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Creation Master 16

Rinaldo

Senior Squad
Paulfra;3895225 said:
Mate, congrats for this great tool!!!
Replacing files from templates, in my case (dlc folder) worked!!! Now I'm enjoying this ...

For everybody having problems with competition files like:
compobj.txt, weather.txt, settings.txt etc.

You are probably having this problem because you have loaded some patch manipulating these file and they look in someway "corrupted" to CM 16.
CM16 install the defaulta files only if they are not present and therefore your existing files are preserved.
The solution is: copy manually the folder \Template\dlc into the corresponding dlc folder of FIFA 16.
 

Rinaldo

Senior Squad
gora17891;3895227 said:
roster online update works with which file ??

Unfortunately there is no way to recognize a file with roster update by other files saved by the game, they are all saved as Documents\FIFA 16\0\FIFA16\xyz\DATA, when you try to load it CM16 will tell you if the file is actually a roster update or not, if not try with another one.
 

zidane2012

Youth Team
Rinaldo, please add a button (import, export) of the flag.
Thank you!
 

AudiS3

Senior Squad
Rinaldo;3895130 said:
Be sure that Creation Master 16 folder is not marked as Read Only. If so, make it writable including all sub-folders and be sure that you have the rights for writing in that folder.
(I think I will have to modify the installation package for making it writable by default with any operating system)

If this does not solve, show me the details of the error.


Hello Master, no it is not marked as you can see, it would be better to update it as default. thanks

 

AudiS3

Senior Squad
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.IO.FileNotFoundException: Impossibile trovare il file 'C:\Program Files (x86)\Fifa Master\Creation Master 16\Templates\data\sceneassets\hair\hair_1238_0_textures.rx3'.
Nome file: 'C:\Program Files (x86)\Fifa Master\Creation Master 16\Templates\data\sceneassets\hair\hair_1238_0_textures.rx3'
in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
in FifaLibrary.Rx3File.Load(String fileName)
in FifaLibrary.FifaEnvironment.ImportBmpsIntoZdata(String templateRx3Name, Int32[] ids, Bitmap[] bitmaps, ECompressionMode compressionMode, Rx3Signatures signatures)
in FifaLibrary.Player.SetHairTextures(Bitmap[] bitmaps)
in CreationMaster.PlayerForm.SaveRx3HairTextures(Object sender, Bitmap[] bitmaps)
in FifaControls.MultiViewer2D.buttonSave_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Versione assembly: 0.1.0.0
Versione Win32: 0.1.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34251 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34270 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34238 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versione assembly: 0.0.0.0
Versione Win32: 0.0.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Versione assembly: 14.3.0.0
Versione Win32: 14.3.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34234 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data.DataSetExtensions
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versione assembly: 1.0.2902.0
Versione Win32: 9.05.132.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versione assembly: 1.0.2902.0
Versione Win32: 5.04.00.2904
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versione assembly: 1.0.2911.0
Versione Win32: 9.12.589.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
zlib.net
Versione assembly: 1.0.3.0
Versione Win32: 1.0.3.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
Microsoft.VisualC
Versione assembly: 10.0.0.0
Versione Win32: 12.00.51209.34209 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
 

js121

Youth Team
AudiS3;3895245 said:
Hello Master, no it is not marked as you can see, it would be better to update it as default. thanks


Pretty sure he means the actual CM install folder. Should be in your program files directory on your pc.
 

Rinaldo

Senior Squad
KrisDzung276;3895208 said:
So for example, I import face of Jason Denayer ( a player with generic face) and tick " High quality face", and then i close CM16 without saving and generate with File master. Does it work ingame?? Or should I save CM16 and then close it. I don't want to start career again :S

Definitely not.
 

Rinaldo

Senior Squad
zidane2012;3895242 said:
Rinaldo, please add a button (import, export) of the flag.
Thank you!
You can do it from the Team Page, that is the team logo, in the Country Page it is just shown but cannot be edited.
 

Rinaldo

Senior Squad
AudiS3;3895245 said:
Hello Master, no it is not marked as you can see, it would be better to update it as default. thanks
...

I was able to reproduce it, it is a bug. Thank you for finding. It will be fixed in BETA 2.
 

zidane2012

Youth Team
Rinaldo , sorry for a lot of questions , but I also want to ask. There is an opportunity to make converter stadiums (and, or ) constructor to create new ? I understand that it is not easy .
 

Munross

Youth Team
Rinaldo;3895181 said:
If you get the problem only when accessing kits, it is very likely related with the execution of un_chunklzma.exe tool, it should be present in the Creation Master 16 folder. Then, also the Documents\FM_Temp folder should have been created and writable. Please double check.
Master Rinaldo I have tried everything you've suggested but I still can't get the kits to load. I even disabled my Avast AV, every thing I can think off doing...Still no luck. Its a very odd "bug" as it seems its only me thats got this error...?

Thanks anyhow for the amazing tool!:bow:
 

robeskimo

Youth Team
Just something I noticed you cant seem to change the prize money for tournaments does one then finda crashes
 

Soczek98

Club Supporter
Problem with removing team

When you try to remove team then shows MsgBox about removing players, but when you click Cancel, team is removing.
 


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