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CG File Explorer 16

malloc84

Club Supporter
Nicely done! Also, tool looks great, seems lot of work went into it since it has a lot of options/features.

While it is still demo time you could (for internal testing) grab all data from EASF while FIFA 16 is running. As I explained it is a EA Streaming Format so data is not always the same and some is generated during runtime. That is why some graphic .lua scripts won't work properly if used from outside.

But that is just for completing the tool. All in all, awesome job.
 

Paulfra

Youth Team
malloc84;3854620 said:
Nicely done! Also, tool looks great, seems lot of work went into it since it has a lot of options/features.

While it is still demo time you could (for internal testing) grab all data from EASF while FIFA 16 is running. As I explained it is a EA Streaming Format so data is not always the same and some is generated during runtime. That is why some graphic .lua scripts won't work properly if used from outside.

But that is just for completing the tool. All in all, awesome job.

Mate, just for asking: could be that the reason why I can't see the 3D bump texture when I open a shoe texture with this tool? Or my pc is not working fine with this tool. Thanks!!!
 

shawminator

Reserve Team
Paulfra;3854894 said:
Mate, just for asking: could be that the reason why I can't see the 3D bump texture when I open a shoe texture with this tool? Or my pc is not working fine with this tool. Thanks!!!

No ur PC is fine. Tool can't preview those textures yet. Arianos posted a work around to see the files
 

beta990

Reserve Team
Thanks for releasing this tool! :D

I haven't tested the tool yet, but does it include an option to regenerate all files?

Anyway from the screens it seems really complete! :)
 

shawminator

Reserve Team
beta990;3854991 said:
Thanks for releasing this tool! :D

I haven't tested the tool yet, but does it include an option to regenerate all files?

Anyway from the screens it seems really complete! :)

Not yet but it is getting worked on. ATM u can regen individual files by either of the the following ways.
1. Highlight chosen file and press export selected then regen selected or.
2. Right click chosen file and select export and regen.

To see if the file is being read from the big or data folder. Reload the big file by clicking on in the first listbox. Then navagate to ur file and right click>checkbh

I will be adding a regen selected big and regen all in future
Also in future if the file is located in the folder and the BH has Ben regerated the explorer will preview the extracted file rather than the one in the big file

Hope that makes sense
 

fifaCCitiu.com

Senior Squad
malloc84;3854620 said:
Nicely done! Also, tool looks great, seems lot of work went into it since it has a lot of options/features.

While it is still demo time you could (for internal testing) grab all data from EASF while FIFA 16 is running. As I explained it is a EA Streaming Format so data is not always the same and some is generated during runtime. That is why some graphic .lua scripts won't work properly if used from outside.

But that is just for completing the tool. All in all, awesome job.

Maybe is that why i found differences in career mode files extracted from RAM and those extracted by you (talking about fifa 15). So the exe will add some info to those files.
 

malloc84

Club Supporter
fifaCCitiu.com;3855026 said:
Maybe is that why i found differences in career mode files extracted from RAM and those extracted by you (talking about fifa 15). So the exe will add some info to those files.

Yeah. Basically game, server(a little) and database play an internal dance with data while you are running around through FIFA menus, finishing games, etc..

Take for example Regional settings or rain/snow. Depending on which string "wins" the percentage game out of for example 5 or 6 samples, the graphic script will be rewritten with that data. Light rain, hard rain, snowy or hard snow, etc...

But as said, most of the raw data is correct so there shouldn't be any serious conflicts or issues when using the files externally because then YOU are the one that sets the parameters. There are only few things that could 'break the game' like trying to modify some online settings (Blaze or HashMap packets will stop you) or maybe trying to override the engine core. But that is really out there and nobody is going to do that because it just isn't needed.
 


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