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Doctor+ Productions 16 Special Mods

qasar80

Youth Team
Fidel, outstanding result with this first release.
No more supersonic players, you can play now using some kind of tactics, not just run, run, run!
 

zxwos

Youth Team
fedil thank you..................


CPUAI and Human sliders: run frequency=100
In the gp evo ini add or edit if present this line and setup like example:
MUST_RUN_FWD_INTENSITY=2
save file, enjoy!
0=low players run forward intensity
1=mid players run forward intensity
2=high => It means high gameplay speed also.

Bye bro, try and let me know.

you are the best one
 

Oasis81

Club Supporter
zxwos;3962007 said:
fedil thank you..................


CPUAI and Human sliders: run frequency=100
In the gp evo ini add or edit if present this line and setup like example:
MUST_RUN_FWD_INTENSITY=2
save file, enjoy!
0=low players run forward intensity
1=mid players run forward intensity
2=high => It means high gameplay speed also.

Bye bro, try and let me know.

you are the best one

HI
are you sure that this line is compatible with fifa17?

because in win32 file there isn't.
 

bangus

Starting XI
Okay Fidel, I have tried your GP Evo sim version.

I am not convinced the locale.ini codes are even working. I've got my own codes, and one game it looks like they're working, the next game it looks like they aren't. With your GP Evo sim version, I have to be honest and say the CPU seems to play the same game as it plays by default. I don't see any noticeable difference. That's my assessment at this time.

Maybe it's a matter of waiting until the game files are unlocked before the game play can be truly modded, IDK. That said, I have been able to make substantive changes to the CPU game play. Team tactic and player assignment changes work very well this year, so it's a matter of editing each team individually. Big difference afterwards in how the CPU plays.

Two major issues that absolutely need to be resolved: shielding is WAY overdone and needs to be toned down (or eliminated altogether, my preference). Also, the moronic CPU psychic ninja spinning and tackle-avoidance from FIFA 12-13 is back in the game. There's a comical YouTube video showing how bad it is: the User is trying to dispossess the CPU, and it stands there on the spot, spinning and shielding and turning in a circle for 10-15 seconds straight, without the User ever being able to strip the ball. It's as if EA coded this in to force you to kick the feet out from under the CPU player, to draw fouls or something stupid like that.

Speaking of which, default fouls are way down, EA obviously changed the foul coding and now it's rare that any fouls are called at all. That's another big problem with the default game play that needs attention. Thanks man.
 

Fredhoer

Youth Team
mmmm think i'll stick on 16 mwm/Fidel/own edits version.Vanilla 16 was a good base to reach a sim but what you say about 17and what i read on other forums doesn't sound engaging. Seems like its an arcadish fifa again.

What about the overall game speed? Is it 15ish? and is it possible to use cheat engine's speedhack on 17? Does the cpu controlled average joes fancy Ronaldinho passes and dribbles every games?
 

bangus

Starting XI
Fredhoer;3962208 said:
mmmm think i'll stick on 16 mwm/Fidel/own edits version.Vanilla 16 was a good base to reach a sim but what you say about 17and what i read on other forums doesn't sound engaging. Seems like its an arcadish fifa again.

What about the overall game speed? Is it 15ish? and is it possible to use cheat engine's speedhack on 17? Does the cpu controlled average joes fancy Ronaldinho passes and dribbles every games?
The speed itself isn't an issue, it's the slowest FIFA yet, that's one of the game's positives. But when EA switched game engines, it obviously affected some of the game coding, and the game play is glitchy and unbalanced right now. That said, I have tried to go back to FIFA 16 and can't, FIFA 17 is too much of a step forward even with its flaws.
 

bangus

Starting XI
For anyone playing on semi-pro of maybe even pro, FIFA 17 plays a very fair and balanced game with the lower tier teams. All that's needed are a few slider adjustments. But anything above that level, and also when playing with 4 and 5 star teams, the game turns into a ridiculous cheat fest, with the CPU uber-shielding, and ability to turn on a dime and psychically anticipate tackles. I play on semi or pro with lower teams so for me the game is enjoyable, although I would like the ability to make a few global edits to player stats.
 

ramos28

Youth Team
bangus;3962224 said:
I would like the ability to make a few global edits to player stats.

i always edit my players' stats, i increase their speed/acceleration sometimes( if it is 50 or 60)
and i always increase their strength : messi for example is 93 overall but his strength is rediculous, oppenets players steal the ball from him easily
the same thing can be said for iniesta ozil hazard..
without a descent physical strength you cant do anything with your player
 

regularcat

Manager
Moderator
I have a slider set that is pretty good and I am starting to enjoy the game and haven't even thought of messing with any codes.
 

bangus

Starting XI
regularcat;3962245 said:
haven't even thought of messing with any codes.
Agility stats need to be globally edited as usual, and especially this year given EA has re-introduced the infamous CPU psychic-ninja tackle-avoidance code.
 

bangus

Starting XI
The CPU psychic-ninja tackle-avoidance code reminds me of an old Monty Python's joke: "Train yourself to be a killing machine with the mind-reading martial art of Lapp Gooch. Destroy your enemies before the thought of attacking you has even entered their head!"

That's how EA's psychic-ninja tackle-avoidance code works. Press the tackle button and the CPU zips in the opposite direction, even before your player tackle animation has started. There are always some ridiculous coding aspects of FIFA, but that one is one of the worst, right up there with the moronic CPU AI cheat boost coding.
 

jestemjestem

Club Supporter
hello
i don't know if there is some answer already, i didn't find... i have some window saying that the tool version is expired when i launch application (when application is trying to start fhl bh editor)... any idea about this issue? how to fix it?
 

paulv2k4

Youth Team
mnrmath;3962399 said:
Good night, does anyone know if it will have the LOD tool for fifa 17? Thanks



Hi.



This has been answered many times in the FIFA 17 News thread. At the moment, No.
 

diego_la12

Youth Team
regularcat;3962245 said:
I have a slider set that is pretty good and I am starting to enjoy the game and haven't even thought of messing with any codes.

Please upload sliders cat! (Works good in career mode???)

P.S: I play manual .

I see this:
 

Fredhoer

Youth Team
bangus;3962223 said:
The speed itself isn't an issue, it's the slowest FIFA yet, that's one of the game's positives. But when EA switched game engines, it obviously affected some of the game coding, and the game play is glitchy and unbalanced right now. That said, I have tried to go back to FIFA 16 and can't, FIFA 17 is too much of a step forward even with its flaws.

Thanks Bangus. That's interessting that they toned the speed down, its always been too frantic imo without a speedhack.

When u say unbalanced you mean the attack is owerpowerd toward the defence? Or the opposite? By glitchy you mean akward animations?
 


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