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2018 FIFA World Cup Russia Patch - FIFA16,18 or Official Game

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pao4ever

Starting XI
For any facemakers watching this thread:
If we can extract the stadium models from the DLC, I'm 100% sure that we can extract the new starheads that have been in FIFA18 Updates that we haven't got access to yet.
Please explain us how we could achieve this mate!
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Please explain us how we could achieve this mate!

Ninja Ripper captures the entire model and textures of everything in a single frame of a scene during gameplay. So, if going by the logic that stadiums can be exported, then individual faces can be as well.

It would be a major pain having to delete everything else except the faces that you need, but you could save time by putting all players from one team that has more new faces and work from there.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
World Cup 2018:
Stanislav Cherchesov - Russia
Carlos Queiroz - Iran
Joachim Löw - Germany
Tite - Brazil

World Cup 2014:
Didier Deschamps - France

World Cup 2010:
Bert van Marwijk - Australia
Marcello Lippi - China PR

UEFA Euro 2008:
183631 Lars Lagerbäck - Norway
 

pao4ever

Starting XI
Could we extract the wipe, the popups/scoreboard, the turf and the animated adboards from either FIFA 18 or FO4?
 

Endrio

Club Supporter
Only for stadium makers: I get the models of the World Cup stadiums from FIFA18 (thanks @RobbieD_PL for his advice in terms of Ninja Ripper) and I want to share it with you. Unfortunately it's only the model without the textures. I uploaded the textures but they aren't connected to the meshes so that's the hard part but I think it's much better than nothing. For now we've following stadiums already made or they are in progress:

@kotiara6863: Saint Petersburg Stadium in progress, Luzhniki Stadium only missing crowd and glare files
@RavenFCB: Already done Spartak Arena and Kaliningrad Stadium. Maybe now you'll make some more? ;)
@Endrio: I sent him last night the models of Fisht Stadium and Kazan Arena. He'll try to make them.

Please communicate guys and together we'll have all World Cup stadiums. :)

Ekaterinburg - Ekaterinburg Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Ekaterinburg Arena.jpg

DOWNLOAD



Kazan - Kazan Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Kazan Arena.jpg

DOWNLOAD



Nizhny Novgorod - Nizhny Novgorod Stadium:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Nizhny Novgorod Stadium.jpg

DOWNLOAD



Rostov-on-Don - Rostov Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Rostov Arena.jpg

DOWNLOAD



Samara - Samara Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Samara Arena.jpg

DOWNLOAD



Saransk - Mordovia Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Mordovia Arena.jpg

DOWNLOAD



Sochi - Fisht Stadium:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Fisht Stadium.jpg

DOWNLOAD



Volgograd - Volgograd Arena:

https://www.fifaplanet.eu/myfhl/imgupload/thumb/Volgograd Arena.jpg

DOWNLOAD


If you want the models of the other stadiums please tell me.
My mwthod will work and @Raldney is handlinf Textures for kazan arena. Just letting ppl know: stqdiums will not be 100% e qual to FIFA 18, but I everything will be there. Is needed blue and red light colors on the roof as we have at WC FIFA 18 dlc?
 

The Wizard

Reserve Team
My mwthod will work and @Raldney is handlinf Textures for kazan arena. Just letting ppl know: stqdiums will not be 100% e qual to FIFA 18, but I everything will be there. Is needed blue and red light colors on the roof as we have at WC FIFA 18 dlc?

Great news and it would be amazing to have the light colors in our game.
 

gonzaga

Reserve Team
Guys, what method you are using to apply the right textures to the meshes? Also do these textures have ambient textures made already? I took Yekaterinburg Stadium just out of curiosity and saw more than 500 dds textures and the stadium had 97 objects. This means that one object has more than one texture. How you determine which texture applies to an object? Especially the ambient textures. :eek:
 

The Wizard

Reserve Team
Guys, what method you are using to apply the right textures to the meshes? Also do these textures have ambient textures made already? I took Yekaterinburg Stadium just out of curiosity and saw more than 500 dds textures and the stadium had 97 objects. This means that one object has more than one texture. How you determine which texture applies to an object? Especially the ambient textures. :eek:

Not every dds file is important btw is used in a stadium. There are many textures that you don't need. For example kits and kitnumbers. The thing is that Ninja Ripper takes every texture and not only the relevant ones.

About the technique: Endrio told me that he imports the files in Sketchup and assign the textures. I'm sure that he can explain it to you.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
All non-qualified UEFA teams A-K done in Excel, except for the playoff teams and the microstates.
 
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