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45 Minute Halves

aurion17

Senior Squad
Hi guys,

I'm using moddingway and shorelooser's mod

For those of you who want a real simulation of football, I might have found a wondeful solution :D

I have been able to extend the halves in a match to 45 minutes each half :)

The problem is that the game is too fast for the time, for example, unlike in a real game, in Fifa 14 there are too many shots (on target) per half, too many tackles, not enough fouls etc.

Is there a way to code the AI to pass back instead of attack attack attack all the time? for example, so if they can't find a way through and let's say my players are marking them properly which would then be limiting their shooting and limiting their chances, therefore limiting the saves a goalkeeper has to make and so on and so forth, would this be in any way possible?

It would make this game almost perfect ;)

please let me know if anyone is able to write this code specifically to insert it in the cl.ini file...

thank you for your time,

aurion17
 

bangus

Starting XI
The 45 minute half idea and codes were posted last year and we had a discussion about it. I have used 45 minute halfs in FIFA 13 to pretty good effect by:

Lowering players' speed ratings
Editing player and team workrates to be defensive and not offensive
Using CM 13 to move teams' formations back (modded bounding box db table required to do this)
Lowering Line sliders

This all creates a gameplay style where the majority of the play happens in middle two-thirds of the pitch. The increase in the number of defenders in and around the 18 yd box makes it very difficult to get a shot away, let alone on net. The end result is much lower shot totals, which is the important gameplay editing aspect when playing 45 minute halfs.
 

aurion17

Senior Squad
bangus;3731917 said:
The 45 minute half idea and codes were posted last year and we had a discussion about it. I have used 45 minute halfs in FIFA 13 to pretty good effect by:

Lowering players' speed ratings
Editing player and team workrates to be defensive and not offensive
Using CM 13 to move teams' formations back (modded bounding box db table required to do this)
Lowering Line sliders

This all creates a gameplay style where the majority of the play happens in middle two-thirds of the pitch. The increase in the number of defenders in and around the 18 yd box makes it very difficult to get a shot away, let alone on net. The end result is much lower shot totals, which is the important gameplay editing aspect when playing 45 minute halfs.

Would you write up a suitable code for me, since the one I copied from your Fifa 13 page...(AI_USE_MORALE_EFFECTS
TEAM_EMOTION_CHANGE
ENABLE_EMOTIONAL_ENGINE
AI_USE_TEAM_CHEMISTRY
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES)...in cl.ini has issues

I was trying out AI vs AI in kick off and everything went smoothly until the CPU found space and all of a sudden the other team's defending AI's players would stop running and let the striker of the other team through on goal to have a clear goalscoring opportunity, which seems ridiculous, that they would just stop running, maybe that Fifa 13 code doesn't work fully for Fifa 14?

please help bangus, you've been great at feedback so far ;)
 

bangus

Starting XI
aurion17;3732189 said:
Would you write up a suitable code for me, since the one I copied from your Fifa 13 page... maybe that Fifa 13 code doesn't work fully for Fifa 14?
The cl.ini or product codes won't be of much help if your plan is to edit the game so you can play 45 minute halfs. Fidel has a GP mod for FIFA 14 with those codes added, you might try one of his various versions to see if it helps.

You have to understand that the game programming doesn't really allow for CPU-controlled players back-passing, jogging and walking the ball -- simulation football in other words. The best you can do is edit player ratings and team strategies in an effort to force the CPU to slow down some and not run forward so quickly.

The other "cheat" is to find ways to force the CPU (and your CPU-controlled teammates) into defensive positioning. The more bodies back on defense, the harder it is for the attacking team to get proper shots on goal. So again, you can't really fix the gameplay, you have to edit players and teams in such a way that it forces the game into playing a particular way.

This is a huge editing job but it can be done. I have played many games at 20 minute halfs (my typical half length) where I ended up with a total of 3-4 shots at the end of the game. I seldom get more than 8-10, and only 2-3 on goal if I'm lucky. I am willing to help you out with some ideas, including how to substantially increase fouls... which is easily done by lowering speed ratings, which in turn also helps slow the gameplay down.
 

aurion17

Senior Squad
bangus;3732234 said:
The cl.ini or product codes won't be of much help if your plan is to edit the game so you can play 45 minute halfs. Fidel has a GP mod for FIFA 14 with those codes added, you might try one of his various versions to see if it helps.

