All faces from this thread are in fifa 11 format,
They are not compatible with later fifas
(To start the rx3 format is different and will crash the game)
On my other thread u can find files from/for various games :
The fo4 faces posted there are in original format,
Wich means with fo4...
in wich version he does, FIFA 11 pc original (with ea patch/without ea patch) ?
in the database (\Game\data\db\fifa_ng_db.db ) ,
wich u can open with "dbmaster", there is a table "commentarynames" :
it doesnt have a name for suarez added...
it does work,
but u need apply "OFFLINE version...
Dmitri mentioned software that can be usefull:
Or maybe @Skoczek got ideas, he has also been working with wc10 audio files ?
next to expect on this thread:
* 600 Generic hair types from FIFA 22 pc
no release date yet, because i m also working on other projects
generic head types i can not convert from FIFA 22 pc,
because they work different
-> FIFA 22 pc generic heads works with "morph files" :
there s one...
FIFA 22 - Faces (Starheads U6-10) [Fix v1.2]
like some noticed,
there were some problems with the transparency (alpha channel) of the hair textures
this was a bug in my tool when compressing the textures
example of the bug at FIFA 11:
--> Fix: bugged colors due...
FIFA 22 - Faces (Starheads U6-10) [Fix]
as announced earlier :
Little fix for the hairlod file of Raul Jimenez
it appears to be the only file with this problem
--> fix: (lightly) wrong animation movement
FIFA 22 Faces - Errors
i discovered that i made an error somewhere,
at my convert from fbx to rx3 some nodes of the mesh are wrongly loaded :
this will cause wrong bones to be used by the vertices
so i think,
the error only may appears in the hairlod-files :
Some hairlod files may show...
FIFA 22 - Faces (Starheads) [Upd 6-10] [v1.2]
Files from FIFA 22 pc (update 6 to 10), packed as rx3 files
the files can be used by modders, for their favourite game
98 faces from update 6 to 10
1. Models (rx3) :
* conversion needed: they are in Frostbite-skeleton !
For player names u need merge 2 tables :
* playernames (found at database)
* dcplayernames (found at squad file)
Latest squads (tables players, teams, teamplayerlinks, formations, ...) u take from the squad file
Fifa 22 squad files
those snr files are small files i notice (8 bytes)
doesnt ealayer3 edit snr and sns files?
havent tried myself, but Dmitri mentioned something like that :
for sbr files :