Hello all,
I've been creating some faces with Facegen and they look pretty good already.! For some reason though I cannot succesfully convert them to rx3. I'm following this tutorial by Josue_LMM:
https://www.youtube.com/watch?v=4LuGt_lSbPA
I do everything exactly as shown but when I get to the export at the end the rx3 files I end up with are too big. Like 205kb or 207kb instead of 173kb. The only time I was able to export a 173kb head file was when I did not change UVMap to 'base' but instead left it as it was ('UVMap').
Also, in either instance I was not able to import the generated rx3 file into blender. I am able to load it into Creation Manager but the head is not the Facegen head - it's the head from the generic model file (that you import in the very beginning of the conversion process). :/
Speaking of that model file...where exactly is that from? I've downloaded 3 different model sets...-->
Model - DaNt E. Zalazar & Josue_LMM
Model V2 - DaNt E. Zalazar & Josue_LMM
Facegen_FinalVersion_Sepak (extra file)
None of them are called head_000000_0.rx3 - but instead head_0_0.rx3 or head_1234_0.rx3. Does this matter?
With the rx3 head from each of these sets I can't get it to work. What am I doing wrong??
Please help. I really want to create some faces for Fifa 14 with this method and I feel I' m so close.... (I used to make some Faces long time ago, Fifa 03 and 04....man, we've come a long way since then! lolz) (Would have been cool to have something like Facegen back then
)
I've been creating some faces with Facegen and they look pretty good already.! For some reason though I cannot succesfully convert them to rx3. I'm following this tutorial by Josue_LMM:
I do everything exactly as shown but when I get to the export at the end the rx3 files I end up with are too big. Like 205kb or 207kb instead of 173kb. The only time I was able to export a 173kb head file was when I did not change UVMap to 'base' but instead left it as it was ('UVMap').
Also, in either instance I was not able to import the generated rx3 file into blender. I am able to load it into Creation Manager but the head is not the Facegen head - it's the head from the generic model file (that you import in the very beginning of the conversion process). :/
Speaking of that model file...where exactly is that from? I've downloaded 3 different model sets...-->
Model - DaNt E. Zalazar & Josue_LMM
Model V2 - DaNt E. Zalazar & Josue_LMM
Facegen_FinalVersion_Sepak (extra file)
None of them are called head_000000_0.rx3 - but instead head_0_0.rx3 or head_1234_0.rx3. Does this matter?
With the rx3 head from each of these sets I can't get it to work. What am I doing wrong??
Please help. I really want to create some faces for Fifa 14 with this method and I feel I' m so close.... (I used to make some Faces long time ago, Fifa 03 and 04....man, we've come a long way since then! lolz) (Would have been cool to have something like Facegen back then
