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Colindegreat's Graphics

colindegreat

Reserve Team
Celtic White Tracksuit



 

colindegreat

Reserve Team

colindegreat

Reserve Team
Make sure that you also put a standard specific winter wet texture until I make some, use original, when in winter the game will use winter model for steward but will try to use dry summer texture if not done correctly, tested and working.
 

myfiction

Youth Team
colindegreat;3760302 said:
MaMake sure that you also put a standard specific winter wet texture until I make someke sure that you also put a standard specific winter wet texture until I make some, use original, when in winter the game will use winter model for steward but will try to use dry summer texture if not done correctly, tested and working.

Sorry Mateo don't undersyand this direction - "Make sure that you also put a standard specific winter wet texture until I make some" ??
 

colindegreat

Reserve Team
Replys Sat 12 noon

myfiction;3760318 said:
Wow mate these are all so so good!!! Any chance you could make Roberto Martinez (Everton Manager)??? :)

I will try mate, although managers don't come out that well, maybe just me not good at them, I gave awfan the rx3 so he is gonna try, most likely his will be better, ayway I will try when I get a chance

Andreasmax;3760323 said:
great job...
Thanks dude

myfiction;3760351 said:
Sorry Mateo don't undersyand this direction - "Make sure that you also put a standard specific winter wet texture until I make some" ??
It means that you also have to have a wet texture like below, if you don't the stewards automatically wear coats in winter so it will try to use my summer texture which makes the model look like a nob ingame,

the files I gave are.

specificsteward_ 0_0_0.rx3 -- the model and applies to all teams and leagues
specificsteward_0_0_0_textures.rx3 -- the dry summer steward texture

specificsteward_0_0_1_textures.rx3 -- this is missing at the moment as I haven't made the winter coats yet, simply duplicate the 0_0_0 texture.rx3 in your SLC folder and rename to specificsteward_0_0_1_textures.rx3, using rx3 master import the below original image to fix any wrong texture using until I make the same for winter coats.

If you understand the automated features part of revmod scousers manual you can have many variations, For example, my dry textures are:
specificsteward_0_0_0_textures.rx3 -- normal for all, but if below exist it will use first,
specificsteward_0_13_0_textures.rx3 -- different colour for EPL
specificsteward_11_0_0_textures.rx3 -- different colour for Man Utd only
specificsteward_11_13_0_textures.rx3 -- different colour for Man Utd in the EPL only, so each team in the EPL can have its own stadium stewards, don't stop there, I also have different ones for FA Cup, Uefa League , and Champions league, specificsteward_0_224_0_textures.rx3 --Champions League, specificsteward_11_224_0_textures.rx3, Man Utd CL only, You catching me, read the manual, it took me a while last year to get it and understand it but once you do, you can make your game so much cooler. For example, thanks to again Scouser and revmod, my crouds use variations in jerseys, so I have croud mixture of people wearing new red top and some wearing old red Vodafone op, sometimes mixed red and blue or whit jersey for crowds, its cool.

Wife permitting I do plan to do all just to make the game look slight better, ballboys, photographers, medics general etc, really really time permitting would be to do the same as above in other leagues like say stewards in Spain, change from steward to seguridad or whatever it is there to have better variation and make it feel like your more in Spain than a generic stadium.

Below is the SLC part of scousers manual.

SLC CHARACTERS (Cameramen, Stewards, Ball boys, ect)

specificX_teamid_ tournamentassetid_var_textures.rx3 specificX_ teamid_tournamentassetid_var.rx3

Directory: FIFA 15\data\sceneassets\slc\
X represents either "steward", "photographer", "cameraman", "medic", "ballboy", "generic", and
"policeofficer". The precedence list only refers to the texture file.
var is 1 for wet weather or winter, 0 otherwise.

The precedence list only refers to the texture file.
1. specificX_#_ $_1_textures.rx3 *
2. specificX_#_ 0_1_textures.rx3 *
3. specificX_0_ $_1_textures.rx3 *
4. specificX_0_ 0_1_textures.rx3 *
5. specificX_#_ $_0_textures.rx3
6. specificX_#_ 0_0_textures.rx3
7. specificX_0_ $_0_textures.rx3
8. specificX_0_ 0_0_textures.rx3

Original texture at the end.

Master Pi a Gi;3760383 said:
Nice work on he steward textures

Thanks dude, more to come soon.

 

colindegreat

Reserve Team
Various Different Stewards Wet/Winter

Enjoy







Rx3 -- http://www40.zippyshare.com/v/7416161/file.html

If you read Scousers Revmod Automated Features document SLC section you can learn how to assign many variants to leagues and specific colours to teams!

Drop the 2 files to your sceneassets SLC folder and regenerate -- Credits to Scouser (Revmod) and Iard68 (i68 Tools)


Enjoy Dudes
 

colindegreat

Reserve Team
Everton Manager RM Dry and Wet

myfiction;3760318 said:
Wow mate these are all so so good!!! Any chance you could make Roberto Martinez (Everton Manager)??? :)

Enjoy -- Nothing Special mate, I think you have to go through all the models the get the best fit head etc, lots of manager files and at the moment very time consuming, best I can do at present.





Rx3 -- http://www56.zippyshare.com/v/69203278/file.html

Drop the 4 files to your sceneassets SLC folder and regenerate -- Credits to Scouser (Revmod) and Iard68 (i68 Tools)

Enjoy Locos
 


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