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Creation Master 16

Rinaldo

Senior Squad
*Supernova*;3895889 said:
Guys a question: I change body type for a player,but in the game I can never see the changes...
I Save and regenerate but in game does not change ... :(

Any suggestions?

Thx soo mutch Rinaldo!

I will try and check if the database if properly updated.
 

Rinaldo

Senior Squad
prnfce;3895881 said:
Opened Fifa 16 through it successfully, tried to edit a player and then save, when i tried to save it crashed - now when i try to open Fifa-16 through CM16 i get the following error

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

Unable to read beyond the end of the stream.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.DbReader.ReadInt32()
at FifaLibrary.Table.Load(DbReader r, Int64 offset)
at FifaLibrary.DbFile.LoadDb(DbReader r, Boolean skipData)
at FifaLibrary.DbFile.LoadDb(String fileName)
at FifaLibrary.FifaEnvironment.OpenFifaDb()
at FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
at CreationMaster.MainForm.Open()
at CreationMaster.MainForm.menuOpenFifa16_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
The database is corrupted. Just delete the file and replace it with the original one or with .bak version automatically created by CM 16. Btw I am curious about why this happened, can you reproduce the problem put myself in the condition to reproduce the problem ?
 

Rinaldo

Senior Squad
SWEJIM;3895870 said:
I´m also on Windows 10 and I can´t open CM neither. Nothing happens, no error msg and i run as admin.

No error message at all ? If you check the activities and process running is CM 16 there or not ?
 

Rinaldo

Senior Squad
SlimOntario2033;3895851 said:
I got the same problem! I have reproduce the bug by:
- create a cmp file with a new team that have a generic formation
- import this in another db and doesn't changed the formation (the old generic one was automaticlly choosen by CM16)
- crash if I go for example to "Team-Management"in a career with this new team

- then I changed the formation to "specifc formation" in CM 16 and it works without any crash :munch:

is it by the way possible that you configure/adjust the skill generator for new players? For example:
I will generate the skills for a player in the 3rd/4th league. so his overall should be 55 for example....so I choose the button "average". My problem is, that the stamina, pace and sprint values are really bad (every time) something like 40- max.55 ... It would be better if for example left backs, right backs, left/right midfield and wingers have the change to get some pace values like 80 for example. not every, but sometimes.... in 3rd and 4th league are really fast players too! If I click on "good" the players get good pace/stamina and so one values, but then I cant give them 55 overall because the values who gets downgraded for this overall, are to low and the overall doesn't change so down as I want it ^^
The same with potential. In fifa normally the potential is the same or better then the overall. After click for example on average its often so: overall value: 58 potential:46
It would be cool if the potential is the same or like 1 or 2 points better for old player and for young players a bit higher.

These bugs are since FIFA/CM 14, may even earlier, but I did not use it before fifa 14!

Some other feature suggestions from me (I used CM for creating over 1000's of players, 100's of teams and so one, so here my feedback/things that you may can change for a easier workflow) :
- a option to enable "change joining date automaticlly to "XX.XX.XXXX"" if I transfer a player in Creation Master
- a option to enable the entry "previous team" for players with a higher overall of 75 for example - if I transfer a player in Creation Master
- adding wipe3d's for a league/torunament (a new feature for the revmod support)
- adding fancards (a new feature for the revmod support)
- activate fancards for tournament/league
- automatclly filling tournament rounds - I mean this so: I create a new tournament with for example 128 teams. So in the first round are 64 matches. after that you have to create a new setup stage for the 2nd round. its really hard to chose every time "1st round", "match X" "team 1/winner" may its possible to create a button that the setup stage get automatclly filled with the winners from previous round! That would save soooo much time. :)

Your requests make a lot of sense but some are quite easy and some more complex, I will see what I can put in Beta 2.
 

