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Same problem, maybe somebody who uses an older version can post the old slider settings until they are included in the new version, i guess they would still be much better than the default FIFA sliders.Remington;3943527 said:Where is full gp sliders in game? I have only 1st page for gpu and user .
kimpa;3943462 said:Great great work Fidel!! But when i select the db based on mwm 6.0 the cm don't start and the game crash. I play with mw 6.2.0 do you have any solution?
Thanks
ferraus;3944184 said:Cant start a CM either! mw 6.2.0 with me also. Mybe something with the career.ini file?
Fredhoer;3945122 said:Same here with MWM 6.2.0 and the db 6 based extreme sim, game crashes when the new career is being generated. It works fine with MWM only.
Fredhoer;3945278 said:I think i have a clue about that issue. In MWM selector, when i choose the Saudi/Korea objectives, the carreer is created without problems but when i choose Greece/china objective it crashes. For those who have career crashes too, can you check also in your Fifa if its same?
kimpa;3945541 said:Yes pedrito thank you for the tip. Now the problem is players value. I hope fidel fix it.
We all know it's not coincidence, it's the CPU boost AI. I can tell you though it's more programmed to affect higher teams and leagues... the "star" players and teams in other words. That's why I always only play the lower leagues, games are much more fair and scores more varied. CPU line slider adjustments can help kill the CPU AI boost/comeback effect, let me know if you want to try that solution.ferraus;3945593 said:Any ideas on it? Would apreciate some feedback, just to see if there is some explanation to it. I'm way past feeling its just a coincidence...
Hi pedrito. No, I mean line sliders. Adjusting them to a very defensive setup forces the CPU to play more defensively and less attack-oriented. I also set work-rate ratings for all players to high defense and low offense, it accomplishes the same thing. Doesn't fix the CPU AI comeback stuff, but it helps nullify it a lot, and keeps the game more balanced and fair.pedrito79;3945941 said:Hello Bangus do you refer about First touch control and CPU error passes?
bangus;3946160 said:Hi pedrito. No, I mean line sliders. Adjusting them to a very defensive setup forces the CPU to play more defensively and less attack-oriented. I also set work-rate ratings for all players to high defense and low offense, it accomplishes the same thing. Doesn't fix the CPU AI comeback stuff, but it helps nullify it a lot, and keeps the game more balanced and fair.