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Creation Master 16

SlimOntario2033

Senior Squad
Rinaldo;3895772 said:
1) You say you got a crash due to formation imported by a CMP patch. Can you let me have the cmp file ?

I got the same problem! I have reproduce the bug by:
- create a cmp file with a new team that have a generic formation
- import this in another db and doesn't changed the formation (the old generic one was automaticlly choosen by CM16)
- crash if I go for example to "Team-Management"in a career with this new team

- then I changed the formation to "specifc formation" in CM 16 and it works without any crash :munch:

is it by the way possible that you configure/adjust the skill generator for new players? For example:
I will generate the skills for a player in the 3rd/4th league. so his overall should be 55 for example....so I choose the button "average". My problem is, that the stamina, pace and sprint values are really bad (every time) something like 40- max.55 ... It would be better if for example left backs, right backs, left/right midfield and wingers have the change to get some pace values like 80 for example. not every, but sometimes.... in 3rd and 4th league are really fast players too! If I click on "good" the players get good pace/stamina and so one values, but then I cant give them 55 overall because the values who gets downgraded for this overall, are to low and the overall doesn't change so down as I want it ^^
The same with potential. In fifa normally the potential is the same or better then the overall. After click for example on average its often so: overall value: 58 potential:46
It would be cool if the potential is the same or like 1 or 2 points better for old player and for young players a bit higher.

These bugs are since FIFA/CM 14, may even earlier, but I did not use it before fifa 14!

Some other feature suggestions from me (I used CM for creating over 1000's of players, 100's of teams and so one, so here my feedback/things that you may can change for a easier workflow) :
- a option to enable "change joining date automaticlly to "XX.XX.XXXX"" if I transfer a player in Creation Master
- a option to enable the entry "previous team" for players with a higher overall of 75 for example - if I transfer a player in Creation Master
- adding wipe3d's for a league/torunament (a new feature for the revmod support)
- adding fancards (a new feature for the revmod support)
- activate fancards for tournament/league
- automatclly filling tournament rounds - I mean this so: I create a new tournament with for example 128 teams. So in the first round are 64 matches. after that you have to create a new setup stage for the 2nd round. its really hard to chose every time "1st round", "match X" "team 1/winner" may its possible to create a button that the setup stage get automatclly filled with the winners from previous round! That would save soooo much time. :)
 

SWEJIM

Club Supporter
I´m also on Windows 10 and I can´t open CM neither. Nothing happens, no error msg and i run as admin.
 

prnfce

Club Supporter
Opened Fifa 16 through it successfully, tried to edit a player and then save, when i tried to save it crashed - now when i try to open Fifa-16 through CM16 i get the following error

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

Unable to read beyond the end of the stream.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.DbReader.ReadInt32()
at FifaLibrary.Table.Load(DbReader r, Int64 offset)
at FifaLibrary.DbFile.LoadDb(DbReader r, Boolean skipData)
at FifaLibrary.DbFile.LoadDb(String fileName)
at FifaLibrary.FifaEnvironment.OpenFifaDb()
at FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
at CreationMaster.MainForm.Open()
at CreationMaster.MainForm.menuOpenFifa16_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

*Supernova*

Youth Team
Guys a question: I change body type for a player,but in the game I can never see the changes...
I Save and regenerate but in game does not change ... :(

Any suggestions?

Thx soo mutch Rinaldo!
 

Gothlay

Youth Team
Rinaldo;3895757 said:
Many of you are asking compatibility with Moddingway competition files, well CM 16 Beta 1 is not compatible with Moddingway competition files.

I have downloaded the patch and verified that the files are in some way "scrambled" compared to the original competition files and also compared to the way that CM 16 saves the files itself. (Btw the weather.txt is totally incorrect because it has not been updated consistently with the compoj.txt file).

What I will try to do in Beta 2 is to make CM 16 able to load the files but I cannot guarantee the data integrity. If you are planning to modify the competition, my recommendation is to start the editing from the original files.

So, what files have I to delete or modify in order to make CM 16 work with Moddingway Patch ?
 

N Town Skillz

Club Supporter
Hi Rinaldo,

So happy that you have had time to create CM16 I know a lot of users were looking for this tool! Cant wait until everything is ironed out.

I have just tried to use it to edit the Moddingway db4 customised database file and anything I do comes up with an error, so I have just found that you said that these were not compatible.... Just wanted to know if there was a way to make them compatible just so I can edit the database along with player faces and info just through your tool?
 

zidane2012

Youth Team
Rinaldo, guys, has a problem.
I create a new league and tournaments. Wrote Darrek1989 that work new leagues and tournaments under the new ID. I tested - it works, but the game gets a crash in the last match of the season. Someone knows what could be wrong? I even created a league under the original id and all well.

