Creation Master 16

LarryA013

Club Supporter
Yeah, well, apparently my max screen resolution is too low for the bottom of this screen to be shown and there's no scroll bar, so I can't access those texture and 3D model buttons below. That's why I asked.
How do you do it, by the way?

This may be a stupid question, but have you tried to manually shrink the window by grabbing the top edge, shrinking it down, then pulling the whole window up? Again, I'm sorry if I'm restating the obvious
 

Forlan10

Club Supporter
This may be a stupid question, but have you tried to manually shrink the window by grabbing the top edge, shrinking it down, then pulling the whole window up? Again, I'm sorry if I'm restating the obvious
That never works. Pulling the window up will always snap it to the top of the screen and maximize it, so I can't push or pull it any further than 768px (my display's height - it only supports standard HD). Rinaldo really should've thought of people with smaller screens. xP

EDIT: Apparently, turning screen display 90° expands vertical visualization, thereby solving my problem. The biggest problem is struggling with mouse movement, as left becomes up and right becomes down and so on...
 
Last edited:

Papinho81

Reserves
Does someone can explain me/us how to use the new web patch loader function (that connect to TM) of CM16 2.0?

It seems I can only import players one by one and while I get the transfer date and contract length updated for a particular player, he is not assigned to its new team (ie: Dani Alves is a member of Juvetus roster instead of PSG).

Is my understanding of the capacity of the new function wrong (make a transfer in a click) or is there something I am missing?
 

marcas

Youth Team
I looked after options like that but couldnt find..

I am not sure if I understood what you requested, but you can certainly change tattoos in CM:

TattosCM16.JPG
 

marcas

Youth Team
...

However, I did try the new "Fix Problems" function, and it seems to "cause problems" :p
Suddenly some players had Green/BLue checkers face instead of normal face textures in-game.
And when trying to edit these players appearance I got an error:

InvalidArgument=Value of 8 ....

(My Windows is Swedish)


But I was able to "reverse" those players again, because I had previously made .cmp patches with them. So I imported them again, and the problem didn't appear on those players again.

I guess the old saying: "If it ain't broke - don't try to fix it", comes to mind. :-)

SOLVED!:
For whatever reason, the "Fix Problems"-function of Creation Master 16 2.0, changes some players skintype to skintype 8 - which is nonexistent.

Editing these players with DBMaster --> players table --> skintypecode column, and change the value(s) from 8 to anything lower - fixes the issue. :)
 

goldmonk

Club Supporter
Could I please get an answer to my question? I've been patiently waiting for almost a month with no answer. How do I expand the database? I'm tired of my game crashing after adding three teams.
How do I expand the database? It appears to have gone away with the 2.0 update.
 

marcas

Youth Team
Could I please get an answer to my question? I've been patiently waiting for almost a month with no answer. How do I expand the database? I'm tired of my game crashing after adding three teams.

I am not really sure how this is done in version 2.0, but you could install previous version(s) alongside, without a problem.

Btw, have you only added just the three teams? The DB doesn't have to be expanded for that small amount. Perhaps the problem is elsewhere... (?)
 

goldmonk

Club Supporter
I am not really sure how this is done in version 2.0, but you could install previous version(s) alongside, without a problem.

Btw, have you only added just the three teams? The DB doesn't have to be expanded for that small amount. Perhaps the problem is elsewhere... (?)
It's a MW db on top and I'm adding additional teams. But I get to three teams and I get an out of memory error.
I probably will install an older version.
Thank you for the response.
 
Last edited:

poet11

Oh and tits.
Wow, a new version and rinaldo still being with us is great news! Thanks to @marcas for the nudge.

If rinaldo is reading this, welcome back master rinaldo and thanks for this! The transfermarkt thing could be a real help. I was wondering though if it would be possible to have a budget higher than the current limitation of 100m more to mirror the current market.
 

TORNADO55rus

Club Supporter
Friends, help me please. In the 3d preview of the faces of forms and other, vylazit such an error as it can be fixed. the overtake of the system is not an option. Thank you in advance
upload_2017-10-9_22-16-20.png

Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.IO.EndOfStreamException: Чтение после конца потока невозможно.
в System.IO.MemoryStream.InternalReadInt32()
в System.IO.BinaryReader.ReadInt32()
в FifaLibrary.Rx3File.Load(BinaryReader r)
в FifaLibrary.KitFile.Load(BinaryReader r)
в FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
в FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
в FifaLibrary.Kit.GetKitTextures()
в CreationMaster.PlayerForm.ShowHead3D()
в CreationMaster.PlayerForm.UpdateAndShowHead3D()
в CreationMaster.PlayerForm.buttonShow3DModel_Click(Object sender, EventArgs e)
в System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
в System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
в System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
в System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
в System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
в System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
в System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
в System.Windows.Forms.ToolStrip.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Версия сборки: 0.1.0.0
Версия Win32: 0.1.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Версия сборки: 0.0.0.0
Версия Win32: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Версия сборки: 14.3.0.0
Версия Win32: 14.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Data
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Версия сборки: 1.0.2902.0
Версия Win32: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Версия сборки: 1.0.2902.0
Версия Win32: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Версия сборки: 1.0.2911.0
Версия Win32: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
mscorlib.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Microsoft.mshtml
Версия сборки: 7.0.3300.0
Версия Win32: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Configuration
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
zlib.net
Версия сборки: 1.0.3.0
Версия Win32: 1.0.3.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
Microsoft.VisualC
Версия сборки: 10.0.0.0
Версия Win32: 11.00.50709.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.
 

Linki_20

Club Supporter
So here is something interesting I found while using CM16. I've created my own player and set all traits on maximum and then when I wen to play the game I couldn't do any dribbling or flair passing even though I set all those traits on maximum. Has anybody else encountered the same thing?

Also one other question.

Has anyone tried expanding an existing league? For example, The Austrian Bundesliga has only 10 teams in the league but I would like to expand it to 20 (adding some teams from the Rest of the World as I am using the Moddingway mod) and making the league more international. Or is it better that I make a new league from scratch?
 

marcas

Youth Team
So here is something interesting I found while using CM16. I've created my own player and set all traits on maximum and then when I wen to play the game I couldn't do any dribbling or flair passing even though I set all those traits on maximum. Has anybody else encountered the same thing?

Try setting it to just below (98 instead of 99)... sometimes CM is buggy.

Also one other question.
Has anyone tried expanding an existing league? For example, The Austrian Bundesliga has only 10 teams in the league but I would like to expand it to 20 (adding some teams from the Rest of the World as I am using the Moddingway mod) and making the league more international. Or is it better that I make a new league from scratch?

Yes this is possible, but keep in mind that you'd have to edit the league structure and match schedules too. In general it's easier to work on existing leagues instead of creating new ones (imo).
 


Top