Converting faces to FIFA 14

Skoczek

Starting XI
The process you're doing on Zbrush is retopology too, can you please share your method? Or where you got the software.

Cheers!
I wouldn't like to repeat myself, so I'll try to explain it as detailed as I can from memory.
I need a base model (I usually use generic models converted from Nintendo Switch).
I open it in Blender, remove eye mesh to have only head mesh and export as .fbx.
Then you need to prepare a target model. Dmitri converted his faces to FIFA 14, so I just repeated the process above. If it's anything else, just check if they are on the same position.
Install Zbrush and then plugin named ZWrap, you can find both online.
Open ZBrush, choose any sample model. Go to right tab and click Import. Import Meshes as Polygroups. Do this with both models.
Scroll up the tab and click append and choose other model.

For both models you need to apply textures, but before you do this...you need to rotate them upside down. Yes, you have to.

Set them in order to have base model higher than target model. On upper bar, click bar Plugins > ZWrap.

The second window will open with 4 pages, on first, you choose mesh, that you will morph, choose the head (you'll have to move teeth manually). On second, you set points that your model will morph to. You have choose them on both sides. On third, you jest click the button to start. When it's finished, go to the forth page, and click the button on top-left corner. And done, apply this.

Now again go to Plugins > ZTexture. It's one button operation, just click it and I recommend to export it separately to preserve a transparency. Now you can export model to .obj

Now you open Blender. Import your base model, remove head and import .obj file with your morphed head. Paint vertex colors on it, move teeth and eye meshes, rename the mesh to the name of mesh that tou deleted and rename UVMap to map0.
Then export your mesh.

Now you need to open Blender again, import this mesh once again, remove vertex colors and paint them again. Why? Because if you won't do this, your face will be milky white. When you do this, export the mesh.

With texture, it will be exported flawlessly, no rotation needed, but you need to fill the empty gaps and clean other imperfections (usually around eyes, mouth, ears and use other teeth texture. I usually blend them from other proper FIFA texture.

When you do this it's all done.
 

Lagwagon93

Senior Squad
I wouldn't like to repeat myself, so I'll try to explain it as detailed as I can from memory.
I need a base model (I usually use generic models converted from Nintendo Switch).
I open it in Blender, remove eye mesh to have only head mesh and export as .fbx.
Then you need to prepare a target model. Dmitri converted his faces to FIFA 14, so I just repeated the process above. If it's anything else, just check if they are on the same position.
Install Zbrush and then plugin named ZWrap, you can find both online.
Open ZBrush, choose any sample model. Go to right tab and click Import. Import Meshes as Polygroups. Do this with both models.
Scroll up the tab and click append and choose other model.

For both models you need to apply textures, but before you do this...you need to rotate them upside down. Yes, you have to.

Set them in order to have base model higher than target model. On upper bar, click bar Plugins > ZWrap.

The second window will open with 4 pages, on first, you choose mesh, that you will morph, choose the head (you'll have to move teeth manually). On second, you set points that your model will morph to. You have choose them on both sides. On third, you jest click the button to start. When it's finished, go to the forth page, and click the button on top-left corner. And done, apply this.

Now again go to Plugins > ZTexture. It's one button operation, just click it and I recommend to export it separately to preserve a transparency. Now you can export model to .obj

Now you open Blender. Import your base model, remove head and import .obj file with your morphed head. Paint vertex colors on it, move teeth and eye meshes, rename the mesh to the name of mesh that tou deleted and rename UVMap to map0.
Then export your mesh.

Now you need to open Blender again, import this mesh once again, remove vertex colors and paint them again. Why? Because if you won't do this, your face will be milky white. When you do this, export the mesh.

With texture, it will be exported flawlessly, no rotation needed, but you need to fill the empty gaps and clean other imperfections (usually around eyes, mouth, ears and use other teeth texture. I usually blend them from other proper FIFA texture.

When you do this it's all done.
Great man, I just wanrt to know how to get PES model. Can you please tell me?
 

Skoczek

Starting XI
14 faces converted from FIFA 22 made by @MichalGrau with help of @tokke001


193512​
Milan Heča
212625​
David Kinsombi
216416​
Jan Gyamerah
228236​
Simon Deli
234112​
Dodô
238593​
Moritz Heyer
240037​
Srđan Plavšić
241708​
Modibo Sagnan
243008​
Michal Trávník
245235​
Alexander Bah
247345​
Dominik Plechatý
251181​
David Lischka
252209​
Maciej Rosołek
267720​
Martin Suchomel


And it's definitely will be my last conversion facepack for now, because I won't make it to upcoming MichalGrau's next facepack, I will be already on the university then. That's a pity.
 

