible variables I can use? Like font color code, or number id etc...


Thanks for your help.

EDIT: Never mind I figured it out. The IDs are in the documentation, so easy enough.
 

ixvitesse

Reserve Team
Scouser,

Can you include a function for faces to set hashighqualityhead (new in FIFA 16) from 0 to 1 (what you have to do in the database to let it work). Right now EA faces look much more detailed then selfmade faces assigned by Revolution Mod.
 

riesscar

Fan Favourite
Staff member
Moderator
Revolution Mod 16

ixvitesse;3867853 said:
Scouser,

Can you include a function for faces to set hashighqualityhead (new in FIFA 16) from 0 to 1 (what you have to do in the database to let it work). Right now EA faces look much more detailed then selfmade faces assigned by Revolution Mod.


I think you misunderstand how RM works. It only tells the game to assign custom faces that you put in the folder data/sceneassets/(faces) (heads)(hair)(hairlod). If that player has a generic face in the DB by default, then RM allows you to assign the player a specific face using player assignments. If you prefer default EA faces, then just remove the assignments and delete all faces from the sceneassets folder. Oh, and then regenerate using FHL editor or whatever tool.


Sent from my iPad using Tapatalk
 

ixvitesse

Reserve Team
riesscar;3867996 said:
I think you misunderstand how RM works. It only tells the game to assign custom faces that you put in the folder data/sceneassets/(faces) (heads)(hair)(hairlod). If that player has a generic face in the DB by default, then RM allows you to assign the player a specific face using player assignments. If you prefer default EA faces, then just remove the assignments and delete all faces from the sceneassets folder. Oh, and then regenerate using FHL editor or whatever tool.


Sent from my iPad using Tapatalk


Haha, yes I know how RM works but since I'm a facemaker and my selfmade faces where low quality ingame I was wondering why. Now RM detects a facetexture and allows headclasscode from 1 to 0 (generic to custom), but since FIFA 16 has a new line called hashighqualityhead RM 16 should allow this from 0 to 1 (no to yes) when it detects a face. It would be really cool if scouser can add this because now all selfmade faces you add to the game are low quality, unless you set the hashighqualityhead line to 1 instead of 0.
 

riesscar

Fan Favourite
Staff member
Moderator
ixvitesse;3868166 said:
Haha, yes I know how RM works but since I'm a facemaker and my selfmade faces where low quality ingame I was wondering why. Now RM detects a facetexture and allows headclasscode from 1 to 0 (generic to custom), but since FIFA 16 has a new line called hashighqualityhead RM 16 should allow this from 0 to 1 (no to yes) when it detects a face. It would be really cool if scouser can add this because now all selfmade faces you add to the game are low quality, unless you set the hashighqualityhead line to 1 instead of 0.


I see. That's cool! I'm sure this can be implemented. Great find!


Sent from my iPad using Tapatalk
 

warhorse

Club Supporter
Friends help. not running additional sets of West Ham goalkeeper. all established as FIFA 15, but it is not working.
 

scouser09

Senior Squad
pao4ever;3867181 said:
Thanks! And what about the fourth official tracksuit? Does it seen possible sp far?

Sent from my SM-N7505 using tapatalk

I have had another attempt at this, but with no success. I am not sure if it can be done, the difficulty is applying some settings for only to the fourth official when it seems they can only be applied globally.


ixvitesse;3868166 said:
Haha, yes I know how RM works but since I'm a facemaker and my selfmade faces where low quality ingame I was wondering why. Now RM detects a facetexture and allows headclasscode from 1 to 0 (generic to custom), but since FIFA 16 has a new line called hashighqualityhead RM 16 should allow this from 0 to 1 (no to yes) when it detects a face. It would be really cool if scouser can add this because now all selfmade faces you add to the game are low quality, unless you set the hashighqualityhead line to 1 instead of 0.

What exactly does hashighqualityhead change? I think this DB value was also in FIFA 15 but I do not understand what it does exactly.

You mention that user made faces are lower quality in game. If you use the assignPlayerFace statement for that player, does the quality improve? There have been changes to generic faces in FIFA 16 which might be related to the loss of quality.


warhorse;3868589 said:
Friends help. not running additional sets of West Ham goalkeeper. all established as FIFA 15, but it is not working.

