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CG File Explorer 16

shawminator

Reserve Team
Hey guys thought i would throw this out there,
the following are a few screens from our fifa16 explorer
as its still in the early stages there is only export function available,
every file is exportable!
kit files use a new chunlzma, (Decompressed in explorer)
easf files (decrypted in explorer)
every lua file is available to export as well as all the dlc folder

the tool also alows for regen of the file that u export so that it will use the folder file rathe rthan the big.

texture are available to export in both DDS and png format.
Texture import for dds for all files and png for some
NOTE:- i advise to always use dds files as thats the format EA uses, exporting png will change the textures slightly as png do have the full functionality as a dds file.
when using DDS to import always try to use the same type of dds as the texture ur are replacing.
you can also open an exported file or folder

Crowd 3d preview and glare 3d preview is also available (See last screen)

Credits for this go to Myself and Greg(arianos10) from 3dgamedevblog
malloc84 for his valuable debugging advice.
Rinaldo For the Fifalibrary.dll which allowed to integrate db master
(i decided to keep the layout of the db editor the same as db master as i dont see messing with a winning formula)

DOWNLOAD 0.8
NOTE:- this version is also compatible with fifa15 easf files!

V0.8 release notes:-
Setup file for easy install
Full VP8 Video Encoding(from most formats)
vp8 video playback(no audio atm)
Full DB Master integrated controls(everything available in db master)
added a check for update to save checking here.
ball 3d preview
Boots 3d preview
GK Gloves 3d preview
Fifa dir now shows the folders in sorted order(for numbers it will be like 1,2,21,3,35,56,4,41 etc....)
u can search for team name followed a key word for example:-
manchester city_kit ,arsenal_ball , motherwell_adboard
Reported bugs fixed, thanks for reporting these
export Language files from locale.big
Scoreboard creator
simple live DB editor, basic funtions for now



v0.7 release notes:-
Full DDS Texture import for rx3 and big files
Selected png import for dxt1,dxt3 and dxt5 files
Basic hex editor
Edit function for txt,ini and lua files (Any txt file)
new xml viewer.
new icons, plus new option to switch between normal bigs and head bigs

V0.6 release notes:-
Every texture bar one now visable and exportable(the only one left is the first sky texture) thes include the ball normals the all kit textures, all pitch texture including the dirtdecal etc.....
Setting tab to set up your prefered export
check list on file list to allow multiple exports at once,(check folder name to check all files contained in the folder)
integrated 3d previewer for crowd and glares(more to come on that front)
The full form is now resizable
plus lots of small fixes in the background
PLEASE NOTE:- export full big will always export to fifa folder,
export single and export Selected will use settings to decide
to export full big to a different folder simple click all the highest folders and files( eg, graphics2 select the parent data, this will select the full big then click export selected)






 

pao4ever

Starting XI
AMAZING mate! will the two other images of boots and balls (bumps-reflects) will be displayed this year? cause CM15 couln't preview them for FIFA 15
 

Sami 1999

Reserve Team
Just what I needed. Good tool.

One question: Is it able to open kit wrinkle files [example:jersey_0_0_bnm.rx3] ? There still isn't any tool since Fifa 11 that can open the kit wrinkles. We need to open the kit wrinkle files.
 

arianos10

Youth Team
pao4ever;3854305 said:
AMAZING mate! will the two other images of boots and balls (bumps-reflects) will be displayed this year? cause CM15 couln't preview them for FIFA 15

Sami 1999;3854312 said:
Just what I needed. Good tool.

One question: Is it able to open kit wrinkle files [example:jersey_0_0_bnm.rx3] ? There still isn't any tool since Fifa 11 that can open the kit wrinkles. We need to open the kit wrinkle files.

All the files that you are describing are in the same format. I've already added support for those types of textures in my blender script since last year when they first appeard on the ball models as well.



We'll try to add preview support on the CGFE 16 in the future, but if you are so eager to see previews of those textures you can always use the FIFA 15 3D IE Script for Blender.

The process is very simple.

1. Make sure to install and activate the script
2. Select the texture rx3 file you want in the Stadium Textures path
3. Click Import

All exported dds files should be located into the fifa_tools folder in your blender installation directory.
 

regularcat

Manager
Moderator
arianos10;3854348 said:
All the files that you are describing are in the same format. I've already added support for those types of textures in my blender script since last year when they first appeard on the ball models as well.



We'll try to add preview support on the CGFE 16 in the future, but if you are so eager to see previews of those textures you can always use the FIFA 15 3D IE Script for Blender.

The process is very simple.

1. Make sure to install and activate the script
2. Select the texture rx3 file you want in the Stadium Textures path
3. Click Import

All exported dds files should be located into the fifa_tools folder in your blender installation directory.

Not everyone uses 3D tools and not everyone wants to install them either.
 

arianos10

Youth Team
regularcat;3854371 said:
Not everyone uses 3D tools and not everyone wants to install them either.

Just mentioned that there is a way to get the texture out if you want to.
Sooner or later support will be added on the explorer ;)
 

Thiago_Azevedo

Club Supporter
Hi. First of all, thanks for this program.

Well, I tried to open the program and I got this error:
(Windows 7 64 bits, with Framework 4 installed)



The text in the window:

Consulte o final desta mensagem para obter detalhes sobre como chamar a
depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************
System.IO.FileNotFoundException: Não foi possível carregar arquivo ou assembly 'System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' ou uma de suas dependências. O sistema não pode encontrar o arquivo especificado.
Nome do arquivo: 'System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
em WindowsFormsApplication3.Form1.Form1_Load(Object sender, EventArgs e)
em System.Windows.Forms.Form.OnLoad(EventArgs e)
em System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
em System.Windows.Forms.Control.CreateControl()
em System.Windows.Forms.Control.WmShowWindow(Message& m)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.Form.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

AVI: o log de ligações de assembly está desativado.
Para ativar o log de falhas de assembly, defina o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) como 1.
Observação: há alguma penalidade para o desempenho associada ao log de falha de ligação de assembly.
Para desativar esse recurso, remova o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Assemblies Carregados **************
mscorlib
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 (RTMRel.030319-0100)
Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
CG File Explorer 16
Versão do Assembly: 0.5.0.0
Versão do Win32: 0.5.0.0
Base de Código: file:///C:/Program%20Files%20(x86)/Origin%20Games/FIFA%2016%20DEMO/CG%20File%20Explorer%2016.exe
----------------------------------------
System.Windows.Forms
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 (RTMRel.030319-0100)
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
 

Sami 1999

Reserve Team
arianos10;3854348 said:
All the files that you are describing are in the same format. I've already added support for those types of textures in my blender script since last year when they first appeard on the ball models as well.



We'll try to add preview support on the CGFE 16 in the future, but if you are so eager to see previews of those textures you can always use the FIFA 15 3D IE Script for Blender.

The process is very simple.

1. Make sure to install and activate the script
2. Select the texture rx3 file you want in the Stadium Textures path
3. Click Import

All exported dds files should be located into the fifa_tools folder in your blender installation directory.

Wow, that's great news. I'm noob in 3D editing and don't know what I did but I can never get the scripts work. So I can't use it.

But I'll try to install it again, cause now there's hope for editing the kit wrinkles.

Thanks a lot :shades:
 


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