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Creation Master 16

*Supernova*

Youth Team
Ciao master, sei riuscito a risolvere il fatto di poter cambiare il body type nei giocatori quando si carica il database moddingway?

Grazie mille per il tuo lavoro,sei un grande! ;)


Eng

Rinaldo are you solved the body type modify in moddingway db?
 

luabys

Youth Team
murs47;3900106 said:
Hey Rinaldo, I'm also one of the people that are having an issue of "nothing" happening when launching CM16 in Windows 10. I checked my Event Viewer and got this error when trying to launch CM16:

.NET Runtime error (event ID 1026)

+1
 

lth19951021

Senior Squad
lth19951021;3894954 said:
Welcom back master!!!:33vff3o:

Update:
The GK gloves preview has problem with those new model. More than a half of them use the model like FIFA 15 while a few of them use new model this year. I think this could be fixed easily.
You probably missed my report in the first page. And CM cannot display the third texture (coeff) of gk gloves at the moment. It should be "DXT5 ARGB 8 bpp | interpolated alpha", as same as the hair texture.
 

deko23

Senior Squad
Hello Rinaldo! Is there a possibility with your new CM to assign every stadium you want also for the moddingway's users? Last year this thing wasn't possible...If you can solve it this thing could be amazing,in fact there are stadiums created by stadiumakers having different ID....
 

caiyashin

Club Supporter
Thank you sir. The new beta 3 is great.
Here is a bug for beta (from 1~3).
When I edited Messi's data to 99 (just like the data from FUT TOTY), I could save it and played the game.
However, next time I run CM 16 and open this data, it says error.
I know the problem is because the data are out of limited.
See screenshot here: http://postimg.org/image/wjbqapyln/
You can see they are empty in the circles.
I edit these data to 99 and saved but it happened again next time.
Would you please fix this bug?
Thank you in advanced.:clap:
 

baubeauftragter

Club Supporter
Hello!

First, I want to thank Rinaldo for this amazing tool. But I have a question about it and I couldn't find an answer yet.

What do the two values under "Finishing Style" and "Running style" do exactly? Do they influence what a player can do? Can I find more information about them somewhere?

Thanks in advance :)
 

Rubentus

Club Supporter
SlimOntario2033;3900300 said:
btw I think this is a bug since cm13 or may longer: on the screen of caiyashin you can see it Rinaldo... SkillMoves is on "3" but there are showing 4 stars. I think its a bug and there should be 3 stars? Its not a big/fatal bug, but may you can fix it in the future... :bob:

It's because it's written that way in the database, as "0" is the lowest possible level, so it's equivalent to 1* skills
 

Centre

Youth Team
Hello, master!

Face converter in beta 2 worked better than in beta 3.
In beta 3 created more wrong vertices.

Beta 2 screenshot:


Beta 3 screenshot:
 

shpool

Club Supporter
Rinaldo, problem with beta3: created leagues and teams are not visible ingame in friendly match. beta 2 had no such problems.
Thanks for your work!
 

Munross

Youth Team
Master Rinaldo thank you very, very much for including my request to go from Teams tab directly to their kits. Makes things so much easier! You are awesome!!!:bouncy::bow:
 

Rinaldo

Senior Squad
Centre;3900332 said:
Hello, master!

Face converter in beta 2 worked better than in beta 3.
In beta 3 created more wrong vertices.

Beta 2 screenshot:


Beta 3 screenshot:
This is actually possible because I changed the conversion algorithm a little bit and tested only on a limited set of heads, that seemed to work better. The real problem is that there is no way to guarantee the good result of the conversion and it depends a lot from the original FIFA 15 face. If you can confirm on more samples that Beta 2 worked better I can move back (apart from the eyes positioning fixing, that was a bug and should be solved now). I also appreciate to have the links to the FIFA 15 heads so I can try myself.
 

Rinaldo

Senior Squad
Munross;3900344 said:
Master Rinaldo thank you very, very much for including my request to go from Teams tab directly to their kits. Makes things so much easier! You are awesome!!!:bouncy::bow:

Thanks to you for the good suggestion. It was actually easy to do but I missed it.
 

Rinaldo

Senior Squad
shpool;3900342 said:
Rinaldo, problem with beta3: created leagues and teams are not visible ingame in friendly match. beta 2 had no such problems.
Thanks for your work!

Are you sure ? Maybe you have the Match of Day active and you are working with the online database. Unfortunately it is a known problem that the check can stop to working with a modded database. Please double check.
 

pao4ever

Starting XI
I can confirm that the eye positioning is more correct with beta3, but now there is that face stretching thing. For some faces it's more obvious and for some faces it's less. But I used to like more the "show always the non-generic face" with or without ticking the check-box! I could check my imported faces without tick and untick all the time!

Sent from my SM-N7505 using tapatalk
 

Rinaldo

Senior Squad
caiyashin;3900288 said:
Thank you sir. The new beta 3 is great.
Here is a bug for beta (from 1~3).
When I edited Messi's data to 99 (just like the data from FUT TOTY), I could save it and played the game.
However, next time I run CM 16 and open this data, it says error.
I know the problem is because the data are out of limited.
See screenshot here: http://postimg.org/image/wjbqapyln/
You can see they are empty in the circles.
I edit these data to 99 and saved but it happened again next time.
Would you please fix this bug?
Thank you in advanced.:clap:

I understand why the number 99 is not shown but I am not able to set the value above 99 ... how did you obtain this ?
 

Rinaldo

Senior Squad
rossoneri92;3900283 said:
thank you!! finally it works with mwm!))

Just to be clear, I am not going to guarantee any compatibility with ModdingWay patch or any other patch. I did some changes in order to increase the capability to manage incorrect or corrupted files and this, accidentally, allows to open the ModdingWay patch but I cannot guarantee any functionality.
CM16 is designed to work with a clean FIFA 16 or with files modified by CM16 itself.
 


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