What exactly have you done? Give file names and/or statements.
 

warhorse

Club Supporter
Fifa 16/data/sceneassets/kit/kit_19_12_0.rx3
kit_19_13_0.rx3
kit_19_14_0.rx3
Fifa 16/data/fifarna/lua/assignments/teams/team_19.lua
assignGKKit(19,3,{12})
assignGKKit(19,4,{13})
assignGKKit(19,6,{14})
 

scouser09

Senior Squad
warhorse;3868757 said:
Fifa 16/data/sceneassets/kit/kit_19_12_0.rx3
kit_19_13_0.rx3
kit_19_14_0.rx3
Fifa 16/data/fifarna/lua/assignments/teams/team_19.lua
assignGKKit(19,3,{12})
assignGKKit(19,4,{13})
assignGKKit(19,6,{14})

There does not seem to be any issues, I assume that kit types 4 and 6 are assigned in the DB? Can you paste all contents of your team_19.lua?
 

warhorse

Club Supporter
--West Ham United
assignTeamTournament(19,13) --England Premier League (1)
assignGKKit(19,0,{2})
assignGKKit(19,1,{16})
assignGKKit(19,3,{12})
assignGKKit(19,4,{16})
assignGKKit(19,6,{14})
assignGKKit(19,7,{13})
assignGKKit(19,8,{15})
assignGKKit(19,9,{14})
assignGKKit(19,10,{13})
 

Breaker19

Youth Team
Hi, a weeks ago I created a thread asking the same of this mate, http://www.soccergaming.com/forums/showthread.php?t=193168

I don't like all stadiums are full attendance, and I want to see a full Camp Nou vs Madrid or vs Bayern Munich not Sporting Gijón or Betis..

But reading that thread one mate explain the instructions to fix that. English is not my natal language so it's a little hard for me.

Revolution mod has fixed this? Stadiums are full attendance or I have to change the documentation for all matches?

And another thing: bjama created a thread called "home advantage", that explains teams who plays on home have an advantage like Barça, Madrid or Bayern on home are more strongs than away.. it's possible to make that or is included in this RM?

Greetings :)
 

scouser09

Senior Squad
Revolution Mod 16 V1.0



This version has all of the features of the FIFA 15 versions and FIFA 16 Beta, plus some new ones.

The only naming convention to change from RM15 Beta or FIFA 15 versions is the away team variant for bibs and tracksuits. Please note that individual kits must now be activated by assignment to avoid longer match loading time when they are not needed.

You must read the included documentation to understand how to use this mod.

V1.0 Features

-Allow Individual Players To Use Generic Boots.
-Automatic Kit Overlays (For Sleeve Patches And Armbands).
-Invert Home And Away Banners (To Correct Shared Stadium Bug).

Beta Version Features

-All Generic Boots Are Replaced By Specific Boots (Can Disable).
-Assign A Specific Kit (GK And Outfield) To Use For A Specific Match.
-Assign Boots.
-Assign Custom Assets To FUT Team.
-Assign Different Textures To Static Adboards.
-Assign GK Kit To Outfield Kit (Includes Randomization).
-Assign Sleeve Length, Jersey Tuck, Jersey Fit, Sock Height, Undershirts, Undershorts And Winter Accessories To Players.
-Assign Winter Accessories To All Referees.
-Automatic Accessories (Includes Team Winter Gloves).
-Automatic Adboards (Includes Adboard Randomization).
-Automatic Arena Kits.
-Automatic Balls (Including Winter And Snow Balls).
-Automatic Boots (Includes Boot Randomization).
-Automatic Classic GK Kits.
-Automatic Corner Flags And Flag Poles.
-Automatic Crowd
-Automatic Crowd Kits.
-Automatic Faces (Includes Bump File And Randomization).
-Automatic Fan Cards (Tifo).
-Automatic Generic (Roof) Adboards.
-Automatic GK Gloves.
-Automatic Goal Nets.
-Automatic Goal Posts And Net Support Posts.
-Automatic Kit Name Fonts.
-Automatic Kit Numbers Sets.
-Automatic Kits (Includes Squad Number, Player, Position In Line-Up)
-Automatic Managers.
-Automatic Match Specific Referee Kits.
-Automatic Pitch Colour, Lines, Mow Patterns And Wear Patterns.
-Automatic Scarves.
-Automatic Scoreboard Clock Numbers.
-Automatic Shorts Model.
-Automatic Skin Tones (For Tattoos).
-Automatic Specific GK Kits (For Teams With Generic GK Kits)
-Automatic Stadium Seats.
-Automatic Stadium Team Logo.
-Automatic Stadiums (Texture And Models).
-Automatic Substitute Bibs And Tracksuits.
-Automatic Team GK Pants.
-Automatic Tournament Kits.
-Automatic Tournament Wipes.
-Automatic Training Kits.
-Change Collar, Number And Name Fonts, Name Layout, Jersey Fit And Colours On Kits.
-GK Kit Uses Same Fonts As Outfield Kit (Can Be Disabled).
-Global Sleeve Type Replacement.
-Identify Player As GK (Allows Bench GK To Wear GK Kit).
-Identify Which Kits Are Replaced With Custom Kits In FUT (Avoid Clashes When Playing Online).
-Play In Tracksuits Instead Of Kits.
-Referee Kits Assigned To League Tournaments Will Show In Friendly Matches.
-Remove Captain’s Armband, Undershirts, Undershorts, Accessories And GK Gloves When Using Classic Kits.
-Set Crowd LOD (Increase And Decrease).
-Set Crowd Size For Tournaments, Teams And Matches.
-Set Tracksuit Type Of Teams And Leagues.
-Set Which Weather Conditions Winter Clothes Are Used.
-Set Wipe Logos (Trophies Or 3D Tournament Logo).
-Swap A Kit Type For Another.
-Swap Player Accessories.
-Tournament Final Kits, Ball And Adboards.
-Use Graphics Assigned To Tournaments In Friendly Matches And All Matches.
-Use Name And Number Assets Of One Tournament In Another.

