Tokke I have a question for you , I exported the ball textures from their rx3 files to try to fix the pixelation problem I am having with some balls. Can you please indicate to me the location in your software I need to fix the Ati ?at import, option "destination Texture Sizes" :
--> Destination Size (rx3) : The Destination Sizes (rx3 template) will be the new texture size
--> Source Size (dds/png) : The Source Sizes (png where you convert from) will be the new texture size
but u can make images wider: because u ll stretch, and loose quality
ex. u cant go from 256x256 to 512x512: 256x256 will be used then
it should work,
does it import something or not ?
-> make sure the filenames of the pngs are correctly :