• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Converting bmp to .bin

loz99

Senior Squad
How do you do this? Please Help. I've made a face using a tutorial by Jay and all is ok, however, i don't know how to convert the BMP image i made into a .bin file so i can put it in to kitserver. Thanks.
 

WeVi

Youth Team
drag drop bmp into a slot of bin file using GGS or import the bmp into a slot in bin file using wepicdecoder
 

loz99

Senior Squad
first of all, where do i drag the bmp file, because it doesn't seem to want to let me drop this file anywhere. Or secondly, where can i download WE Pic Decoder? Thanks.
 

loz99

Senior Squad
please i am desperate, the bmp of my face looks fantastic, and i need to get it into a bin so i can get it into the game and eventually up for download.. i dragged the face bmp onto bin file slot "unnamed_2005" which was thomas gravesen, and exported it but it is only a "file" not a bin. help please
 

jstyants

Senior Squad
A .BMP is the picture
A .BIN is the model

To get a model you have to extract a .BIN from O_Text (make sure it the original Konami because people will get upset if you use theres). Once you have extracted the .BIN from the 0_text, open it up with Game Graphic Studio. You should now see two textures, one has the full size, and on the right of it it has a smaller version (Looks very pixellized). Now open your .BMP using that Game Graphic Studio you already have open, and you should see it appear on the left screen. If you look below on he right of the picture there should be a black square, click on i to make it 100% non-transparent. Now drag and drop your image to the two textures you see below and you are done.

To import to kitserver place the .BIN into the correct folder/location, for example if I wanted to import Gary Neville to Manchester United, The location would be (C:/Program Files/Konami/Pro Evolution Soccer 6/Kitserver/GDB/Faces/EPL/Manchester United.
Now rename your MAP.txt and make sure that the Manchester United part is writen like this (142,"EPL\ManchesterUnited\GaryNeville.bin" # G. Neville)
Make sure that the bold Gary Neville part above is spelled the exact same as what your .BIN is.
 

loz99

Senior Squad
thanks very much! just one thing lol...how do you extract a bin, and using what program?? by extract do mean export?
 

loz99

Senior Squad
ok this is really annoying me now lol. ive tried exporting a .bin file using dkz studio. was this the right program to use? When i exported i opened it in GGS and some pictures make no sense to how you explain it. is there any way you could create a tutorial for me on how to do this? or just tell which bin file to export because none of the bin file i export are faces. and any file which i would expect to be a face such as unnamed_02000 is a .str file. im really confused. i appreciate all your help but a short video would be much appreciated. please add me on msn if thats any easier. [email protected]. cheers.
 

WeVi

Youth Team
.bin isn't a model, just a file with that extention and it DOESN'T matter what that is in GGS or DKZ. All you have to worry is the number part of the file, not even the unname_ or unknow_ part! When viewing in GGS, the pictures messes up, that is because you use the wrong interlace method, select either ps2 or BRG+I, which ever display the picture correctly.
 

loz99

Senior Squad
done it ages ago mate you need to be quicker off the mark with the info-feeding next time... and i used BGR
 

mr.chris79

Reserve Team
loz99, I think you made a wrong start.

Before you should start to create the texture of a face (bmp) you have to find the right (Konami default) face model to put it on. Best you should find a face which has similar characteristics as the player's face you want to create.
I assume you do not intend to use the software Oedit which lets you edit/change the 3d face model.

Get the latest version of Game Graphic Studio to browse and visualize the particular files in the O_text.afs. If you know which basic face model you want to put a new texture over try to find the right .bin file (@WeVi: that does includes the 3d model!) in the O_text.afs (you'll see the face textures at the bottom window of the program). I think these files are located around the number 2500. At best check some files randomly.

If you have found the right file/face you want to lay your own texture over, export the bin file and bmp file. Open the bmp file in Photoshop or any other photo editing program and create your new texture which should exactly fit over the default one (eyes, nose, mouth) to match the 3d model perfectly. After you've finished save your new bmp texture, open the exported bin file with Game Graphic Studio, open your new bmp texture and drag&drop it over the default one (it's automatically saved). Now place this bin file into the right kitserver folder and import it into the map manually or use the Player's GDB Manager tool.

Good luck!
 

loz99

Senior Squad
Thanks. Great, detailed instructions! Did it pretty much like this, starting with a default konami face as the first layer and putting green lines/dots where the eyes, nostrils and mouth are. Then used one of Jay's template with the corresponding skin colour of the player and then lastly the player's real (face) picture and went from there, where the bmp is concerned.
 

WeVi

Youth Team
mr.chris79;2281561 said:
Get the latest version of Game Graphic Studio to browse and visualize the particular files in the O_text.afs. If you know which basic face model you want to put a new texture over try to find the right .bin file (@WeVi: that does includes the 3d model!)
I was trying to say that .bin doesn't mean 3d model. Of course, I know in 0_text has plenty of 3d model of many things. But that not the point.

loz99;2281363 said:
done it ages ago mate you need to be quicker off the mark with the info-feeding next time... and i used BGR
well, I'm not trying to be the first and don't bother to be quicker.
 

loz99

Senior Squad
fair dos.... can you tell me more about oedit, please? is it required after the basics in photoshop to make the faces more advanced? what can you do to faces with it? thanks
 

ausbarca

Reserve Team
it lets you change the uvmapping of the face model to the face bmp you made so that your bmp/texture fits nicely onto the model
 


Top