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Creation Master 16

Discussion in 'FIFA 16 Editing Software Forum' started by Rinaldo, Jan 5, 2016.

  1. LarryA013

    LarryA013 Club Supporter

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    This may be a stupid question, but have you tried to manually shrink the window by grabbing the top edge, shrinking it down, then pulling the whole window up? Again, I'm sorry if I'm restating the obvious
     
  2. Forlan10

    Forlan10 Club Supporter

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    That never works. Pulling the window up will always snap it to the top of the screen, so I can't push or pull it any further than 768px (my display's height - it only supports standard HD). Rinaldo really should've thought of people with smaller screens. xP

    EDIT: Apparently, turning the display 90° expands vertical visualization, thereby solving my problem. The biggest problem is struggling with mouse movement, as left becomes up and right becomes down and so on...
     
    Last edited: Sep 22, 2017
  3. goldmonk

    goldmonk Club Supporter

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    How do I expand the database? It appears to have gone away with the 2.0 update.
     
  4. Papinho81

    Papinho81 Club Supporter

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    Does someone can explain me/us how to use the new web patch loader function (that connect to TM) of CM16 2.0?

    It seems I can only import players one by one and while I get the transfer date and contract length updated for a particular player, he is not assigned to its new team (ie: Dani Alves is a member of Juvetus roster instead of PSG).

    Is my understanding of the capacity of the new function wrong (make a transfer in a click) or is there something I am missing?
     
  5. darthusa

    darthusa Club Supporter

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    Anyone could tell me if I can manage player tattos in CM or not?
     
  6. marcas

    marcas Youth Team

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    I believe you can. Just have a look.
     
  7. darthusa

    darthusa Club Supporter

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    I looked after options like that but couldnt find..
     
  8. marcas

    marcas Youth Team

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    I am not sure if I understood what you requested, but you can certainly change tattoos in CM:

    TattosCM16.JPG
     
  9. darthusa

    darthusa Club Supporter

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    Oh well, thats why.. I meant rx3 ones, I knew about image imports
     
  10. marcas

    marcas Youth Team

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    SOLVED!:
    For whatever reason, the "Fix Problems"-function of Creation Master 16 2.0, changes some players skintype to skintype 8 - which is nonexistent.

    Editing these players with DBMaster --> players table --> skintypecode column, and change the value(s) from 8 to anything lower - fixes the issue. :)
     
    SlimOntario2033 likes this.
  11. goldmonk

    goldmonk Club Supporter

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    Could I please get an answer to my question? I've been patiently waiting for almost a month with no answer. How do I expand the database? I'm tired of my game crashing after adding three teams.
     
  12. marcas

    marcas Youth Team

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    I am not really sure how this is done in version 2.0, but you could install previous version(s) alongside, without a problem.

    Btw, have you only added just the three teams? The DB doesn't have to be expanded for that small amount. Perhaps the problem is elsewhere... (?)
     
    goldmonk likes this.
  13. goldmonk

    goldmonk Club Supporter

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    It's a MW db on top and I'm adding additional teams. But I get to three teams and I get an out of memory error.
    I probably will install an older version.
    Thank you for the response.
     
    Last edited: Oct 8, 2017
  14. poet11

    poet11 Oh and tits.

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    Wow, a new version and rinaldo still being with us is great news! Thanks to @marcas for the nudge.

    If rinaldo is reading this, welcome back master rinaldo and thanks for this! The transfermarkt thing could be a real help. I was wondering though if it would be possible to have a budget higher than the current limitation of 100m more to mirror the current market.
     
  15. TORNADO55rus

    TORNADO55rus Club Supporter

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    Friends, help me please. In the 3d preview of the faces of forms and other, vylazit such an error as it can be fixed. the overtake of the system is not an option. Thank you in advance
    upload_2017-10-9_22-16-20.png
    Подробная информация об использовании оперативной
    (JIT) отладки вместо данного диалогового
    окна содержится в конце этого сообщения.

