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My friend, did you have to re-scale the 3D models or you use them as they are?But we already have these balls and in higher quality mate
no, they are 19's models, that work properly with 2K textures made by meMy friend, did you have to re-scale the 3D models or you use them as they are?
The ones I released yes, I rescaled them first and are now ready for your gameNo, I was talking about the new season one from FIFA 20 switch.
Great job on the balls. Thanks for converting them. How would I make these balls available for an exhibition/friendly? I installed them but don't see them in the ball selection menu before the game in the game settings.You're welcome guys, I hope you enjoy them
Take an rx3 from any ball that I released and replace the texture and normal map mate@Master pao4ever,Can Master tell how make coeff file for the ball?Recently i used pes texture for my fifa...appreantly it no problem..only the problem is ,the ball too much shiny looked..can master give a tip please?
Hahaha..maybe Master misundertood what i mean..its not the ball from Master..but i want to know how make coeff file from others ball textures..sorry for my weak language Master..Take an rx3 from any ball that I released and replace the texture and normal map mate
no, we have to resize every FIFA 20 ball we want to useAnd what about model size?
Can we use molten mdl for derbystar? Because 20 is little bigger.
I see ..so Master mean that coeff can be used for other balk model right?no, I totally understood what you said. if you open one of my rx3 textures you'll see that I'm using a universal coeff for all of them. it was actually made by @Johnny28ua so full credits to him
yes, for any ball cause it doesn't contain any details. just a plain purple colourI see ..so Master mean that coeff can be used for other balk model right?
Thanks Masteryes, for any ball cause it doesn't contain any details. just a plain purple colour