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Achieving Aggressive CPU defensive play with increased Fouling

Bye_Ya

Club Supporter
I read through quite a bit of this thread, but I'm not sure that I actually got anywhere.

I'm interested in figuring out a way to force the referee to have strict card and strict foul tendencies for every match in career mode. Is this possible, or is there currently a mod available that does this?
 

torpedo007

Youth Team
Bye_Ya;3178187 said:
I read through quite a bit of this thread, but I'm not sure that I actually got anywhere.

I'm interested in figuring out a way to force the referee to have strict card and strict foul tendencies for every match in career mode. Is this possible, or is there currently a mod available that does this?

I don't know about the referee strictness.

But the default CPU aggression can be changed which would result in more bookings.

DEF_AGGRESSION = ?

Replace ? with a value of your choice. 95 would be good
 

nubolt

Youth Team
Bye_Ya;3178187 said:
I'm interested in figuring out a way to force the referee to have strict card and strict foul tendencies for every match in career mode. Is this possible, or is there currently a mod available that does this?

give the refs for the relating league in the referee table with the DB editor the value 2 for foulstrictness and cardstrictness. has done it for me. :)

>> and: this is a hint from regularcat, so full credit to him! <<
 

Bye_Ya

Club Supporter
It's probably obvious that I'm new here, but I have already found a way to increase both the card strictness and the foul strictness in the game, as well as adjusting the AI defensive aggression. I may have actually overdone it, as I just played a match on 4 minutes length and had a straight red for my team, and a two yellows by the same player on the other team before the half. If this is actually new, I would be happy to help people out. I have some experience in coding using the SuperCollider program, so this stuff is not completely foreign to me. :) Cheers.
 

Bye_Ya

Club Supporter
Nubolt, you posted as I was posting...



yeah, I increased those values to 4 and it really changes things... There are also a lot of comments in the code for defensive aggressiveness and for diving into tackles. That's basically all I've adjusted to get the desired result.
 

djleem

Club Supporter
Bye_Ya;3178674 said:
It's probably obvious that I'm new here, but I have already found a way to increase both the card strictness and the foul strictness in the game, as well as adjusting the AI defensive aggression. I may have actually overdone it, as I just played a match on 4 minutes length and had a straight red for my team, and a two yellows by the same player on the other team before the half. If this is actually new, I would be happy to help people out. I have some experience in coding using the SuperCollider program, so this stuff is not completely foreign to me. :) Cheers.

hi mate am a newbie to codings an stuff could i ask you for any help on just getting the cpu to foul more not really worried about any other part of the game thanks
 

nubolt

Youth Team
Bye_Ya;3178675 said:
Nubolt, you posted as I was posting...



yeah, I increased those values to 4 and it really changes things... There are also a lot of comments in the code for defensive aggressiveness and for diving into tackles. That's basically all I've adjusted to get the desired result.


just curious, are you sure there is a difference between the value 2 and the value 4? that would be new to me - never tried a value higher than 2!
 

Bye_Ya

Club Supporter
Yesterday I tried it with the setting on 3 and players were getting red cards too easily. Gone back to 2 today, but I'm putting the fouls on 10 for realistic calls on challenges for headers, etc. I'll let you know how it goes.
 

SgarbaX

Club Supporter
If i put SKILLS ATTRIBUTE MENTAL PHYSICAL and DB_TRAIT all to -1 will they follow the original values of the player ?
I mean putting a positive number after these will alter the original skills of the player?
Thanks
 

Bye_Ya

Club Supporter
Just wanted to drop in and say thanks for all of the discussion and work in this thread. I just read through the whole thing, took quite a while, but I gathered a lot of useful notes and information.

One thing that I can add... for more fouls called, you should know that decreasing the sprint and acceleration in the sliders menu will lessen the chances of fouls. The AI is much more reactionary and spur of the moment with the default settings. At lower settings they are less aggressive because of sluggishness, and you can also avoid them easier.

thanks again
 

jotilla

Club Supporter
Bye_Ya;3178674 said:
but I have already found a way to increase both the card strictness and the foul strictness in the game, as well as adjusting the AI defensive aggression.

Hi Bye,

How? what way?

Editing DB or product.ini?¿

thanks!
 

Bye_Ya

Club Supporter
jotilla;3199345 said:
Hi Bye,

How? what way?

Editing DB or product.ini?¿

thanks!


I edited the Product file from Fidel's gameplay. I adjusted card and foul strictness and increased AI aggression pretty well across the board. There are a number of places to adjust this, including the parts that say defensive and vdefensive, including cup matches, and derbys, etc. But be careful because if you go too high the gameplay becomes too unrealistic, imo.

I noticed that even with card and foul strictness set at 2, it does not seem to override the lenient refs in Premiership games, which is disappointing.
 

jotilla

Club Supporter
I using regularcat gameplay without DB. (Thanks mate for the gameplay), and i put fifa 10, and fifa 11 IA configs and the IA is much more aggresive.

