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Career Mode Editing

Discussion in 'FIFA 12 PC Editing Forum' started by KaseyKeller, Oct 21, 2011.

  1. KaseyKeller

    KaseyKeller Youth Team

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    Index of Career Mode Edited Files - Updated 11/1






    ------------------------------------------------------------------------
    No, I am not looking to cheat and get a bigger budget. I noticed in career mode that the budget increases greatly after each season. much more than it should. In simming a test season with Chelsea the budget went from ~$80m to ~$180m regardless of whether I met the goals or not. With Tottenham it goes from ~$35m to ~$90m. I've tested with different teams and different board difficulties with the same results.

    This increase is obviously way too much so I was wondering if

    a) is anybody else seeing this issue?

    and

    b) How to reduce it.

    I tried editing the parameters below in cmsettings.ini but they seem to only partially solve the problem.

    Code:
    BUDGET_BONUS_SIGNIFICANTLY_FAILED = 50			// Bonus percent at the EOS if the manager significantly failed against season objectives.
    BUDGET_BONUS_FAILED = 75						// Bonus percent at the EOS if the manager failed against season objectives.
    BUDGET_BONUS_FULFILLED = 100						// Bonus percent at the EOS if the manager fulfilled against season objectives.
    BUDGET_BONUS_OVERACHIEVED = 110					// Bonus percent at the EOS if the manager overachieved against season objectives.
    BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 120	// Bonus percent at the EOS if the manager significantly overachieved against season objectives.
    Editing these down to 1 reduces the budget increase at the end of season but I am still seeing a substantial budget increase in May right after the EPL season ends.

    Any ideas?
     
  2. SgarbaX

    SgarbaX Club Supporter

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    yes this this is very unrealistic, maybe putting a - near the budget numbers could work eg:
    BUDGET_BONUS_SIGNIFICANTLY_FAILED = -15
    and so on.
     
  3. KaseyKeller

    KaseyKeller Youth Team

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    I tried that. Putting a zero or any negative number makes the budget $0.
     
  4. Heine

    Heine Club Supporter

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    Yes my brothers where you're going to change the team budgets?
     
  5. KaseyKeller

    KaseyKeller Youth Team

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    OK I found out where to make the change. In \FIFA Soccer 12\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata there is a file called settings.txt. This file controls the various settings for the competitions. Each competition has a line:

    Code:
    6,info_prize_money,2000000
    6,info_prize_money_drop,50
    If you adjust this it will change the bonus a team gets when the competition ends. So if you adjust it to 0 for the league competitions, teams will no longer get that big bonus right when the season ends.
     
  6. andresdoom

    andresdoom Club Supporter

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    emmm Sorry for the Off topic.. But if anyone can help me, Waaa you save my life!

    Editing my data0.big i remove a setting archive and i don't make a backup of the .big file... the game don't starts :S!

    Anyone can give me the original data0.big and the bh PLease??

    Sorry for the off topic!
     
  7. cubby

    cubby Youth Team

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    Great work to find this out KK! :)
     
  8. SgarbaX

    SgarbaX Club Supporter

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    mhh i dont'see such file , i have board.ini, commentators.ini,fitness.ini, but no setting.txt :(
    i found a settings.txt .in data1.big, extracted decompressed with quickbms, and actually the string is there, when edited, should i put it in FootballCompEng\data\compdata and refresh?

    I noted that there are a bunch of info_prize_money :
    49,info_prize_money,2400000
    49,info_prize_money_drop,100
    60,info_prize_money,2500000
    60,info_prize_money_drop,100
    and so on , don't know if we could lower all these to 0 and what they mean...
    any clues KaseyKeller ?
     
  9. KaseyKeller

    KaseyKeller Youth Team

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    Yes, you have to extract it from data1.big. It needs to go in \FIFA Soccer 12\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata and then regenerate the bh files.

    The file lists all competitions (leagues, cups, etc) so each competition has it's own entry. The leagues are easy to identify as their asset_id in settings.txt matches their leagueid found in the database. The cups are a little harder to identify.

    For my purposes I'm removing all the prize money for the leagues but leaving it intact for the cups.
     
  10. SgarbaX

    SgarbaX Club Supporter

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    does info_prize_money under thr league id refer to a bonus for every win or just for the end of the season?
    In last case we could assign money following the final standig eg
    1079,info_prize_money,1st,100000
    1079,info_prize_money,2nd,50000 etc etc
     
  11. KaseyKeller

    KaseyKeller Youth Team

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    I believe it's just end of the season. I'm not sure if you can have entries for where a team finishes in the table. I'm pretty happy with my current setup though. I have all leagues set to 0 and am managing the EOS bonus using the values in transfers.ini which is based on your performance vs the board objectives.
     
  12. SgarbaX

    SgarbaX Club Supporter

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    Ok i will try with your settings, 0 to all leagues.
    I have one question , did you noticed the 16 years old limit?
    I mean , just found one good 15yo player, would like to make him play , but it says that's too young for the first team.
    Another unreal point, to me.For example Freddy Adu was playing at 14 some years ago in MSL.Do you know if there's a walkaround about this?Maybe in some ini files?
    Thanks in advance
     
  13. cubby

    cubby Youth Team

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    Hopefully it is ok to ask the process you are using to extract the file from data1.big? I can't get Texture Editor 12 to work, does FM 12 work to do this? I can get Texture Editor 11 to work, although I am not sure if it works with FIFA 12 files, thinking it does not.

    Also do you extract the file to the above listed save location, edit the values there after extraction, save the changes to this location, then regenerate the files for this to be seen in game?

    In learning how to use these tools, regeneration of files tells the game to look in the new folder location instead of the big file where the old file values used to be? Does that make sense?

    Thanks if you can help or explain, appreciate you finding this information out for the community! :)
     
  14. KaseyKeller

    KaseyKeller Youth Team

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    I used FM 12 to extract it.

    The process for editing and regeneterating is exactly what you explained. It helps to make a backup of the files before you edit though. That way you can revert to the default values without having to re-export from data1.big if you change something you don't like.
     
  15. cubby

    cubby Youth Team

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    Thanks a bunch! I thought I was doing this, but apparently I am doing something wrong. Will try again tonight....
     
  16. Mangiacapra

    Mangiacapra Reserve Team

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    Use the "ArtMoney", you can put any budget..
     
  17. KaseyKeller

    KaseyKeller Youth Team

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    Keep in mind that it may require a new career to see the changes. I suspect it will also change during a career when the end of season "creating competitions" is running but not positive. In this case, you wouldn't see the changes take effect until the end of the next season.
     
  18. x119

    x119 Youth Team

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    Could someone post his setting.ini? If he has edited all the league's budget!
     
  19. cubby

    cubby Youth Team

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    Thanks KK. I have been trying this and then starting a new career, but will keep these things in mind.
     
  20. KaseyKeller

    KaseyKeller Youth Team

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    Is anyone else trying to edit career mode? I'm trying to fix several other annoyances but not having much luck. Wondering if anyone else is trying the same things so maybe we can share info and testing.

    Specifically I'd like to:

    - Change growth curve for physical attributes so they don't increase (or slow down dramatically) after age 24. I've tried editing the growth curves in the ini but they don't seem to have any effect.

    - Make transfers smarter. It seems like there is no decision making parameters for teams selling players. As long as the offer is high enough (which is 100% of the time for CPU to CPU offers) they make the sale. This results in teams shuffling players around unnecessarily. They sell a highly rated striker and then replace him with a striker who has the exact same ratings.

    I've successfully reduced the number of high cost transfers but when they do occur they are still not realistic.
     
      

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