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Creation Master 16

motishow

Club Supporter
missing files

Using CM16 without problems , but in some players i have problems because i have missing this two files (facial hair styles)

data/sceneassets/genheadtex/beard_9_6_0.rx3

data/sceneassets/genheadtex/beard_9_15_0.rx3


Can anybody share that fiels pls?

Thanks
 

ac12

Reserve Team
adi7yan;3928316 said:
My game are in the origin games folder, and yes i run it as administrator.
Any suggest?


Me too.

To me everything worked, after a format and reinstall the creation master no longer works.
I'm trying to understand because I installed windows 7 sp1 and I think it is a net framework problem.
 

dissectionalone

Senior Squad
ac12;3929125 said:
Me too.

To me everything worked, after a format and reinstall the creation master no longer works.
I'm trying to understand because I installed windows 7 sp1 and I think it is a net framework problem.

If you suspect that's a net framework issue, maybe updating to net 4.0 could restore the program's functionality
 

Fumeknight

Club Supporter
Hello! First of all CM 16 is fantastic and thank you for providing such as tool for us! It has worked perfectly for me.

I have only one problem that I can't seem to be able to solve. Although I install different kits and even make my own kits, when I change the numbers(their style,fonts,colors,etc) I don't see any change in-game.

I've tried to regenerate files, save my work properly, replace the folders of the original numbers with my custom numbers but in-game I see the same kit numbers as always.

If anyone knows a solution I would be glad to hear it! Thanks for the patience!
 

Fumeknight

Club Supporter
Hello! First of all CM 16 is fantastic and thank you for providing such as tool for us! It has worked perfectly for me.

I have only one problem that I can't seem to be able to solve. Although I install different kits and even make my own kits, when I change the numbers(their style,fonts,colors,etc) I don't see any change in-game.

I've tried to regenerate files, save my work properly, replace the folders of the original numbers with my custom numbers but in-game I see the same kit numbers as always.

If anyone knows a solution I would be glad to hear it! Thanks for the patience!
 

nick007

Club Supporter
Problem with sleeves in kits

I have a problem in that i have moved burnley & middlesborough to the premiership in CM16 they appear in the premiership on the game(after regeneration) but the on the sleeve arm of the kit the logo is still Championship with Premiership in the background(Basically i have 2 logo's). How do i remove the Championship logo????. In the kitoverlay folder it reads (kitoverlay_0_0_13_1 is PREMIER) and (kitoverlay_0_0_14_1 is CHAMPIONSHIP). Any help would be great.
 

pfk505

Youth Team
Hoping you guys can help, this is my first time using CM and I have run into a bit of trouble. My project is to create 3 dream teams using stats from a couple friends and I recent season on fantasy premier league. I created the teams, added them to 'rest of world' league, cloned players for the rosters (as we have duplicates), added badges, cloned basic kits.

I run the game offline and go to kick off. I can see my teams. I pick one to test (home) and play against a regular team. I can get as far as "Play Game" and then it crashes where it would normally go to the drill/minigame.

Any ideas whats up here?

Also, on a semi-related note, is it possible to edit the colors of cloned kits? I cloned Adidas basic for one team, but no matter what I do it seems to be the original colors in the pre-game kit selection screen.

Many thanks!

Edit: I've discovered that the game also crashes on the team management - formations screen.
 

pfk505

Youth Team
regularcat;3931705 said:
Obviously the teams have no formation, create them.

I assigned a formation to each team - on the team screen it only lets you pick specific formation. I picked that, copied 4-4-2 flat. They have default formations and team sheets.
 

regularcat

Manager
Moderator
pfk505;3931713 said:
I assigned a formation to each team - on the team screen it only lets you pick specific formation. I picked that, copied 4-4-2 flat. They have default formations and team sheets.

It must not be correct, check your role players, make sure the captain, free kick takers, etc are all in the starting 11.
 

pfk505

Youth Team
You're right, I just got it to work, I had to actually create a formation and mess about with it rather than just copy/assign one. It works now!
 

Aven4000

Club Supporter
Edit existing Career Database

New guy here... Just wondering if Creation Master 16 can allow me to edit an existing pro career database? If so how? :fluffy:
Also is it just me or are some of the Free Kick Styles and Penalty Styles options are missing? (Wide Stance / Hands Down)
 


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