Geo774

Youth Team
14 faces converted from FIFA 22 made by @MichalGrau with help of @tokke001


193512​
Milan Heča
212625​
David Kinsombi
216416​
Jan Gyamerah
228236​
Simon Deli
234112​
Dodô
238593​
Moritz Heyer
240037​
Srđan Plavšić
241708​
Modibo Sagnan
243008​
Michal Trávník
245235​
Alexander Bah
247345​
Dominik Plechatý
251181​
David Lischka
252209​
Maciej Rosołek
267720​
Martin Suchomel


And it's definitely will be my last conversion facepack for now, because I won't make it to upcoming MichalGrau's next facepack, I will be already on the university then. That's a pity.
fantastic work,,,,,,, :clap: :clap: :clap: :clap:
 

Djameldzfifa29

Club Supporter
5 faces reshaped, bumpless versions of PES faces converted by @Dmitri

210625​
Kevin Mbabu
239231​
Cucurella
241637​
Aurélien Tchouaméni
242816​
Riqui Puig
251854​
Pedri

Compatible with fifa 19 ps3?
 

pao4ever

Starting XI
in general, retopology is the process where you rearrange the meshe's faces from scratch. meaning you take the mesh and kinda create the faces on top of that. there are specified programs for this job. I've wathced several tutorials about these stuff. but as I previously said, this whole PES-to-FIFA conversion takes that much time, that you could create at least two faces directly for FIFA. the only motivation one could get for such a procedure would be (yes, you guessed it right) for PROFIT... I'll leave the conclusion to you
 

Skoczek

Starting XI
in general, retopology is the process where you rearrange the meshe's faces from scratch. meaning you take the mesh and kinda create the faces on top of that. there are specified programs for this job. I've wathced several tutorials about these stuff. but as I previously said, this whole PES-to-FIFA conversion takes that much time, that you could create at least two faces directly for FIFA. the only motivation one could get for such a procedure would be (yes, you guessed it right) for PROFIT... I'll leave the conclusion to you
Well...the only thing I found was some Blender plug-ins which definitely wouldn't work as I'd like to.
 

Skoczek

Starting XI
9 faces converted from FIFA 16 by @Lagwagon93 + 1 face from FIFA 15 by WWT


163925​
Alessandro DiamantiWWT
225014​
Gaetano CastrovilliLagwagon93
231207​
Jhon LucumíLagwagon93
236572​
Owen WijndalLagwagon93
236791​
Antonín BarákLagwagon93
237819​
Nicolás DomínguezLagwagon93
238516​
Leo ØstigårdLagwagon93
246186​
Arthur CabralLagwagon93
247204​
Emerson RoyalLagwagon93
264699​
Kristjan AsllaniLagwagon93


Ok, this is definitely last one.
 

Evgeninho69

Youth Team
9 faces converted from FIFA 16 by @Lagwagon93 + 1 face from FIFA 15 by WWT


163925​
Alessandro DiamantiWWT
225014​
Gaetano CastrovilliLagwagon93
231207​
Jhon LucumíLagwagon93
236572​
Owen WijndalLagwagon93
236791​
Antonín BarákLagwagon93
237819​
Nicolás DomínguezLagwagon93
238516​
Leo ØstigårdLagwagon93
246186​
Arthur CabralLagwagon93
247204​
Emerson RoyalLagwagon93
264699​
Kristjan AsllaniLagwagon93


Ok, this is definitely last one.
Great work as usual. And in what sense "this is definitely the last"? You will no longer convert faces. If so, thank you for all your efforts for the community. Respect!
 

Geo774

Youth Team
9 faces converted from FIFA 16 by @Lagwagon93 + 1 face from FIFA 15 by WWT


163925​
Alessandro DiamantiWWT
225014​
Gaetano CastrovilliLagwagon93
231207​
Jhon LucumíLagwagon93
236572​
Owen WijndalLagwagon93
236791​
Antonín BarákLagwagon93
237819​
Nicolás DomínguezLagwagon93
238516​
Leo ØstigårdLagwagon93
246186​
Arthur CabralLagwagon93
247204​
Emerson RoyalLagwagon93
264699​
Kristjan AsllaniLagwagon93


Ok, this is definitely last one.
fantastic work...... :clap: :clap: :clap:
 


Top