You have to understand that the game programming doesn't really allow for CPU-controlled players back-passing, jogging and walking the ball -- simulation football in other words. The best you can do is edit player ratings and team strategies in an effort to force the CPU to slow down some and not run forward so quickly.

The other "cheat" is to find ways to force the CPU (and your CPU-controlled teammates) into defensive positioning. The more bodies back on defense, the harder it is for the attacking team to get proper shots on goal. So again, you can't really fix the gameplay, you have to edit players and teams in such a way that it forces the game into playing a particular way.

This is a huge editing job but it can be done. I have played many games at 20 minute halfs (my typical half length) where I ended up with a total of 3-4 shots at the end of the game. I seldom get more than 8-10, and only 2-3 on goal if I'm lucky. I am willing to help you out with some ideas, including how to substantially increase fouls... which is easily done by lowering speed ratings, which in turn also helps slow the gameplay down.

awesome thanks for your tips bangus ur help is very appreciated :)

I am looking forward to your help, can we start with sliders, for example could you show me what you used when u played 45 min halves?

Or I'll show u mine and maybe u can tell me what to edit ;)
 

bangus

Starting XI
My suggestion is to use Fidel's FIFA 14 GP Evo db. His lowered player ratings will slow the game down and create more fouls. He does the same thing I do with my db, so you may as well just try his. I will upload a couple of db tables you will need to edit formations and workrates, and post the link here. Give me an hour or so. As for settings and sliders, try:

Legendary (for more fouls and smarter CPU players)

Sprint Speed Both 0-30
Acceleration Both 50-70
Shot Error CPU 65
Pass Error CPU 65
Shot Speed Both 45
Pass Speed Both 40
Line Height CPU 20
Line Height User 0
Line Length Both 20
 

bangus

Starting XI
Replace the default bounding box table in the db with this edited table using rinaldo's DBM tool. This will allow you to move teams' formations back into any position you choose (screen 1). Moving formations back is one of the ways to force teams into a more defensive positioning. Link to edited bounding box table:

http://www.mediafire.com/download/v2b0qp7ssq1r2v0/fifa+13+bounding+box+max.7z

The other ways to create defensive gameplay are editing player and team workrates and positioning (screen 2 and 3). The blue triangles indicate maximum defending, the red triangles indicate minimum attacking. You can edit all this team-by-team using rinaldo's CM tool. You can also globally edit all teams by editing the formations table in the db, which is much easier and what I did. I can't provide that table for you as I don't have FIFA 14. But I can provide you with the specifics of how to edit that table providing you have Excel or a similar program.

 

aurion17

Senior Squad
please do help me with the third option of global editing and go easy on me, I'm not nerdy in any way so I will need a thorough guide with Excel ;)
 

bangus

Starting XI
aurion17;3732734 said:
please do help me with the third option of global editing and go easy on me, I'm not nerdy in any way so I will need a thorough guide with Excel ;)
Suggestion: Start with a test db. Open the db in CM 14. Use one team as your test team. Click on that team's formation tab. On the right side of the screen are three more tabs: position, attack and defense.

Click on the position tab. If you have installed the edited bounding box table, you will be able to move any player into any position on the pitch. Move the entire formation back so it's behind midfield.

Click the attack tab. Repeatedly click on each position marker to change it from default white to red (low attack).

Click on the defense tab. Repeatedly click on each position marker to change it from white to blue (high defend). Also, click on the top of each marker to add a blue arrow pointing up, indicating the player's tendency to move back into a defend position.

That's one team complete. You can either play some test games using this team playing against itself. Or you can edit a second team and do the same thing, if you want a bit of variety. This will give you an idea of how the game plays with these edits. You can also tweak these two teams and try different edits. For example, change strikers to attack-oriented: change strikers' attack position markers from red to blue with a blue down arrow; change their defense position marker from blue to yellow (neutral).

In-game, make sure to use the ultra-defense option (d-pad left, then select) and maybe even the possession tactics option (d-pad down, then select).

BTW, I've been playing the FIFA 15 demo using only my line slider settings and in-game tactics adjustments. By default it plays a very decent game on Legendary, a very similar style of possession gameplay to what I was able to achieve with FIFA 13 only after weeks of editing. Looks hopeful for FIFA 15.
 


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