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Creation Master 10

pao4ever

Starting XI
Hey Rinaldo, is it possible to asign referee's kit with e.p. a referee, or a tournament? For example, EPL will have the Umbro kits and CL the new Adidas...?
 

jschuck12001

Senior Squad
Not sure if this is a bug or I am doing something wrong but I am making my own sponsors and this year there are many different sizes when it comes to the graphics for the sponsors used(ex: 256x64, 128x128, 256x128, 64x64) . When I try to import an image that is the same size as the image already in the game I get a message that says it only accepts 1g or 2g. This only happens for sizes other than the normal 256x64, anyone had his problem?
 

LUCCADRACCO

Club Supporter
spyder_pk;2746095 said:
Hi..

I tried the CM today but it doesn't run and gives this error

_________
Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: creationmaster10.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4acfbba8
Problem Signature 04: CreationMaster10
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4acfbba8
Problem Signature 07: ba
Problem Signature 08: bfe
Problem Signature 09: System.BadImageFormatException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 2057

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__________

Any ideas? I've already tried compatibility modes for Vista and X to no avail.. CM10 is installed in a separate folder.. is it ok or should it be in the same folder as FIFA10?

Oh and my OS is Win 7 x64 RTM

CM don't work on 64 bits. Only on 32. Please read before. Thanks.
 

amifla

Reserve Team
Thank you so much for this wonderful tool. Waiting for a new beta version. Thanks a lot Rinaldo. You are amazing.
Cheers.
 

NikQ

Youth Team
GUIMATTOSS;2745502 said:
Rinaldo fix the problem with the friendly games (national team). On the original database there are 40 national teams. When you open the CM and just save the database, automatically it cut this number to 32 (limit of leagues) and the game crash on the options Be a Pro with National team. Another point is on the table "team country". All this 40 National teams are with country "1800", and when you save, automatically this national teams are excluded from this table.

Thanks for this remark. Additionally I have seen in the table team_country, that the country_id of the Netherland's team are changed from 3145 ("not found") to country_id 105035 (Holland).

So table team_country is affected. But do you know which other tables are affected too? I try to rescue my db as preparation for the CM version, where these problems are fixed.
 

Rinaldo

Senior Squad
totalpackage;2746003 said:
Just a few issues I noticed with CM10.
A. I was playing a game against man u in manager mode and when they made a sub, the game crashed.
B. I am unable to see all the boots in the game. I can only see up too 200 and I know that there are more than 200 boots in the game.
The program is great keep up the good work.

The way you can help is to identify the two players causing the crash and verify if it happens always or randomly.
 

Rinaldo

Senior Squad
Cristianpepo;2746028 said:
Hello I am a big fan of FIFA 10 on PC and I have a problem, do not know if you can solve it is that I used the CM10 and Paser a pack of balls and boots he had and when I go to play Be a profecional and closes. the. exe and then says there error I can do.
Can you help?
thanks
I uninstalled the deletion juegohe fifa folder in documents and on the disk C: / / yy but when I install and play fifa and still got the same error

Rinaldo help me

Reload the database from the original disk.
 

Rinaldo

Senior Squad
aeh1991;2746107 said:
Hey rinaldo, some of the old fifa 09 faces doesnt work on fifa 10. Like santi's diego, heinze and robinho or vieri's drogba, essien. When i try to put them on 10, it crashes and cm10 tells i have a problem. then, i have to click "close" or "go on" and if i go on, i cant see any faces ingame. (black) if i click on close, i cant do cm10 anymore so i have to reistall fifa. whats the problem and can you fix it to cm10 vers 2?

I tried with many players and it works. So try to describe a single example and all the operations that you do.
 

Rinaldo

Senior Squad
pao4ever;2746175 said:
Hey Rinaldo, is it possible to asign referee's kit with e.p. a referee, or a tournament? For example, EPL will have the Umbro kits and CL the new Adidas...?

No, it's not.
 

Rinaldo

Senior Squad
jschuck12001;2746177 said:
Not sure if this is a bug or I am doing something wrong but I am making my own sponsors and this year there are many different sizes when it comes to the graphics for the sponsors used(ex: 256x64, 128x128, 256x128, 64x64) . When I try to import an image that is the same size as the image already in the game I get a message that says it only accepts 1g or 2g. This only happens for sizes other than the normal 256x64, anyone had his problem?

