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Converting faces to FIFA 14

mita996

Youth Team
It's too big to send directly
Pure FIFA 16 files
The model caused a bug. So the only way for conversion this model is blender, and here are the results. I'm fitting the hair, but you can fix it even precisely, because I don't have to much time:
 

Skoczek

Fan Favourite
The model caused a bug. So the only way for conversion this model is blender, and here are the results. I'm fitting the hair, but you can fix it even precisely, because I don't have to much time:
But
1. We can't know which heads can have such bug when we convert them in bulk
2. What is exactly the problem with this head model. Maybe @tokke001 will be able to look at this file and tell what cause this.
3. Even if there are only few of them, we need for a system solution. For now...I don't even know how to fix it in Blender. To fix it at least temporarily.
 

mita996

Youth Team
But
1. We can't know which heads can have such bug when we convert them in bulk
2. What is exactly the problem with this head model. Maybe @tokke001 will be able to look at this file and tell what cause this.
3. Even if there are only few of them, we need for a system solution. For now...I don't even know how to fix it in Blender. To fix it at least temporarily.
But we know. Custom faces are common to be with some difficulty. EA faces have barely some crack.
Of course, but I think that some facemaker can help, because I saw this bug so much.
@pao4ever

The blender conversion is simple, with ctrl tabs. It can be found here
 

mita996

Youth Team
 

mita996

Youth Team
Fo4 face rx3 files contain a bump/coeff texture,
I think fifa 14 ignores it : but better check it...

Or else it is the headcommon texture :
Fo4 is very similar to fifa 21 pc
-> so i would try the headcommon texture from Dmitri !

Also make sure there is no specific bump texture assigned (to the player) by any chance
@pao4ever , he got like a ''zombie'' face, after fifa16 conversion
 

Dmitri

Reserves
Hello to everyone, I'll post a suggestion here because this is one of the threads that is about this new hot topic. I don't know if this is of any importance to anyone (I know the most important thing is that due to hard work of some members we are finally able to have many faces in our beloved FIFA 14, and other releases of the game too) but I just thought this could be something that could be given a thought by the developers of the converter softwares.

First of all big thanks to you guys for making converting possible and fast, @Dmitri and @tokke001 I am referring to you because I understand you are the guys who came up with converters (if I didn't mention somebody my apologies - also big thanks for everyone who is taking part in this new F04 to F14 converting process).

What I wanted to suggest is that maybe you guys could just tweak your converters a little bit so that the neck/chest area looks a bit cleaner (if something like that is possible and I assume it is)? I know it's not a priority as I said but I just think it looks nicer when it's smoother, I don't know if I'm the only one. :D I even think Dmitri mentioned that his models has been tweaked a bit by the end of his 2021 conversions and I hope that in 22 conversion we could see a nicer smoother shape. This is just a suggestion and my example of Ansu Fati so you guys get a picture on what I mean. Once again big gratitude to everybody who is taking part, you guys are doing amazing job!
The neck shape was improved in last version of 20/21 PC>14/16 converter.
-Redundant vertices are now completely removed, the mesh at the bottom look way better now
 

Skoczek

Fan Favourite
The model caused a bug. So the only way for conversion this model is blender, and here are the results. I'm fitting the hair, but you can fix it even precisely, because I don't have to much time:
how did you done that?
This is the maximum that I achieved
1632489594579.png

That's even worse
 

Skoczek

Fan Favourite
Ok, @tokke001, I found and idea how to fix this texture rendering
1632505974291.png

First part until uploading via CM 15 is here
The eyes part is just Object Data function in Blender (Ctrl+L, then U) using converted valid model and new one
 

Skoczek

Fan Favourite
I found 29 players that have gamefaces in last ModdingWay Mod for FIFA 16, but don't have any in FIFA 14, so I have converted them

142773​
Walter Damian Montillo
178253​
Ivo
181846​
Wang Yongpo
182096​
Zheng Long
182372​
Wang Dong
182409​
Zhang Chengdong
182464​
Zhao Mingjian
189491​
Olcay Sahan
189975​
Yevhen Seleznyov
192349​
Renatinho
204379​
Patiño
204943​
Luo Guofu
205423​
Herolind Shala
205998​
André Biyogo Poko
206435​
Apostolos Giannou
210583​
Marc Stendera
211108​
Fernandinho
212046​
Adrian Popa
212225​
Enzo Roco
215103​
Edson Puch
217660​
Egor Krimets
222235​
Ren Hang
222240​
Ji Xiang
223819​
Juan Cámara
223826​
Mei Fang
223929​
Aaron Leya Iseka
224599​
Yan Junling
225530​
Obbi Oularé
227604​
Felix Platte
I found that 10 faces of 29 of these have that texture issue
Ivo
Wang Yongpo
Wang Dong
Zhang Chengdong
Zhao Mingjian
Fei Nanduo
Egor Krimets
Ji Xiang
Yan Junling
Mei Fang
Is it a coincidence that all of them were playing in China?
 


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