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Creation Master 16

Rinaldo

Senior Squad
shpool;3900524 said:
Rinaldo, thank you and sorry my english.
I think you're right - for a friendly match online database is automatically updated. But this happens only after work with beta3; when i use beta2 (i didn't delete beta2) - everything all right and i have no problems.

This is due to the second bitmap. In FIFA 15 it is black and white, in FIFA 16 it is Blue, yellow and white. Replace it with one exported from a similar face.

I've seen the tutorial from Cesc Fabregas, excellent job !
 

Rinaldo

Senior Squad
fifaCCitiu.com;3900597 said:
It is for goal celebration. If a player have a known goal celebration the fields will have the id of that celebration (for running after the goal and for the final move to celebrate)

Cool !! If you can discover the meaning of the numbers I can make it a "Descriptive" field instead of simple numbers.
 

Rinaldo

Senior Squad
nabo78;3900583 said:
Master Rinaldo,
CM16 gives us the chance to create kits for specific tournaments; can you find the formula to add alternative kits for goalkeepers?
Other feature, master Outsider87, a couple of years ago, made a wonderful tool that allowed us to manage many features of Revolution Mod. In particular he made the "advanced boots manager" window; in a nutshell, you could easily assign boots by importing a list of players who wear a specific shoe in a particular moment of the season. So, just one click and tons of players have got their new pair of shoes.
If you find it interesting, I can explain it better with much more details (and maybe I can ask master Outsider to help us since he made the wonderful tool).
For people like me who want to keep boots assignments updated, that feature would be really appreciated..I hope you will think about it
Goalie kit should be quite easy but I will not do the boot selector, sorry.
 

Cesc Fabregas

Senior Squad
Rinaldo;3900713 said:
I've seen the tutorial from Cesc Fabregas, excellent job !
Thanks :) I translated it to English now.

 

Cesc Fabregas

Senior Squad
pao4ever;3900743 said:
I guess you managed to do it combining the two lightmaps?

Sent from my SM-N7505 using tapatalk
No, just some photoshop editing with the black/white texture, colour selecting, recolouring. Took me 2 minutes.

Further questions should go in the face editing section, let's keep this CM 16 Beta testing thread ;)
 

caiyashin

Club Supporter
Rinaldo;3900408 said:
I understand why the number 99 is not shown but I am not able to set the value above 99 ... how did you obtain this ?

I don't know. I just set the value to 99 and saved. It is impossible to change it to more than 99.
Everything is OK until I run CM 16 and edit this player again. I can't save and it quit. I can change this empty value to 99 again and save.
My OS is Windows 7, 64 bit.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
Tutorial to make light maps is available in the faces discussion thread first post
 

lth19951021

Senior Squad
lth19951021;3900486 said:
Ahh, it was my mistake. The format should be correct. I have unchecked "Show Alpha" to view the texture in CGFE 16 so I saw intransparent texture. Maybe you could also add something like that so we could view the texture.

For the models I memtioned, I hope you have read it.

And I want to ask if it is possible to import HD texture like 2048 x 1024 through CM without distortion in game in the future version. The tools for FIFA 16 so far are not able to import non-square textures.:md:

I have tried the import through CM. You can see the main and bump textures work correctly while the reflex texture is wrong. I have imported the reflex in png format. I also noticed that the exported bump texture (png) should be wrong. It looks pixelated (It should be because of the conversion from dds to png, as shawminator said).
 

SWEJIM

Club Supporter
I created a team and players. I can import head model to all the players but when adding the texture image I get unhandled exception error. This only happens to created players.
 

Soczek98

Club Supporter
Problem with CMP

Hi Rinaldo.
After load CMP and close CM-Patch Loader window in Database appear a lot of players named New Player[ID] and teams named Team ID. Can you fix it?
 

DREAMZZ

Club Supporter
Rinaldo;3900712 said:
You should be aware that every time you modify the database you cannot continue a career with the new database. In order to continue a career you must continue to use the database used at the moment you started.
Of course you should be able to start a new career from a modified database.

Come on man, I've been working on this particular league for weeks(and I've been modding for years), naturally I would understand that a career save won't load with a modified db.

I'm speaking about career mode no longer initializing when I start a new career, due to changes such as new player IDs, or things such as team countries getting corrupted by CM, that's what I'm asking, for some pointers on what things could cause career to stop loading, when the structure was working fine before and I haven't touched it.

Thanks.
 

Rinaldo

Senior Squad
DREAMZZ;3900900 said:
Come on man, I've been working on this particular league for weeks(and I've been modding for years), naturally I would understand that a career save won't load with a modified db.

I'm speaking about career mode no longer initializing when I start a new career, due to changes such as new player IDs, or things such as team countries getting corrupted by CM, that's what I'm asking, for some pointers on what things could cause career to stop loading, when the structure was working fine before and I haven't touched it.

Thanks.

I have not a crystal ball... well I asked to Harry for a loan, but he said that he needs it to be sure that "Ginny" is not cheating him while he is working at Hogwarts. No way!

If you want an answer I need to see your DB and competition files. You can let me have them by PM.
 

Rinaldo

Senior Squad
Soczek98;3900844 said:
Hi Rinaldo.
After load CMP and close CM-Patch Loader window in Database appear a lot of players named New Player[ID] and teams named Team ID. Can you fix it?

First question is if anything went wrong during the importation process.. or if you imported the patch twice or anything remarkable.
If not, let me have the CMP.
 

Rinaldo

Senior Squad
Halilyc;3900927 said:
Hi master, what do you think about radiosity files ? Maybe stadiums problem is about it ?

They are cloned too but the content is binary and I wonder if there is something that should be changed inside the file. It could be.
 

nabo78

Starting XI
Rinaldo;3900961 said:
I have not a crystal ball... well I asked to Harry for a loan, but he said that he needs it to be sure that "Ginny" is not cheating him while he is working at Hogwarts. No way!

If you want an answer I need to see your DB and competition files. You can let me have them by PM.
 

Rinaldo

Senior Squad
SWEJIM;3900835 said:
I created a team and players. I can import head model to all the players but when adding the texture image I get unhandled exception error. This only happens to created players.

This is a bug introduced in Beta 3. Thank you for finding.
 


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