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Mods and Patches Related Questions and Answers Thread

gabelogan

Youth Team
- guys im trying to looking for eliminate those values wich causes "momentum" during games and rather have a game based on stats & tactics and human skills. we are playing pvp on couch mostly and i want to make it fair by not having boosted teams.

- also want to have a game where players dont watch the loose balls or reacheable balls but rather go for it and make a tackle



so can someone enlighten me what these values do to the game exactly? they look suspicious to me

cmsettings.in
[ATTRIB_MODIFIER]
AWAY_MOD_LOW=0
AWAY_MOD_HIGH=0
CAPTAIN_BASE=0
FORM_BASE=0
LOWEST_ATTRIB_VAL=1
VERBOSE=0 // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD=0
RIVAL_AGGRESSION_MOD=0
MATCH_IMPORTANCE_HIGH=0
MATCH_IMPORTANCE_MED=0
MAX_DELTA=0
CAPTAIN_WEIGHT_CONSISTENCY=3
CAPTAIN_WEIGHT_DEFWORKRATE=2
CAPTAIN_WEIGHT_INTERCEPTIONS=1
CAPTAIN_WEIGHT_ARGUES=3
CAPTAIN_WEIGHT_ONE_MAN_CLUB=3
CAPTAIN_WEIGHT_FAVOURITE=2
CAPTAIN_WEIGHT_LEADERSHIP=2
CAPTAIN_WEIGHT_SELFISH=8
CAPTAIN_WEIGHT_AGE=1
CAPTAIN_IDEAL_AGE=25
CAPTAIN_AGE_MOD=21

[TIER_DEF]
NUM_TIERS=5
TIER_1_PERC=5 // % diff to team overall to place in Tier 1
TIER_2_PERC=-10 // % diff to team overall to place in Tier 2
TIER_3_PERC=-15 // % diff to team overall to place in Tier 3
TIER_4_PERC=-25 // % diff to team overall to place in Tier 4
TIER_5_PERC=-50 // % diff to team overall to place in Tier 5

gpattributemodifiers.txt
// accel, sprint, agility, balance, jump, stam, strength, reaction, aggression, tact aware, positioning, vision, ball control, crossing, dribbling, finishing, FK accuracy, head accuracy, long pass, short pass, marking, shot power, power shot accur (long shots), standing tkl, slide tkl, volleys, curve, penalties, gk div, gk hands, gk kicking, gk reflexes, gk positioning,
// CAPTAIN
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// FORM - uses the difference between the base of 6.4 and the player's form, so in reality these numbers below will only be halved
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
// TEAM_INSPIRED - talk to press used on the entire team
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// TEAM_RATTLED - talk to press used on the entire team
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// PLAYER_INSPIRED - talk to press used on a single player
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// PLAYER_RATTLED - talk to press used on a single player
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// AWAY - away team rolls a dice between 94 & 003. Every point below or above 100 they get, gets/removes an extra point for each of these. Increases the chance of the away team playing weaker, but they can play better on occasions.
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0


any tips or any ideas for other values?
 

bangus

Starting XI
gabelogan;3887045 said:
any tips or any ideas for other values?
You didn't mention difficulty level, the boosts kick in much more on WC and Legendary. Best to play on Pro if you want a fair game. That said, nobody as been able to come up with codes to eliminate the boosts. So like everyone else you're pretty much stuck with them. I actually only play the demo now, EA didn't include the boost coding in the demo and it plays fantastic, exactly the sort of stats-based game you described above.
 

gabelogan

Youth Team
so should i just play against friends on lower difficulty with adjusteg goalkeeper sliders? the other part of the team will do their job? arent they gonna open up in defence or something?
 

bangus

Starting XI
gabelogan;3887226 said:
the other part of the team will do their job? arent they gonna open up in defence or something?
You can greatly improve defensive play by using the d-pad defensive settings and by using the line sliders to tighten defensive positioning.

height 20
length 40
width 40

Something like that.
 