UPD

I have read reports that up and realized that it was possible because of the Moddingway ?
 

xI3estx

Club Supporter
Editing

Hi, at first thank you for that great tool, now I can edit my database without excel & db master (H)

When editing I realized that you probably used the calculating system of FIFA 15. Overall ratings are sometimes not the same than shown ingame. I think the attributeprefpositionformula in FIFA 16 isn't the same as in FIFA 15 but I'm not sure
 

caiyashin

Club Supporter
HI, Rinaldo

I import this patch to FIFA 16 with CM 16 beta 1:
CLASSIC PLAYERS PATCH FIFA 15 by BANDO80
http://www.moddingway.com/file/49900.html

I add a player DAVID BECKHAM to the team MLS ALL STARS.
It works but the 3D UI has some problem.

Here is the screenshot:
http://i4.tietuku.com/46a33f805a9f8a8d.png

When I play the match the player look like this, too.
If comes closer, the player is a mess.

Can you tell me any way to fix this problem?
Thank you in advanced.
 

caiyashin

Club Supporter
HI, Rinaldo

I import this patch to FIFA 16 with CM 16 beta 1:
CLASSIC PLAYERS PATCH FIFA 15 by BANDO80
http://www.moddingway.com/file/49900.html

I add a player DAVID BECKHAM to the team MLS ALL STARS.
It works but the 3D UI has a problem.

Here is the screenshot:
http://i4.tietuku.com/46a33f805a9f8a8d.png

When I play the match the player look like this, too.
If comes closer, the player is a mess.

Can you tell me any way to fix this problem?
Thank you in advanced.
 

RomanHovorka

Club Supporter
zidane2012;3895983 said:
Rinaldo, guys, has a problem.
I create a new league and tournaments. Wrote Darrek1989 that work new leagues and tournaments under the new ID. I tested - it works, but the game gets a crash in the last match of the season. Someone knows what could be wrong? I even created a league under the original id and all well.

UPD

I have read reports that up and realized that it was possible because of the Moddingway ?

The problem is that. You have to set the location of the table last season. When it is in the league of 16 teams, the number must be a maximum of 16. If the league diminished. Make something up.
 

alexlive01

Club Supporter
Gothlay;3895940 said:
So, what files have I to delete or modify in order to make CM 16 work with Moddingway Patch ?

this is solution, CM16 will work but some things from moddingway patch will stop working.

Rinaldo;3895234 said:
For everybody having problems with competition files like:
compobj.txt, weather.txt, settings.txt etc.

You are probably having this problem because you have loaded some patch manipulating these file and they look in someway "corrupted" to CM 16.
CM16 install the defaulta files only if they are not present and therefore your existing files are preserved.
The solution is: copy manually the folder \Template\dlc into the corresponding dlc folder of FIFA 16.
 

kajetanor

Club Supporter
Guys, how to have updated roster in CM? In FIFA I have up-to-date squads,but in CM I have old squads from summer.
 

nabo78

Starting XI
Rinaldo,
it will be possible to make CM16 reads bootids over 255? in other words, to preview all the boots in shoe folder.
Another question, I've imported a bootmodel from Fifa15 via CM16 but ingame the model looks weird...is there a chance to convert fifa15 (or fifa14) model in order to have them working in fifa16 as well?
 

Rinaldo

Senior Squad
nabo78;3896133 said:
Rinaldo,
it will be possible to make CM16 reads bootids over 255? in other words, to preview all the boots in shoe folder.
Another question, I've imported a bootmodel from Fifa15 via CM16 but ingame the model looks weird...is there a chance to convert fifa15 (or fifa14) model in order to have them working in fifa16 as well?

The database allows to use 255 boots only so I think it doesn't make sense to show boots that you cannot use in game. I was thinking to add the feature to show specific boots according to RevMod patch but I have postponed this feature. I will keep it my Todo list.
 

Rinaldo

Senior Squad
kajetanor;3896117 said:
Guys, how to have updated roster in CM? In FIFA I have up-to-date squads,but in CM I have old squads from summer.

In FIFA you are using the latest downloaded teams but they cannot be editeb with CM. CM works only with the default database originally present in the game.
Using the function online update you can update the default database using the online one. There are already other posts about this topic in this thread, read them too.
 

Rinaldo

Senior Squad
xI3estx;3896028 said:
Hi, at first thank you for that great tool, now I can edit my database without excel & db master (H)

When editing I realized that you probably used the calculating system of FIFA 15. Overall ratings are sometimes not the same than shown ingame. I think the attributeprefpositionformula in FIFA 16 isn't the same as in FIFA 15 but I'm not sure

Yes you are correct. If somebody figured out a new overall formula please let me know.
 


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