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Creation Master 16

HalaMadrid9248

Youth Team
If i change anything in my db whit CM16 it works fine in game, but the game chrashes when i want to edit/Delete or Create a player in game, Whats the problem?
 

ThisIsRobinho

Club Supporter
Index outside the bounds error

http://imgur.com/M2Wiqla I get this error when i try to open Fifa 16.
I have moddingway mod all in one installed. I did a clean install and had no problem opening Fifa 16 before i installed moddingway mod.
Now i keep getting this problem. Can somebody verify what causes the problem? Thx
 

Rinaldo

Senior Squad
Rubentus;3899105 said:


how do I prevent this compression?

You can import the image of the small logos yourself. If you click replicate CM16 will create them starting from the big one.
 

js121

Youth Team
I don't think this is a CM bug, it might be an EA thing, but the formation audio does not work on created teams. At least none that I've created. The formationaudioid looks good in the database but in game the audio always says its a 3-4-3, even if it's not. I'm just gonna set the audio to 0.

EDIT:

It might be a CM bug. I noticed that in the pre match screen, if you go to team management, your formation is set to "current" and not "default". The "current" formation is still the one assigned in the database, but I'm not sure why the "default" formation isn't being used from the get go. Once I switched to "default" and started the game, the audio worked fine. So maybe CM is adding the formations to each team in a weird way?
 

DREAMZZ

Club Supporter
Rinaldo;3899132 said:
One of the most common reasons is that you have to keep the League Id (set in the league page) and the AssetId (set in the competition page) with the same value. In the case of a Apertura\Clausura you have to keep the AssetId for Apertura and you can assign any number to Clausura.

If you did it right... there can be dozen of different reasons... :-)

Wow, thanks, somehow I didn't know this, now it almost works

I was able to get the Career started and get in, but as soon as I clicked 'start simulation' it crashed... could my schedules be wrong? they worked just fine in tournament mode, what other factors could cause career to crash?
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Rinaldo;3897586 said:
This is a minor problem that I knew but I never investigated. You are saying that the order on the bench depends from the order of the records in the database, I guess teamplayerlinks table correct ? Can you confirm ?

It depends on both teamplayerlinks AND default_teamsheets tables. teamplayerlinks defines the player numbers and position type, whilst the default_teamsheets defines the players' numerical order from player0 (starting GK) onwards; thus setting the order of players on the Substitute bench (28 in teamplayerlinks) and the Tribune (29, 30 etc.)
 

ingres

Club Supporter
Ho fatto l'upgrade da win 8.1 a win 10. Ho questo problema. Ti ringrazio Rinaldo

Eccezione non gestita nell'applicazione. fare clic su continua per ignorare l'errore e tentare di proseguire.
Fare clic su esci per arrestare l'applicazione immediatamente.

Indice oltre i limiti della matrice

Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
in FifaLibrary.BhFile.Load(String fileName)
in FifaLibrary.FifaFat.LoadBigFromFolder(String folder)
in FifaLibrary.FifaFat.Load()
in FifaLibrary.FifaFat.Create(String gamePath)
in FifaLibrary.FifaEnvironment.OpenFat()
in FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
in CreationMaster.MainForm.Open()
in CreationMaster.MainForm.menuOpenFifa16_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1063.1 built by: NETFXREL3STAGE
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Versione assembly: 0.1.0.0
Versione Win32: 0.1.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Origin%20Games/FIFA%2016/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Versione assembly: 0.0.0.0
Versione Win32: 0.0.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Origin%20Games/FIFA%2016/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Versione assembly: 14.3.0.0
Versione Win32: 14.3.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Origin%20Games/FIFA%2016/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versione assembly: 1.0.2902.0
Versione Win32: 9.05.132.0000
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versione assembly: 1.0.2902.0
Versione Win32: 5.04.00.2904
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versione assembly: 1.0.2911.0
Versione Win32: 9.12.589.0000
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.6.1038.0 built by: NETFXREL2
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
 

Benji19

Club Supporter
Hello guys,
I've got problem with my CM 16. When I want to open it, it doesn't appear. I run it as administrator, my drivers are updated, I've got net framework 4.5 (Windows 8.1). Every time I try to open CM 16, it only emerges in task manager for few seconds.
Thanks in advance for every counsel :)
 

DREAMZZ

Club Supporter
Does anyone know how to fix the issue of career making national teams play two games on the same international friendly dates?
 

Rubentus

Club Supporter
How can I change the color of the seats on authentic stadiums? I want to change the seats in the Donbass Arena to red
 

Darkzide86

Club Supporter
Hello guys

I have a problem im unable to save my pc freezes like hell for minutes i let it work for like 30 minutes and it didnt work

PC Specs
AMD FX 9590 4.7Ghz
24 GB RAM
FIFA 16 is installed in on SSD
Windows 10

I wonder if this issue is .net framework related
 

mrliioadin

Senior Squad
DREAMZZ;3899251 said:
Does anyone know how to fix the issue of career making national teams play two games on the same international friendly dates?

Pretty sure this one has never been solved. The only thing you can do that I know of is to remove all the legs from all the friendly matches. Then no teams will play any friendlies.
 

LeoAguiarSP

Club Supporter
Does anyone know how to create a patch and how to import correctly. I just want to import the attributes of the players I 've edited a DB to another. Every time I try it matters but changes the names of many players, some are headless and his boots are off the foot . I wonder how do because I edited many players of FIFA 15 and wanted to import the attributes to Fifa 16 because I'm out of time to do it all over again .
thank you
 

js121

Youth Team
LeoAguiarSP;3899281 said:
Does anyone know how to create a patch and how to import correctly. I just want to import the attributes of the players I 've edited a DB to another. Every time I try it matters but changes the names of many players, some are headless and his boots are off the foot . I wonder how do because I edited many players of FIFA 15 and wanted to import the attributes to Fifa 16 because I'm out of time to do it all over again .
thank you

If you're creating a cmp patch from 15 and then import to 16 as a cmp patch, it should be ok. When creating the 15 cmp, don't attach the assigned boots or specific heads. Seems like you just need the database info.
 

barcafan11

Youth Team
Hi Master just one small Request if it is possible could you please add xbox 360 rx3 support on cm 16 or at least on rx3 master. We already can decompress xr3 files using QuickBMS scripts but for some reason inside rx3, texture files(.png etc) get corrupted and become useless. Here is the link for xbox 360 face files and Quickbms for you to have a look.

https://www.mediafire.com/?8395bu1kwpn5ihc

It will be great help for community.Thanks.
 

smokeswift

Club Supporter
Offensive players fix?

@Rinaldo. Are you aware of the mistake offensive players calculation of overall. Hey everyone is there any fix to this?
 

junghyunyun

Club Supporter
Added miniface to players without one.
Change shows on cm16 and in kick-off mode, but not in career mode.
Anything similar for anyone?
 

jlastur

Club Supporter
junghyunyun;3899329 said:
Added miniface to players without one.
Change shows on cm16 and in kick-off mode, but not in career mode.
Anything similar for anyone?

Me too,... But I expanded database (CM16 tools), after saved and reloaded database (and in FIFA 16 save roster) ... and I could view minifaces in career mode.
 


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