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gameplay_GanTE_XXX_2.0-> real pressure it´s possible!!!!!!!! readme is inside

pele4483

Youth Team
Originally posted by Haukur Gudnason
i wanted to see the effects of the postioning.ini which u tweaked so i juz added that to my own gameplay,i juz finished a home tie at anfield against west ham and boy did i sweat,tackles flying in,play was fast and furious as an epl game should be...i had very little time on the ball as the oppo were closing on me and hey,my dioufy got double teamed on the wing...was that an effect? i won 4-2,possession was pretty much even, but i should hv lost 5-4 really. i scored mostly with fast breaks on the counter.

what do i think? i think its superb.

Wow, that sounds great:)
Haukur, since you already have the files, would you be so kind to send tme to me?

[email protected]

Thanks:)
 

luis.miguel

Youth Team
I used your Positioning.ini
and it improved my own GameplayPatch
primarily the defense problem in fifa 2003

very good research work GANTE...

you get an A+
 

GANT3Aa

Senior Squad
try to use my 2 files and then work your patchs on it
cuz with my ini.big cpu does a lot of skill moves and cpu play´s
a smarter gameplay
version 2.7 will come in few hours :P with a more challenge gameplay
 

grimph

Youth Team
I tried your gameplay and I am very impressed how it really improves fifa 2003. The way cpu is pressing now really changes the game. Ball physics is ok, so are the goalkeepers. Congratulations, a gameplay we were waiting for.
 

SEPAKBOLA

Senior Squad
hey, i have a question, i too am working on my own patch, what is positioning.ini? is it located in the "ini.big" file or "aicpu.big" file, thanks, alot gante, great work man, as always.
peace
m.l


--Worldclass Gameplay Patch 2.0 soon....
 

GANT3Aa

Senior Squad
SEPAKBOLA positioning.ini is inside aicpu.big


www.dcc.online.pt/~c0116010/gameplay_GanTE_XXX_2.7.zip
this version is more balanced
 

SEPAKBOLA

Senior Squad
how do you edit it?i dont' understand, is it the values that are have numbers by it? such as
human_markdist_goal= 4?

i'm still a lil confused.
please help,thanks

m.l
 

GANT3Aa

Senior Squad
IDC_POSITION_ALGORITHM_1 = 0
IDC_POSITION_ALGORITHM_2 = 0
IDC_POSITION_ALGORITHM_3 = 0
IDC_POSITION_ALGORITHM_4 = 1
IDC_POSITION_Distance_1 = 7
IDC_POSITION_Distance_2 = 9
IDC_POSITION_Distance_3 = 12
IDC_POSITION_Distance_4 = 14
IDC_POSITION_TACKLE_DISTANCE = 157
IDC_POSITION_CLOSE_RATE_ATTACKING = 6
IDC_POSITION_CLOSE_RATE_DEFENDING = 4
IDC_POSITION_CLOSE_PER_SECOND_DEFENDING = 0
IDC_POSITION_CLOSE_PER_SECOND_ATTACKING = 0
IDC_POSITION_STAND_NET = 0
IDC_POSITION_STAND_BALL = 0
IDC_POSITION_ERRORS_WITH_BALL = 1
IDC_POSITION_ERRORS_WITHOUT_BALL = 1
IDC_POSITION_MARKING_DESTINATION = 112
IDC_POSITION_MARKING_FORMATION = 91
IDC_POSITION_SHOW_HOME = 1
IDC_POSITION_SHOW_AWAY = 1
IDC_POPTIONS_FORMATIONPOS = 1
IDC_POPTIONS_SHOW_ATTACKING_PLAYERS = 1
IDC_POPTIONS_SHOW_DEFENDING_PLAYERS = 1
IDC_POPTIONS_LINE_TO_MARKED = 1
IDC_POPTIONS_LINE_TO_TARGET = 1
IDC_POPTIONS_LINE_TO_RAW_FORMATION = 1
IDC_POPTIONS_SHOW_OFFSIDE = 1
IDC_POSITION_OVERRIDE_DIFFICULTY = 6
IDC_POSITION_NUM_ATTACKERS = 4
IDC_POS_FINE_MIN_ACCEL = 100
IDC_POS_FINE_DEAK_FRAMES = 5
IDC_POS_FINE_TIME_TO_CLOSE = 150
IDC_POS_FINE_NOT_USED_PENALTY = 800
IDC_POS_FINE_PREDICTER_LENGTH = 10
IDC_POS_MOVE_MARKING_FACE = 198
IDC_POS_MOVE_MARKING_SLOW_JOG = 21
IDC_POS_MOVE_MARKING_JOG = 72
IDC_POS_MOVE_MARKING_SPRINT = 227
IDC_POS_MOVE_MARKING_STOP_SLOW_JOG = 17
IDC_POS_MOVE_MARKING_STOP_JOG = 41
IDC_POS_MOVE_MARKING_STOP_SPRINT = 104
IDC_POS_MOVE_ATTACK_FACE = 157
IDC_POS_MOVE_ATTACK_JOG = 82
IDC_POS_MOVE_ATTACK_SPRINT = 200
IDC_POS_MOVE_ATTACK_SLOW_JOG = 21
IDC_POS_MOVE_ATTACK_STOP_JOG = 44
IDC_POS_MOVE_ATTACK_STOP_SPRINT = 98
IDC_POS_MOVE_ATTACK_STOP_SLOW_JOG = 15
IDC_POS_MOVE_REGULAR_FACE = 522
IDC_POS_MOVE_REGULAR_JOG = 285
IDC_POS_MOVE_REGULAR_SPRINT = 900
IDC_POS_MOVE_REGULAR_SLOW_JOG = 104
IDC_POS_MOVE_REGULAR_STOP_JOG = 136
IDC_POS_MOVE_REGULAR_STOP_SPRINT = 382
IDC_POS_MOVE_REGULAR_STOP_SLOW_JOG = 58


------------------------------------------------------------
this is my file if u note i deleted
IDC_POS_FINE_SNIPER = 1500 ->this is the value for cpu pressure :P
IDC_POS_FINE_ALWAY_FACE_BALL = 648
IDC_POS_FINE_BEHIND_IGNORE = 111
this 3 values have been deleted

i think if all patchmaker´s reveal´s all their secrets maybe together we can make a really god patch
;)
 

m3th0d

Starting XI
u know.. i played a few more games and i realized some flaws in your gameplay patch. in one situation the cpu shot from about 45yds out and that's a little too much.. that's crazy! try toning that down a bit. also, u should try to make it harder to score from a cross like sameer's patch. sameer did a gj with tweaking crosses in his patch by making it real hard to score off a cross. and that's all i can think of right now....... ball physics and the pressure the cpu puts on you is great -- it REALLY really, improves the game a great deal.

is there anyway u and sameer can get together and make a joint gameplay patch? because i like some aspects from your patch and i like some aspects from sameer's. it would be nice to have them both rolled up into one big patch.. it'd be perfect :p

thanks for listenin' to my criticism
 

GANT3Aa

Senior Squad
m3th0d i think the crossing system is nice
;)

TIPS: play in pro level works better and make sure u use both files ini.big and aicpu.big
pro level it´s more real and cpu have the same hardiness in pro and wc level i put agression at the max in both levels
but dunno why works better in pro:crazyboy:
 

m3th0d

Starting XI
i use your patch with wc mode not pro.. maybe that's why. but anyway what i meant by the crossing system in your patch was that the cpu scores off a cross like nearly 100% of the time i think.. i'll play a few more games and see. anyway, good patch and i love the ball physics!!!
 


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