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chunkzip2 files

Discussion in 'FIFA 12 Forum' started by Lupus, Sep 13, 2011.

  1. G2000

    G2000 Youth Team

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    Works great! Try using the FIFA11 i86 Regenerator once you have copied the files (seems like it works). Now all we need is a tool to read the kit and other misc files (.rx3)

    [​IMG]

    In the above example I changed the db name and replaced it with ARIS FC. Note: since there is no way (yet) to read/update the kits I used textmod to import my graphics
     
  2. arayas

    arayas Youth Team

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    I extracted "settings.lua" from fifa12 with File Manager 11 (ignore de error message). I decompressed with Luigi tool, made modifications (about PostFX and so) and I simply copied the fifarna file containing new "settings.lua" in data file. I copied Fifa11 i86 Regenerator to fifa112 file and run it. Works like a charm.
     
  3. G2000

    G2000 Youth Team

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  4. pauloco

    pauloco Youth Team

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    sheet i cant extract say big4 unsuported i did all passes using "chunklzx.bms" but not working, whyy? thanks
     
  5. gamexd

    gamexd Club Supporter

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    can someone reupload quickbms? link is down :(
     
  6. ROBINHO25

    ROBINHO25 Club Supporter

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    I spend the settings.lua by PM please?(Y)
     
  7. arayas

    arayas Youth Team

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    use any fifa11 moded lua, or mine.

    local InitializeSettings = function()
    local as = gSportsRNA
    local settingTable = as:GetTable("Settings")

    -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
    local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
    if (levelOfDetail == "") then
    levelOfDetail = "high"
    as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
    end

    -- levelOfDetail = "medium"

    -- Set up defaults (high detail)
    as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
    as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
    as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
    as:SetInt(settingTable, "SelfShadow", 1)
    as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
    as:SetInt(settingTable, "PostFX_RainDrops", 0)
    if ( EA_PLATFORM_MAC == true ) then
    as:SetInt(settingTable, "PostFX_AutoExp", 0) -- Turn off autoexposure on MAC (This causes it to use simple exposure)
    else
    as:SetInt(settingTable, "PostFX_AutoExp", 0)
    end
    as:SetInt(settingTable, "PostFX_Bloom", 0)
    as:SetInt(settingTable, "PostFX_DOF", 0)
    as:SetInt(settingTable, "PostFX_Rectilinear", 0)
    as:SetInt(settingTable, "PostFX_Vignette", 0)
    as:SetInt(settingTable, "PostFX_ColorCube", 0)
    as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

    as:SetInt(settingTable, "Grass", 1)
    as:SetInt(settingTable, "Cloth", 1)
    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.5)
    as:SetInt(settingTable, "PlayerLodMinimum", 0)

    -- Override..
    if (levelOfDetail == "medium") then

    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
    as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
    as:SetInt(settingTable, "Grass", 0)
    as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)

    elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
    -- Downsize Render to texture sizes and detail
    as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
    as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
    as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
    as:SetInt(settingTable, "SelfShadow", 0)

    -- Disable grass and cloth
    as:SetInt(settingTable, "Grass", 0)
    -- cloth is enabled for hi lods
    -- in case of performance issues disable cloth and always use tucked jerseys
    --as:SetInt(settingTable, "Cloth", 0)

    -- disable pretty much all PostFX
    as:SetInt(settingTable, "PostFX_RainDrops", 0)
    as:SetInt(settingTable, "PostFX_AutoExp", 0)
    as:SetInt(settingTable, "PostFX_Bloom", 0)
    as:SetInt(settingTable, "PostFX_DOF", 0)
    as:SetInt(settingTable, "PostFX_Rectilinear", 0)
    as:SetInt(settingTable, "PostFX_Vignette", 0)
    as:SetInt(settingTable, "PostFX_ColorCube", 0)
    as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)
    end

    if (levelOfDetail == "superlow") then
    -- any extra tweaks here..
    end
    end
    InitializeSettings()
    InitializeSettings = nil
     
  8. $ido (F|G)

    $ido (F|G) Senior Squad

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    Her my first DB edit for FIFA12 (demo) :D
    more coming soon.
    [​IMG]
     
  9. 2-pi

    2-pi Youth Team

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    tutor please..
    how to change it bro ..??
    (Y)
     
  10. BestOneJB

    BestOneJB Club Supporter

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    How do we open image from RX3??
     
  11. pao4ever

    pao4ever Starting XI

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    wait Jorge's Texture Editor 12...
     
  12. G2000

    G2000 Youth Team

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    You cant (yet). See my post above
     
  13. G2000

    G2000 Youth Team

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    great minds do think alike!!! welcome back my brother!!! :) :D
     
  14. pao4ever

    pao4ever Starting XI

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    so glad I made it and came back to editing bro! enough of this useless break of my life (damn army)!
     
  15. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    Uncompressing chunkzip2... for that you need zlib library because this format use Deflate algorihtm
     
  16. G2000

    G2000 Youth Team

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    Uncompressing the chunkzip2 files in not the problem. Incorporating new graphics into them is the issue.
     
  17. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    The rx3 of the kit is a little different from 2011. The data for logo position and others data are at the end of the file and change some little things
     
  18. G2000

    G2000 Youth Team

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    Yes, that much I've noticed. ;) Well hopefully we'll have Jorge's texture editor soon an we can start editing (cant wait!!!) LoL!
     
  19. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    i've found a new compression, for league logos in FIFA 12.. It's called chunklzma... can someone tell it at chunkzip2 decompressor guy?
     
  20. KeNt606

    KeNt606 Youth Team

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    And what kind of files, where?

    Already found
     
      

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