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Career Mode Player Growth Editing Problem

lamkelvin

Club Supporter
Hello all,

There is a problem of my player in career mode.

First as we all know, the player will growth month from month.

However, I find the original growthing index is very low, so I edited ratingcurvetable.txt and playergrowth.ini files. Hoping it can solve the problem and my player can growth faster.

Here is my ratingcurvetable.txt
// Top row "Curve" = Average Match rating at point of growth
// Three curve groups = 1. Player is currently growing based on his potential, 2. Constant and 3. Declining
// For each cruve group you use "_under" if a Players current rating for a particular skill is ABOVE where he should be based on his Potential, _const if a player is exactly where he is supposed to be and _over if his attributes are UNDER where he is supposed to be

// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// |------------- MATCH RATINGS -------------|
// CURVE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CURVE_GROW_UNDER, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_GROW_CONST, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_GROW_OVER, 0, 0, 0, 0, 0, 2, 10, 99, 99, 99, 99
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CURVE_CNST_UNDER, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_CNST_CONST, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_CNST_OVER, 0, 0, 0, 0, 0, 2, 10, 99, 99, 99, 99
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CURVE_DROP_UNDER, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_DROP_CONST, 0, 0, 0, 0, 2, 5, 10, 99, 99, 99, 99
CURVE_DROP_OVER, 0, 0, 0, 0, 0, 2, 10, 99, 99, 99, 99

I turned these value to extreme hope it can help.
However, my player still growth at a very slow speed.

And here is the playergrowth.ini file
[PLAYER_GROWTH]
DUMP_PLAYERS_GROWTH_DATA = 1

MONTHLY_UPDATE_NUM_TEAMS = -1 // Num teams to update in the career loop when EM_MONTHPASSED is received

EXPERIENCE_MAX = 1 // Experience needed by the player to grow
EXPERIENCE_MIN = 0

// Match experience
MATCHEXPERIENCE_MAX = 100 // Maximum amount of match experience that a player can earn before hitting a growth point
MATCHEXPERIENCE_MIN = 50 // Minimum amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_BASE = 130 // Base amount of match experience earned
MATCHEXPERIENCEPOINTS_MAX = 190 // Upper bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_MIN = 80 // Lower bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_INJURED_BASE = 1.5 // Base amount of xp points earned (negatively) for injured players
MATCHEXPERIENCE_SUBS_FACTOR = 2.5
MATCHEXPERIENCE_RESERVES_FACTOR = 2.8

// Injury factors (these factors are accumulated every day passed having the player injured)
INJURY_FACTOR_LIGHT = 1.0 // light injury
INJURY_FACTOR_MEDIUM = 1.1 // medium injury
INJURY_FACTOR_SEVERE = 1.2 // severe injury
INJURY_FACTOR_MAX = 1.3 // max injury (the accumulated factor can't be higher than this value)

// Match type factors
MATCHTYPE_FRIENDLY = 5.00 // Friendly match
MATCHTYPE_LEAGUE = 2.00 // League match
MATCHTYPE_CUP = 3.00 // Cup match
MATCHTYPE_CONTINENTAL = 7.0 // Continental match
MATCHTYPE_INTERNATIONAL = 2.0 // International match

// Match importance factors
MATCHIMPORTANCE_LOW = 1.0 // Low
MATCHIMPORTANCE_MEDIUM = 1.5 // Medium
MATCHIMPORTANCE_HIGH = 2.5 // High
MATCHIMPORTANCERANGE_LOW = 0 // Low Range
MATCHIMPORTANCERANGE_MEDIUM = 50 // Medium Range
MATCHIMPORTANCERANGE_HIGH = 80 // High Range

// Match rating
MATCHRATINGBOOST_MINOR = 3.00 // Match rating boost for high rating (8)
MATCHRATINGBOOST_MODERATED = 5.00 // Match rating boost for very high rating (9)
MATCHRATINGBOOST_MAJOR = 8.00 // Match rating boost for extremely high rating (10)
MATCHRATING_MIN_VALUE = 5
MATCHRATING_MAX_VALUE = 10

OVERALL_TIER1_DIFF = 10 // Tiers for overall vs potential comparisons and factors
OVERALL_TIER1_FACTOR = 1.00
OVERALL_TIER2_DIFF = 15
OVERALL_TIER2_FACTOR = 1.00
OVERALL_TIER3_DIFF = 25
OVERALL_TIER3_FACTOR = 1.00
OVERALL_TIER4_DIFF = 40
OVERALL_TIER4_FACTOR = 1.00