Rinaldo

Senior Squad
OK guys. Now I need a rest for working on the Beta 2 version. Even if I don't reply I will continue to read posts. Stay tuned.
 

yautja

Club Supporter
Yes Master, you are right. I changed a miniface (replaced the existing for a new one), regenerated and then saved, but the game kept the original one. Just a little problem, nothing to worry about. Thanks for your tool, it's not the same without it.
 

white_knight

Youth Team
Thanks for this Master Rinaldo, it was very needed! :D

I had the "Index was outside the bounds of the array" problem on one of my FIFA installs, and fixed it by removing some empty (size 0) .bh and .big files that I had on the FIFA main folder. Hope this helps. :)

SWEJIM;3895870 said:
I´m also on Windows 10 and I can´t open CM neither. Nothing happens, no error msg and i run as admin.

Rinaldo;3896178 said:
No error message at all ? If you check the activities and process running is CM 16 there or not ?

I don't know if this can help, but I'm on Windows 10 too and CM runs OK. Though, I had the exact same problem with File Master 15 a while ago. It used to work, but suddenly one day it stopped working (just didn't run) and now it works again. I can't think of any huge change in my system except for that time my FIFA wouldn't start and showed error 0xc000007b, so I fixed it overwriting the .dll's I found here. Now I'm not really sure, but that should be about the time File Master 15 stopped working.
 

DREAMZZ

Club Supporter
I created a Women's National team, and even though I have it as part of the women's national league, inside the game it still recognizes it as a male team and will show me male teams when I try to play kick off with it, even though it's within the women's league, does anyone know how to fix this issue?
 

TKKenny

Club Supporter
Hi guys!

I don't know if it's just me, but i created a few teams and when i went to play with them, to test, i noticed that home and away team colors are white, both in the scoreboard and in the radar. I chose the colors while editing them in CM. Anyone knows how can i fix that?

Cheers :D
 

caiyashin

Club Supporter
HI, Rinaldo

I import this patch to FIFA 16 with CM 16 beta 1:
CLASSIC PLAYERS PATCH FIFA 15 by BANDO80
p.s. This patch can work in FIFA 15.

I add one player DAVID BECKHAM to the team MLS ALL STARS.
It does work, but the 3D UI has a problem. If comes closer to watch, the player is a mess.
I try another player Ronaldo and it happens again.
I also edit the look of the player; change the Sleeves Length or Socks Style but still the same.

Is there any ways to fix this problem?
Thank you in advanced.
 

prnfce

Club Supporter
Rinaldo;3896173 said:
The database is corrupted. Just delete the file and replace it with the original one or with .bak version automatically created by CM 16. Btw I am curious about why this happened, can you reproduce the problem put myself in the condition to reproduce the problem ?

Sorry i reinstalled fifa before seeing your reply, it fixed the issue and it works perfectly now, must have been like you said a database issue.
 

caiyashin

Club Supporter
caiyashin;3896340 said:
HI, Rinaldo

I import this patch to FIFA 16 with CM 16 beta 1:
CLASSIC PLAYERS PATCH FIFA 15 by BANDO80
p.s. This patch can work in FIFA 15.

I add one player DAVID BECKHAM to the team MLS ALL STARS.
It does work, but the 3D UI has a problem. If comes closer to watch, the player is a mess.
I try another player Ronaldo and it happens again.
I also edit the look of the player; change the Sleeves Length or Socks Style but still the same.

Is there any ways to fix this problem?
Thank you in advanced.

HELP FILE in CM16 says:

Player

In CM 16 it is possible to set the Gender (male or female) and the “emotion” of the player.

Generic face system is completely different, generic textures cannot be modified. CM16 creates dynamically the face texture combining skin and facial hair for rendering in 3D.

A Fast Hair Selection button allows to quickly choose the hair type.

FIFA 16 supports specific tattoos for players.


--Is this the reason that I can import player from old version?:ball:
 

ac12

Reserve Team
Rinaldo;3895767 said:
Un saluto particolare ai miei vecchi amici Fabio e Carlo.

:hump: :33vff3o:

OT. Quando avrai e se avrai voglia e tempo spero tu riesca a capire come mai i modelli 3d di FIFA 16 non si possono aprire nel FACE MASTER.
OT. When you have time and if you want, i hope you can understand why we can not open the 3d models of FIFA 16 in the FACE MASTER.
 


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