I try this lines;

PHYSICAL_DIVES_INTO_TACKLES = -1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
PLAYER_ATTRIBUTE_STANDING_TACKLE = -100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 //affects both cpu and human
PLAYER_ATTRIBUTE_SLIDING_TACKLE = -1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 //affects both cpu and human
CONTACT_RIVAL_AGGRESION = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AGGRESSION_VDEFENSIVE = 200000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AGGRESSION_DEFENSIVE = 18500000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AGGRESSION_NEUTRAL = 1500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AGGRESSION_ATTACKING = 175000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AGGRESSION_VATTACKING = 180000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
DEF_AGGRESSION = 95000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
tm_DefenceAggression = 9000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
tm_DefenceAggression0 = 45000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
tm_DefenceAggression1 = 750000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
tm_DefenceAggression2 = 92000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
AIMarkerActionSlidingTackle = 95
AIMarkerActionStandingTackle = 55
AiPlayerSlideTackle = 95
AiPlayerStandTackle = 60

//-------------------------------------------------------------
// Collision related variables:
//-------------------------------------------------------------

// default collision thresholds (eg, dribbler vs defender)
CONTACT_TRESHOLD_LOW=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_MED=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_HIGH=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

// same team collision thresholds (eg, dribbler vs teammate, teammate vs teammate)
CONTACT_TRESHOLD_SAME_TEAM_LOW=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_SAME_TEAM_MED=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_SAME_TEAM_HIGH=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

// off the ball (for different teams only) collision thresholds
CONTACT_TRESHOLD_OFFBALL_DIFF_TEAM_LOW=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_OFFBALL_DIFF_TEAM_MED=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CONTACT_TRESHOLD_OFFBALL_DIFF_TEAM_HIGH=100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

PB_COLLISION_MODE = 1
DRIBBLE_PACE_CONTROL_PLAYBACK_SPEED_MIN = 0.80
DRIBBLE_PACE_CONTROL_PLAYBACK_SPEED_MAX = 1.0
MOVE_FACING_BALL_SPEED_MAX = -10.0

// TACKLES
AGGR_TACKLE_MAX_DIST = 5.5
AGGR_TACKLE_ANGLE_FACTOR = 10.0
AGGR_TACKLE_ASSIST_DIST = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
BALL_TACKLE_MAX_HEIGHT = 0.5

AUTO_TACKLE_MAX_CONTACT_POINTS = 1
AUTO_TACKLE_CONTACT_FRAME_MAX = 5
BLOCK_TACKLE_MAX_CONTACT_POINTS = 5
BLOCK_TACKLE_CONTACT_FRAME_MAX = 10
// Error by distance
PASS_GROUND_PASS_DISTANCE_ERROR_SKILL_ADJ = 9.0
PASS_GROUND_PASS_DIRECTION_ERROR_BY_DISTANCE = 9.0
CPU_SETPLAY_AGGRESSION = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CPU_AGGRESIVE_DIF_TEAM_TIME = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CPU_AGGRESIVE_DIF_PLAYER_TIME = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

I dont know how to IA do more long passes,but i try this:

CPU_FREQUENCY_USING_LONG_PASS = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
HOME_TEAM_ATTACK_STYLE_LONG_PASS = 1
AWAY_TEAM_ATTACK_STYLE_LONG_PASS = 1
CPU_LOBPASS_PERCENT = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CPU_THROUGHPASS_PERCENT = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
CPU_SHOT_DIST = 10000

And the referee strictness is important:
REFEREE_CARD_STRICTNESS_OVERRIDE = 3
REFEREE_FOUL_STRICTNESS_OVERRIDE = 10

Is just an experiment, but I have noticed an increase in collisions, impacts and fouls.

I hope you like,

Bye!
 

regularcat

Manager
Moderator
news for you bro, but only 3 codes in that entire mess you posted works for 12.

you are seeing things, its a placebo effect, you think you see it because you want to see it.
 

jotilla

Club Supporter
Only 3 codes?? curious....

"I have noticed an increase in collisions, impacts and fouls" in stadistics,is not only a placebo effect.

"you think you see it because you want to see it" = quantum physics.¿Do you know what that is?.

Important thing is that I enjoy this gameplay.I said "is just an experiment".Experience, helping, sharing is not bad mate.Relax-cat,dont worry be happy!
 

regularcat

Manager
Moderator
jotilla;3207609 said:
Only 3 codes?? curious....

"I have noticed an increase in collisions, impacts and fouls" in stadistics,is not only a placebo effect.

"you think you see it because you want to see it" = quantum physics.¿Do you know what that is?.

Important thing is that I enjoy this gameplay.I said "is just an experiment".Experience, helping, sharing is not bad mate.Relax-cat,dont worry be happy!

i am happy & what does quantum psychics have to do w/ this ?

if the exe dont read the code then the code dont work, chances are you are seeing more of that because you added those codes to my file which already does what you think you see.

now be honest, remove my file, plug in them codes & tell me what you see afterwards.

guaranteed ea default ai.
 


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