OPPOSITION_VERY_STRONG = 9 // Opposition level factors
OPPOSITION_VERY_STRONG_FACTOR = 2.0
OPPOSITION_STRONG = 8
OPPOSITION_STRONG_FACTOR = 1.5
OPPOSITION_EQUAL = 5
OPPOSITION_EQUAL_FACTOR = 1.2
OPPOSITION_WEAK = 3
OPPOSITION_WEAK_FACTOR = 1.0
OPPOSITION_VERY_WEAK = 2
OPPOSITION_VERY_WEAK_FACTOR = 1.0

PLAYERGROWTH_POSITIVE_FACTOR = 2.00
PLAYERGROWTH_NEGATIVE_FACTOR = 1.00
PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00 // Multiplier for User Player that is a real player or created player
PLAYERGROWTH_NORMAL_AVERAGE = 5
PLAYERGROWTH_HIGH_AVERAGE = 10

MAX_RATING = 10

ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 20
ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 45
ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 40
ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10
PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8

MATCH_RATING_SUBS_FACTOR = 2.5
MATCH_RATING_RESERVES_FACTOR = 1.5
MATCH_RATING_YOUTH_PLAYER_FACTOR = 3.00 //MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10

LOWER_LEAGUE_RATING_FACTOR = 1.00
MEDIUM_LEAGUE_RATING_FACTOR = 2.00
TOP_LEAGUE_RATING_FACTOR = 2.50

LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 50
LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90
LOANED_PLAYERS_MINS_PLAYED = 90
LOANED_PLAYERS_MATCH_RATING_AVG = 10

CPU_PLAYERS_MATCH_RATING_AVG = 5

MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 0

MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 50

MAX_MONTHLY_ATTRIB_GROWTH = 100
MAX_MONTHLY_ATTRIB_NEG_GROWTH = 0 // must be negative
MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 50
MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 1.00

NON_PRIMARY_ATTRIB_MOD_YOUNG = 1.5
NON_PRIMARY_ATTRIB_MOD_OLD = 1.0
NON_PRIMARY_ATTRIB_AGE_DIVISION = 40

FORM_AGE_DIVISION = 40

GK_AGE_SHIFT = 40 // shifts gk growth
MAX_GK_PHYS_GROWTH_FOR_YEAR = 1000

MAX_USER_GROWTH = 1000

MAX_ANNUAL_GROWTH_1 = 1000
MAX_ANNUAL_GROWTH_2 = 1000
MAX_ANNUAL_GROWTH_3 = 1000
MAX_ANNUAL_GROWTH_4 = 1000
MAX_ANNUAL_GROWTH_5 = 1000
MAX_ANNUAL_GROWTH_6 = 1000
MAX_ANNUAL_GROWTH_7 = 1000
MAX_ANNUAL_GROWTH_8 = 1000

MAX_ANNUAL_GROWTH_DIVISION_1 = 1000
MAX_ANNUAL_GROWTH_DIVISION_2 = 1000
MAX_ANNUAL_GROWTH_DIVISION_3 = 1000
MAX_ANNUAL_GROWTH_DIVISION_4 = 1000
MAX_ANNUAL_GROWTH_DIVISION_5 = 1000
MAX_ANNUAL_GROWTH_DIVISION_6 = 1000
MAX_ANNUAL_GROWTH_DIVISION_7 = 1000
MAX_ANNUAL_GROWTH_DIVISION_8 = 1000
MAX_ANNUAL_GROWTH_DIVISION_9 = 1000

PHYS_P1_X = 40
PHYS_P1_Y = 1000
PHYS_P2_X = 42
PHYS_P2_Y = 1000
PHYS_P3_X = 44
PHYS_P3_Y = 1000
PHYS_P4_X = 45
PHYS_P4_Y = 1000

SKILL_P1_X = 40
SKILL_P1_Y = 1000
SKILL_P2_X = 42
SKILL_P2_Y = 1000
SKILL_P3_X = 44
SKILL_P3_Y = 1000
SKILL_P4_X = 45
SKILL_P4_Y = 1000

MENTAL_P1_X = 40
MENTAL_P1_Y = 100
MENTAL_P2_X = 42
MENTAL_P2_Y = 1000
MENTAL_P3_X = 44
MENTAL_P3_Y = 1000
MENTAL_P4_X = 45
MENTAL_P4_Y = 1000

I tried to edit them with different values.
However, the result is the same.

Can anyone please to tell me what wrong with my files.
Why I cannot let my player growth a couple of points each month?
Actually, in some months, none of my players growthed.
 

regularcat

Manager
Moderator
guess you didn't see all the threads related to this type of edit ?

i love the register then create thread method.

you should try register and search method instead.
 


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