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  1. Beedy

    Reading/Writing Rx3 & Rx2 Files [.dll] [All Fifas]

    I think it’s argb. I can double-check it but i’m pretty sure that’s the format.
  2. Beedy

    Reading/Writing Rx3 & Rx2 Files [.dll] [All Fifas]

    Hi, thank you @tokke001 for your work about the formats. For further information about rx2 vertex color format. D3DDECLUSAGE_COLOR 0x/00/0A/00/04 = 0x/00/18/28/86 D3DDECLTYPE_D3DCOLOR Vertex colors are stored in argb format instead of rgba and for example Noesis use rgba. Using my scripts...
  3. Beedy

    Xbox 360 stadium models viewing

    The scripts updated in the first post. If some stadiums doesn't appear to view in noesis you can still export it and view in blender. Reason to this is vertex from the latest mesh is too far away and out of noesis viewport.
  4. Beedy

    Xbox 360 stadium models viewing

    Seems that textures are in little endian order because @tokke001 has converted Euro 2008 to Fifa 11 Pc. Use Fifa 11 stadium script for pc to view that stadiums. For console stadiums use rx2/rx3 script for x360.
  5. Beedy

    Xbox 360 stadium models viewing

    Export the model in fbx format in noesis and Import fbx in to blender.
  6. Beedy

    Xbox 360 stadium models viewing

    Here is Noesis script for FIFA 06 (X360) stadiums. Only geometry, doesn't support textures and materials yet but maybe later if I find the solution for it but it takes time. Some meshes has face indexing bugs and I will try to fix it.
  7. Beedy

    Xbox 360 stadium models viewing

    Noesis: http://richwhitehouse.com/index.php?content=inc_projects.php Scripts: http://soccergaming.com/index.php?threads/xbox-360-stadium-models-viewing.6467458/post-6640181 Put mdl_FIFA11_stadiums_pc_rx3.py in Noesis/python folder Extract stadiums to .fbx using Noesis Import into blender and...
  8. Beedy

    Xbox 360 stadium models viewing

    You can extract FIFA 11 models with the scripts and maybe FIFA 14 3d importer/exporter tool you will manage to do conversion. I have never convert any stadiums to other game and I haven't more instructions but start here:
  9. Beedy

    FIFA Converter (Models & Textures)

    Very nice!! You have done great work with your tools @tokke001
  10. Beedy

    Xbox 360 stadium models viewing

    Send me FIFA 06 stadium_container and I’ll take a look it.
  11. Beedy

    Xbox 360 stadium models viewing

    Fifa 06 is early version of renderware and quite a different than 08-> rx2. There are problems with some textures because Noesis doesn't support all of it. Here is the scripts for FIFA 06 but I haven't tested it for stadiums. https://zenhax.com/viewtopic.php?t=14399
  12. Beedy

    Xbox 360 stadium models viewing

    Here is compressor/decompressor for refpack compressed files (0x10FB and 0x90FB. ) https://cncguild.net/item-133
  13. Beedy

    Xbox 360 stadium models viewing

    I extracted 90 FB comprsessed stadiums from Fifa 09 demo data2.big using Os Big Editor and it decompress the files correct. Try again with it.
  14. Beedy

    Xbox 360 stadium models viewing

    Your files is corrupted. Only zeros after rw4xb2 and 454.000.
  15. Beedy

    Xbox 360 stadium models viewing

    I added rapi.rpgClearBufferBinds() in row 506. That solve the problem if there are no vertex colors stored for all meshes. I think that's the problem above.
  16. Beedy

    Xbox 360 stadium models viewing

    Send me the stadium file that you tried to open. I will check it what’s wrong.
  17. Beedy

    Xbox 360 stadium models viewing

    You can use NHL models script for Xbox 360 NHL08-Legacy.
  18. Beedy

    Xbox 360 stadium models viewing

    Stadium files refpack compression is unusual type 0x90FB, usual it is 0x10FB. Use OsBig editor to extract stadiums from .big and it decompress the files correctly. https://zenhax.com/viewtopic.php?f=7&t=13542
  19. Beedy

    Xbox 360 stadium models viewing

    What is the error message that you got in Noesis? Is your stadium file from xbox 360? If the file is compressed you need to decompress it first.
  20. Beedy

    Xbox 360 stadium models viewing

    Also Msoft Bundler and UnBundler tools from X360 SDK support all known DX9 texture formats and both linear and tiled textures supporting 2d and cubemaps. Bundler generates .xpr (xbox resource file) files from tga source using xml based rdf (description file) and unbundler extract xpr to tga and...
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