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Creation Master 12 With FIFA 13 DB

bangus

Starting XI
Outsider 87;3339036 said:
This new version SHOULD fix...
Hey outsider, if you're fixing bugs and stuff, check teams' backup GK on the formations page. They don't register as a player on the roster. Great stuff, thanks again.

EDIT/UPDATE: It's not necessarily the GK that's missing, it's whichever player is listed in the first substitute slot, left side of the formation page immediately below the 2D pitch graphic.
 

gonzaga

Reserve Team
Outsider 87;3339058 said:
I think that's pretty normal given that teamlogoslarge folder is not present anymore in FIFA 13 (in FIFA 12 there were 3 types of logo, in FIFA 13 only the high-res one in a new folder).
I will change that in the next version ;)

Understood. What If I change (import, replace etc.) textures? Do I have to save and then regenerate bh file archives with i68? What option should I chose for regeneration with i68 so it would not affect the regularcat's License patch for example? I'm asking this, because it happened once when I disabled some textures with FHL-BH editor and then regenerated with option "regenerate all BH files, teke care of extern files". After it all my modified data was overwritten and the licensed patch dissapeared. Even the separate Napoli patch vanished.
 

semion

Club Supporter
gonzaga;3339083 said:
Understood. What If I change (import, replace etc.) textures? Do I have to save and then regenerate bh file archives with i68? What option should I chose for regeneration with i68 so it would not affect the regularcat's License patch for example? I'm asking this, because it happened once when I disabled some textures with FHL-BH editor and then regenerated with option "regenerate all BH files, teke care of extern files". After it all my modified data was overwritten and the licensed patch dissapeared. Even the separate Napoli patch vanished.

I' ve just regenerated with this tool. Regularcat's changes are in place. My changes appear in game (some faces), but when I click on ''save'' cm13 gave me an error. As result - career and squards files are damaged.
 

gonzaga

Reserve Team
semion;3339095 said:
I' ve just regenerated with this tool. Regularcat's changes are in place. My changes appear in game (some faces), but when I click on ''save'' cm13 gave me an error. As result - career and squards files are damaged.

Career file I think its normal to be no more. In the previous versions of CM when changes are made, we had to reset to default squads when we enter the game.
 

Cesc Fabregas

Senior Squad
Great work but just one simple question:
Does Matchday still work after editing squads with CM13 and furthermore will added teams appear while having Matchday on?
 

nabo78

Starting XI
Stunning! Mate you rock!!!! I can't believe you did it! I don't want to be choosy (do you know what I mean? :P) but it'd be fantastic if you added 3d shoes preview and an option that allows you to choose boot model (because almost every boot has its model and that affects heels number, sole shape and the inner connection)...if not, forget about my requests!!!

P.S. Out87, Rinaldo, The buddie...italians do it better!!!!
 

jschuck12001

Senior Squad
Cesc Fabregas;3339128 said:
Great work but just one simple question:
Does Matchday still work after editing squads with CM13 and furthermore will added teams appear while having Matchday on?

Yes matchday works, I added about 400 teams and they all work in Matchday. I do take origin offline when using my patch though.
 

Outsider 87

Starting XI
Known issues:
- players calculated overall is wrong
- editing teamkits leads to having some kits become "unlockable"
- missing 50x50 teams crest
- all new (from FIFA12 to FIFA13) values in the different tables (see DbMaster) are missing or set randomly (that's the main problem that cause most of the rest... This unfortunately needs lot of hand-work I don't know if I will have the time for).
 

NaFeR

Reserve Team
Thank you very much, Outsider (Y)

nabo78;3339135 said:
P.S. Out87, Rinaldo, The buddie...italians do it better!!!!

That's right man, the italians modders are the best!
 

Al Pacino PT

Starting XI
Outsider 87;3339175 said:
Known issues:
- players calculated overall is wrong
- editing teamkits leads to having some kits become "unlockable"
- missing 50x50 teams crest
- all new (from FIFA12 to FIFA13) values in the different tables (see DbMaster) are missing or set randomly (that's the main problem that cause most of the rest... This unfortunately needs lot of hand-work I don't know if I will have the time for).

The first stuff is already a bug from the original CM12, on FIFA 12 it messed up with the ovr too.
 

caio89

Reserve Team
Outsider 87;3339175 said:
Known issues:
- all new (from FIFA12 to FIFA13) values in the different tables (see DbMaster) are missing or set randomly (that's the main problem that cause most of the rest... This unfortunately needs lot of hand-work I don't know if I will have the time for).
Will this also happen if I use CM13 only to edit player boots assignments?
 

raphaelmm91

Club Supporter
CM 13 worked on the first time, i tried to import some GK kit and miniface and i got, but after that when i click on save i get error.
 

rcpcndncr

Reserve Team
Outsider 87;3339175 said:
Known issues:
- players calculated overall is wrong
- editing teamkits leads to having some kits become "unlockable"
- missing 50x50 teams crest
- all new (from FIFA12 to FIFA13) values in the different tables (see DbMaster) are missing or set randomly (that's the main problem that cause most of the rest... This unfortunately needs lot of hand-work I don't know if I will have the time for).

This is true..
 


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