DOWNLOAD
 

scouser09

Senior Squad
V1.0 Notes:

First, apologies for the later than expected release.

This version fixes all known bugs, including the tracksuit colour bug.

To be able to use the kit overlay file, it is required that the game generates new shirt textures. I have defaulted this for 2048x2048 textures as many users prefer to use this size. To revert to default sized textures, add setGentexSettings(1024,9,"eadxt1") to general.lua.

The need to generate kit textures for individual players is time consuming. It is an additional 10-15 seconds for me before a match loads. For this reason, and also that not many users actually use these options, individual kits are disabled by defualt so only outfield and GK kits are generated for each team. They can be enabled with enableIndividualKitsGlobal or enableIndividualKitsTeam statements if needed.

The Roma, Lazio and 1860 Munich team files already have the invert banners statements to fix the bug where banners are in the wrong sections of the stadium.

Based on the apathy towards the boot library, I have enabled the assignPlayerShoe statement to additionally allow regular boot assignment. The idea of the boot library was to avoid ID clashes due to the arbitrary assignment of IDs when sharing boot patches, by using actual boot names. Statement assignment can be prefered to automatic assignment if a user wishes to assign boots to a very large number of players, especially if the boot files are large.

I have also added requests for goalpost texture and removal of the female boots from the generic boot replacement function, I have not tested the latter though.

The single naming convention to change is for bibs and tracksuits, and only for the away team variants.

I have included team and player files. If users have created their own, they should consider not replacing them or backing them up before installing.

I have not have time to investigate possible quality loss when using specific face textures for players assigned generic ones. These textures are generated so I changed the size from 512x1024 to 1024x1024.


warhorse;3869476 said:
--West Ham United
assignTeamTournament(19,13) --England Premier League (1)
assignGKKit(19,0,{2})
assignGKKit(19,1,{16})
assignGKKit(19,3,{12})
assignGKKit(19,4,{16})
assignGKKit(19,6,{14})
assignGKKit(19,7,{13})
assignGKKit(19,8,{15})
assignGKKit(19,9,{14})
assignGKKit(19,10,{13})

I can not find errors from the information you have given me, I do not think that there was a bug in the beta. Does V1.0 fix the issue?

This mod is only for graphics, I can not modify home advantage by editing the lua graphic files.


Breaker19;3869864 said:
Hi, a weeks ago I created a thread asking the same of this mate, http://www.soccergaming.com/forums/showthread.php?t=193168

I don't like all stadiums are full attendance, and I want to see a full Camp Nou vs Madrid or vs Bayern Munich not Sporting Gijón or Betis..

But reading that thread one mate explain the instructions to fix that. English is not my natal language so it's a little hard for me.

Revolution mod has fixed this? Stadiums are full attendance or I have to change the documentation for all matches?

And another thing: bjama created a thread called "home advantage", that explains teams who plays on home have an advantage like Barça, Madrid or Bayern on home are more strongs than away.. it's possible to make that or is included in this RM?

Greetings :)

This mod allows you to change attendance, it does not do it automatically. I have put some generic attendance settings for leagues in the second post in this thread, you might find them helpful. Since you want accurate attendances for individual matches, you will have to do this yourself. The explanation massimuccio63 gave you in the other thread was accurate. If you are having trouble, post what statements you are trying and I will troubleshoot.
 


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