Twitch_00

Club Supporter
Is there a way to apply the latest db from EA to be compatible with ModdingWay Mod? Just to get the new players etc onto their respective teams. Thanks for any help and info. Regards
 

michaelo007

Club Supporter
is ther a way to edit friendly cups? you know, those cups that are at the beginning of career mode mode.
i have tried to find them with creation master but i couldn't
 

tinpanalley

Youth Team
Missing CL teams

Does anyone know how I could take the missing CL teams from one of the patches available here and export them to my game that uses a different mod?

I'm not asking which is best, but surely there must be different reasons why some people choose Revolution or Moddingway? Not which one is better, but simply how are the two different? Is one better for tweaking, better for faces, better uniforms?
 

dinaco

Club Supporter
How long does it take to convert a league with 7 teams (CMP) mod for FIFA 15 to FIFA 16? I need someone who would be willing to do that task for me. I am willing to pay you, if it takes a long time or/and it is complicated.
 

DKNY

Club Supporter
is there any program that can convert fifa 15 faces for fifa 16?or anyone here have fifa 16 face of Chikhaoui?
 

EddieElric

Club Supporter
Sorry if I'm asking something very dumb, but mods usually break online features.

I'd just like to modify specific player's atributes that I can't touch with the game's editor (like Age, Potential Rating and Skill moves). The problem is that I want to still be able to play online game modes like FUT if I want to. Is there a database editor that doesn't break online game modes?

Just to be sure, I don't want to modify anything in FUT, just edit a few players for Career Mode.

Thanks a lot!
 

SlimOntario2033

Senior Squad
EddieElric;3922174 said:
Sorry if I'm asking something very dumb, but mods usually break online features.

I'd just like to modify specific player's atributes that I can't touch with the game's editor (like Age, Potential Rating and Skill moves). The problem is that I want to still be able to play online game modes like FUT if I want to. Is there a database editor that doesn't break online game modes?

Just to be sure, I don't want to modify anything in FUT, just edit a few players for Career Mode.

Thanks a lot!
Just make a Backup of your FIFA directory and then switch them... one you name "FIFA 16 Online" (that you dont touch with any editor....) and one "FIFA 16 Modding" if you want to play with modding.. just name it: "FIFA 16" and start FIFA 16... if you want after this to play online... rename FIFA 16 to FIFA 16 Modding and FIFA 16 Online to FIFA 16...

Origin always pick the "FIFA 16" directory... its not necessary whats in it..(modding or online) :ewan:

DKNY;3921469 said:
is there any program that can convert fifa 15 faces for fifa 16?or anyone here have fifa 16 face of Chikhaoui?
Yes you can Import the whole face via CM16 and its converted.

dinaco;3921124 said:
How long does it take to convert a league with 7 teams (CMP) mod for FIFA 15 to FIFA 16? I need someone who would be willing to do that task for me. I am willing to pay you, if it takes a long time or/and it is complicated.
Not long... Why you dont try it out by urself?

tinpanalley;3917799 said:
Does anyone know how I could take the missing CL teams from one of the patches available here and export them to my game that uses a different mod?

I'm not asking which is best, but surely there must be different reasons why some people choose Revolution or Moddingway? Not which one is better, but simply how are the two different? Is one better for tweaking, better for faces, better uniforms?
You can export the teams by cmp and import them in the new database...

Revolution Mod is compatible with every other database mod... what the mods will add/features you can read in their readme/threads...

michaelo007;3898883 said:
is ther a way to edit friendly cups? you know, those cups that are at the beginning of career mode mode.
i have tried to find them with creation master but i couldn't
No I dont think so.. Only graphical stuff of them can be edit - not the structure.

Twitch_00;3890986 said:
Is there a way to apply the latest db from EA to be compatible with ModdingWay Mod? Just to get the new players etc onto their respective teams. Thanks for any help and info. Regards
You can download the latest squads in your fifa 16... then open Creation Master 16 and open your FIFA with Moddingwaymod and selected database and choose the button "online update" then roster and players then choose in Documents/FIFA16 your squad file and apply..normally it should be up to date together with modded stuff... but there can be a few bugs I think... just test it by urself...
 