    ************** Текст исключения **************
    System.IO.EndOfStreamException: Чтение после конца потока невозможно.
    в System.IO.MemoryStream.InternalReadInt32()
    в System.IO.BinaryReader.ReadInt32()
    в FifaLibrary.Rx3File.Load(BinaryReader r)
    в FifaLibrary.KitFile.Load(BinaryReader r)
    в FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
    в FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
    в FifaLibrary.Kit.GetKitTextures()
    в CreationMaster.PlayerForm.ShowHead3D()
    в CreationMaster.PlayerForm.UpdateAndShowHead3D()
    в CreationMaster.PlayerForm.buttonShow3DModel_Click(Object sender, EventArgs e)
    в System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    в System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    в System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    в System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    в System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    в System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    в System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    в System.Windows.Forms.Control.WndProc(Message& m)
    в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    в System.Windows.Forms.ToolStrip.WndProc(Message& m)
    в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Загруженные сборки **************
    mscorlib
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    CreationMaster16
    Версия сборки: 0.1.0.0
    Версия Win32: 0.1.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
    ----------------------------------------
    System.Windows.Forms
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    FifaControls
    Версия сборки: 0.0.0.0
    Версия Win32: 0.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
    ----------------------------------------
    FifaLibrary16
    Версия сборки: 14.3.0.0
    Версия Win32: 14.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
    ----------------------------------------
    System.Data
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data.DataSetExtensions
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
    ----------------------------------------
    System.Numerics
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    Accessibility
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3D
    Версия сборки: 1.0.2902.0
    Версия Win32: 9.05.132.0000
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
    ----------------------------------------
    Microsoft.DirectX
    Версия сборки: 1.0.2902.0
    Версия Win32: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3DX
    Версия сборки: 1.0.2911.0
    Версия Win32: 9.12.589.0000
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
    ----------------------------------------
    mscorlib.resources
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    Microsoft.mshtml
    Версия сборки: 7.0.3300.0
    Версия Win32: 7.0.3300.0
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
    ----------------------------------------
    System.Configuration
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    zlib.net
    Версия сборки: 1.0.3.0
    Версия Win32: 1.0.3.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
    ----------------------------------------
    Microsoft.VisualC
    Версия сборки: 10.0.0.0
    Версия Win32: 11.00.50709.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Версия сборки: 4.0.0.0
    Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Оперативная отладка (JIT) **************
    Для подключения оперативной (JIT) отладки файл .config данного
    приложения или компьютера (machine.config) должен иметь
    значение jitDebugging, установленное в секции system.windows.forms.
    Приложение также должно быть скомпилировано с включенной
    отладкой.

    Например:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    При включенной отладке JIT любое необрабатываемое исключение
    пересылается отладчику JIT, зарегистрированному на данном компьютере,
    вместо того чтобы обрабатываться данным диалоговым окном.
     
  16. pao4ever

    pao4ever Starting XI

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    Hey mate. I think it's a miniface issue, but I'm not entirely sure
     
  17. poet11

    poet11 Oh and tits.

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    Praying Rinaldo finds a way to convert faces from 18!
     
  18. Linki_20

    Linki_20 Club Supporter

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    So here is something interesting I found while using CM16. I've created my own player and set all traits on maximum and then when I wen to play the game I couldn't do any dribbling or flair passing even though I set all those traits on maximum. Has anybody else encountered the same thing?

    Also one other question.

    Has anyone tried expanding an existing league? For example, The Austrian Bundesliga has only 10 teams in the league but I would like to expand it to 20 (adding some teams from the Rest of the World as I am using the Moddingway mod) and making the league more international. Or is it better that I make a new league from scratch?
     
  19. marcas

    marcas Youth Team

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    Try setting it to just below (98 instead of 99)... sometimes CM is buggy.

    Yes this is possible, but keep in mind that you'd have to edit the league structure and match schedules too. In general it's easier to work on existing leagues instead of creating new ones (imo).
     
    Linki_20 likes this.
  20. Linki_20

    Linki_20 Club Supporter

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    I think you're right. I should just copy a format of one league to create a new one
     
      

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