This is intentional.
 

Rinaldo

Senior Squad
NikQ;2746220 said:
Thanks for this remark. Additionally I have seen in the table team_country, that the country_id of the Netherland's team are changed from 3145 ("not found") to country_id 105035 (Holland).
This replacement is intentional ito make Holland consistent with all the rest of the Countries. It should work fine.
 

totalpackage

Youth Team
Gabriel Obertan subed off for Eric Cantana

Rinaldo;2746304 said:
The way you can help is to identify the two players causing the crash and verify if it happens always or randomly.

The two players were Gabriel Obertan subed off for Eric Cantona. T thought it could have been too many players on the team.
 

G2000

Youth Team
Rinaldo;2745936 said:
This problem is not related with 64-bit. It is an error while reading the language database. If you upload it somewhere I can check it.

Thanks for the quick reply Rin ;) Yes I understand its not a 64bit issue (sorry for any confusion, the info was more of an FYI for users like myself who are using a 64bit OS and run VPC as an alternative). I tried using the original eng.db, a modified version of it (which I had added some data into) even tried the db from the demo, all gave the same error message. Below is the db file
 

hibee72

Youth Team
Rinaldo;2746316 said:
Thanks for this remark. Additionally I have seen in the table team_country, that the country_id of the Netherland's team are changed from 3145 ("not found") to country_id 105035 (Holland).

This replacement is intentional ito make Holland consistent with all the rest of the Countries. It should work fine.

Sorry, wouldn't be easier to change the Holland team ID to 3145 instead of the country_id? :confused:
 

hibee72

Youth Team
Hi Rinaldo,
I already posted this on the FIFAMANIA.IT forum, but I write here too to have some more explanations by the soccergaming users.

In CM09 there was the chance to insert a crowd for every "seat colour" value. So we could have different crowds for example yellow crowd, red crowd, green crowd and so on. Moreover it was possible to add more than the classic 8 "seat colour" to have more colours to manage.
In CM10 there's no way to exceed those classic 8 seat colour. Is it a CM10 bug or a real FIFA10 limitation?

I tried to insert an old generic FIFA crowd as a full crowd for one of the "seat colours" (in order to be used with the old FIFA09 converted stadiums) but I noticed that the crowd I imported was set up the same for all the other "seat colours" too. Is this a CM10 bug or another FIFA10 limitation (the same full crowd for all the "seat colours")?

Thanks for the help and for the tool!
 

bruno167

Senior Squad
I have some strange problems with CM.
I have installed a couple of fonts and faces but they dont appear in game. If i ran CM fat regenerator my game crashes. When i run FAT Rebuilder it says "zdata51 is not a regular big file". That zdata was created by cm. If i put the files imported from that zdata into another they work but now CM is giving some srange errors like this when i try to install a font. Note that most of installed fonts and faces has vanished somehow.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at FifaLibrary10.FifaBigFile.Load(BinaryReader r)
at FifaLibrary10.FatFile.GetAvailableBigFile()
at FifaLibrary10.FatFile.ImportFileAs(String fileName, String archivedName, Boolean delete, Boolean isToCompress)
at FifaLibrary10.FatFile.ImportFile(String fileName, Boolean delete, Boolean isToCompress)
at FifaLibrary10.FifaEnvironment.ImportBmpsIntoZdata(String templateFshName, Int32 id, Bitmap[] bitmaps)
at FifaLibrary10.FifaEnvironment.ImportBmpIntoZdata(String templateFshName, Int32 id, Bitmap bitmap)
at FifaLibrary10.JerseyFont.SetJerseyFont(Int32 jerseyFontId, Bitmap bitmap)
at CreationMaster.TeamForm.ImportImageJerseyNumbers(Object sender, Bitmap bitmap)
at FifaControls.Viewer2D.ImportImage()
at FifaControls.Viewer2D.buttonImportImage_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/CreationMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


EDIT: I have changed import mode from automatic zdata into specific zdata and now everyting works fine. I think there might be a problem with creating zdatas in cm.
 


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