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FIFA Converter (Models & Textures)

GIGGIRIVA

Starting XI

FIFA Converter (v21.05.08)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)

- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
- GENERAL
* New Texture Format support: ATI1
* New: DDS files support -> for better quality & less errors this is recommended
* Layout improvements
* Fixes/improvements: Better Big/little endian textures- support, better Tiling support, ...

- Textures > convert
* added option: "export as Dds"
* Fixes/improvements

- Textures > Import
* Added option: "Update Texture Format", this will update the rx3 texture format to the .dds format (for Dds files only)
* Added: Import Dds
* Fixes/improvements

- Textures > Export
* Fixed: Export Dds
* Fixes/improvements

- FIFA 11 > ArtAssets
* Mini-kits: Added support for "KitYear" value: from j(kittype)_(teamid)_(KitYear).png -> j(kittype)_(teamid)_(KitYear).big

[v21.02.27b]
* Fix: Big endian textures wrong exported
-> known error : big endian textures wrong saved !

[v21.02.26b]
* Fix: Texture sizes-values not saved at MIP-map 1

[v21.02.23]
- GENERAL
* Layout improvements
* Fixes/improvements: better mipmap handling, better DXT5-, Big/little endian textures- support, ...

- Textures > convert
* New: Rx2 File-support, convert textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Texture-Format option
* Fix: corrected name-indentifier for FIFA 11 kitnumbers
* Fixes/Improvements: Sizing, Big/little endian textures, ...

- Textures > Import
* New: Support for FIFA 11 stadium files
* Fix: option Resize to "Source Size (png)" not working

- Textures > Export
* New: Rx2 File-support, export textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Support for FIFA 11 stadium files

- FIFA 11 > Artassets
* team/league-logos in Higher quality (new templates with improved image compression)

- Other
* New: Decompress files: 10FB, Chunkzip, Chunkref, Chunkzip2, Chunkref2, EASF (FIFA 16), Chunklzma
* New: Compress files: 10FB, Chunkzip, Chunkref

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang (Testing/support)
* support from the forum !
Hello. I tried replacing the textures of a wipe. Unfortunately it crashes ingame. The final file is much larger than the original (PNG). I tried to change the save compression to the affected file but nothing (DDS). It crashes. So I tried to export and re-import the files without replacing anything and even there the size of the files is not the same. As a result it crashes ...
 

mita996

Youth Team
I have the similliar problem as GIGGI, when I try to import fifa10 ps3 hair, but I think the problem is also with other fifa's when extracting hair_textures
 

V.K

Starting XI
Thank you so much Tokke, great work!

On another note, I'm wondering if there actually are some needed faces that can be converted from earlier fifas without looking too out of place?
 

GIGGIRIVA

Starting XI
Thank you so much Tokke, great work!

On another note, I'm wondering if there actually are some needed faces that can be converted from earlier fifas without looking too out of place?
I believe none of the active players. I think the most "interesting" faces are those of the now retired players. Now I don't remember what faces there were on FIFA 10 or earlier, but I have a FIFA 2005 face ID list where a good part of it appeared in subsequent chapters

 

Skoczek

Fan Favourite
unfortunately hair models converted from Switch to FIFA 16 are not convertible to anything else
and there is a still this little bug about FIFA 15/16-14 faces.
Some elements of models are stretching about in some situations for some reason.
Here is Robbie Keane by Telega12
 
Last edited:

tokke001

Senior Squad
I really don't know what I'm doing wrong, I export dds haircolour_texture, import it with blender, and the hair is still grey
U need check the texture format differences :
* fifa 11 or older : uses DXT1 texture format
* newer fifa : DXT5 texture format (with alpha channel)

Hello. I tried replacing the textures of a wipe. Unfortunately it crashes ingame. The final file is much larger than the original (PNG). I tried to change the save compression to the affected file but nothing (DDS). It crashes. So I tried to export and re-import the files without replacing anything and even there the size of the files is not the same. As a result it crashes ...
Best send me the files , i need check i think (when i find time)

unfortunately hair models converted from Switch to FIFA 16 are not convertible to anything else
and there is a still this little bug about FIFA 15/16-14 faces.
Some elements of models are stretching about in some situations for some reason.
Here is Robbie Keane by Telega12
Yes, true
For the neck : i m doubting it is because the animations are bad,
or because the neck format is different (lightly wider) maybe ?
 

tokke001

Senior Squad
If u try import a .png or .dds texture, the filenames must match :

[Filename of rx3]_[texture number].[png or dds]

Example :
Rx3 file : Hair_1_0_textures.rx3
2 Textures :
* Hair_1_0_textures_1.png
* Hair_1_0_textures_2.png
 

V.K

Starting XI
Tokke's tool making me drool over all those F16 boot models I can now convert and use in the Classic Patch Sputnik bootpack instead of trying to find something minimally ugly yet suitable from the previously available models <3

 

mita996

Youth Team

U need check the texture format differences :
* fifa 11 or older : uses DXT1 texture format
* newer fifa : DXT5 texture format (with alpha channel)
Yes mate, I did, but somehow the game crushed, I thought It was the haircolour that is making problems, so I resize to 512x512, but the crash is still there...
 

Skoczek

Fan Favourite
Yes, true
For the neck : i m doubting it is because the animations are bad,
or because the neck format is different (lightly wider) maybe ?
No, I hide that parts like in Switch conversions and these things are still stretching. Even in a worse way
1620727508895.png
 

ALEXIAN!!

Reserves
thanks for your tool there is an error in the neck when the players lower their heads. I don't know if I have a solution. but this is better than nothing.
 


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