EddieElric

Club Supporter
SlimOntario2033;3922210 said:
Just make a Backup of your FIFA directory and then switch them... one you name "FIFA 16 Online" (that you dont touch with any editor....) and one "FIFA 16 Modding" if you want to play with modding.. just name it: "FIFA 16" and start FIFA 16... if you want after this to play online... rename FIFA 16 to FIFA 16 Modding and FIFA 16 Online to FIFA 16...

Origin always pick the "FIFA 16" directory... its not necessary whats in it..(modding or online) :ewan:

Thanks a lot! It somehow worked without doing all that, I guess I'll keep it as is until it starts crashing lol.
 

dinaco

Club Supporter
Quote: why don't you do it yourself?

I seriously don't have the time to learn it right now in this time. If there is anyone who could do it for me, please let me know. I am desperate and willing to pay you a certain amount for your work if it is complicated. Pm me if you can help.
 

AlexSniffles77

Club Supporter
A player's potential status changes when they hit the age of 22. Anyone know a way in the .ini files to change that age to like 23-24 y/o?
 

micha13z

Club Supporter
Hi everyone, greetings!

I am currently trying to create a patch for Chinese Super League (CSL). I have all of the current teams, kits and squads ready for the patch, but the problems is that want to have my Chinese leagues play during 2016, rather than 2015.

Describing the problem, I believe you must know that the Korean league starts from March 2015 and ends in November 2015, which is the same case of CSL. However, since my patch is for the 2016 season, I want it to begin in 2016. So my method was to have the "seasonstartmonth" set in December, which will make the season begin in December 2015, which is the closest to 2016. The problem I encounter is that as I add the Chinese FA cup, which involves both the CSL and China League One (the second tier), the promotion/relegation rule between both leagues vanishes. Without the FA cup, everything works. Is there a way to solve it?

I really hope your team could give me advice, correct me, or even help me with the problem. If possible, please have a look at my dlc files: https://www.mediafire.com/?mpvnozhqdkdn3ym

Thank you very much :-D!!!
 

AlexSniffles77

Club Supporter
regularcat;3854353 said:
Any questions or how to do explanations should be discussed in this thread and not in individual editors/modders threads.

Use this thread, DO NOT CREATE INDIVIDUAL THREADS IN THIS FORUM.


Hey man, I have one question. I know the latest updated squads are in your documents. I open CM16 and insert them via the online update tab, that works fine and all, however I have players in my database who were deleted in previous updates and when I play a career mode (I choose default squads) they belong to no team, not even free agenst... Do you might know what exactly the problem is? :)
 

smokeswift

Club Supporter
China super league

micha13z;3924315 said:
Hi everyone, greetings!

I am currently trying to create a patch for Chinese Super League (CSL). I have all of the current teams, kits and squads ready for the patch, but the problems is that want to have my Chinese leagues play during 2016, rather than 2015.

Describing the problem, I believe you must know that the Korean league starts from March 2015 and ends in November 2015, which is the same case of CSL. However, since my patch is for the 2016 season, I want it to begin in 2016. So my method was to have the "seasonstartmonth" set in December, which will make the season begin in December 2015, which is the closest to 2016. The problem I encounter is that as I add the Chinese FA cup, which involves both the CSL and China League One (the second tier), the promotion/relegation rule between both leagues vanishes. Without the FA cup, everything works. Is there a way to solve it?

I really hope your team could give me advice, correct me, or even help me with the problem. If possible, please have a look at my dlc files: https://www.mediafire.com/?mpvnozhqdkdn3ym

Thank you very much :-D!!!
hey, could you cmp all the teams or the data files,db,dlc and post to mediafire cause just the dlc files is not enough to fix it? I have to look for the problem and keep testing till i fix. I occasionally help Ariel on moddingway patch so i know what am doing.
As for 2016 career start,easy. Open cmsettings in dlc....../data and scroll down, look for CALSTART_YEAR=2015 and change to 2016 then lastly REGENERATE but then all leagues will start in 2016.You cannot make one league start in 2016 and the rest in 2015.
As for the promotion/relegation, its too complicated to type but i can fix that. Post your teams,db and dlc on here or you could upload and pm the link if you do not want to release now.
 


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