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Creation Master 16

goldmonk

Club Supporter
Having an issue with CM16. I had to reinstall Windows 10 recently, so I lost all of my programs including CM 16. When I reinstalled CM16, I tried to open it but it wouldn't. Does anyone have a solution?
 

AmanB

Club Supporter
Having an issue with CM16. I had to reinstall Windows 10 recently, so I lost all of my programs including CM 16. When I reinstalled CM16, I tried to open it but it wouldn't. Does anyone have a solution?

Did you fix this mate as I've just bought a new windows 10 laptop today and cannot seem to open CM16 latest version?
 

danpereira

Club Supporter
Hi someone know how to run the transfermarkt tool in CM16, i mean i know how to do it but the full squad import has crashed and it's the only way to import players with the a realistic overall, i would appreciated if someone know the solution or is there anyway to make the player page import a overall over 53 because in my PC isn't happening. Thank's in advance
 

danpereira

Club Supporter
Hi someone know how to run the transfermarkt tool in CM16, i mean i know how to do it but the full squad import has crashed and it's the only way to import players with the a realistic overall, i would appreciated if someone know the solution or is there anyway to make the player page import a overall over 53 because in my PC isn't happening. Thank's in advance

<br class="Apple-interchange-newline"><div></div>

This is the message i have

See the end of this message for more details on how to invoke debugging
Just-In-Time (JIT) instead of this dialog box.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FifaLibrary.WebGrabber.ExtractRosterInfoFromTransfermrkt(HtmlDocument webPage)
en FifaLibrary.WebGrabber.ExtractRosterInfoFromWeb(HtmlDocument webPage)
en FifaLibrary.WebGrabber.ExtractInfoFromWeb(HtmlDocument webPage)
en CreationMaster.WebBrowserForm.buttonImportTeamAs_Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
en System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2633.0 built by: NET471REL1LAST_C
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Versión del ensamblado: 0.1.0.0
Versión Win32: 0.1.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2633.0 built by: NET471REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2612.0 built by: NET471REL1LAST_B
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2633.0 built by: NET471REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2911.0
Versión Win32: 9.12.589.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Microsoft.mshtml
Versión del ensamblado: 7.0.3300.0
Versión Win32: 7.0.3300.0
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT Debugging **************
To enable Just In Time (JIT) debugging, the configuration file of this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled

For example:

<configuration>
<system.windows.forms jitDebugging = "true" />
</ configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
 

carson89

Club Supporter
Has anyone had a problem with not being able to import the transfermrkt teams? I can import players but the import window won't open when I click on the import function for the team page after I've loaded the detailed squad. I wondered if this had been due to an update at transfermkrt though?
 

christophe83460

Senior Squad
[QUOTE = "carson89, post: 6493498, membre: 213241"] Est-ce que quelqu'un a eu un problème avec le fait de ne pas pouvoir importer les équipes transfermrkt? Je peux importer des joueurs mais la fenêtre d'importation ne s'ouvre pas lorsque je clique sur la fonction d'importation de la page d'équipe après avoir chargé l'équipe détaillée. Je me demandais si cela avait été dû à une mise à jour à transfermkrt si? [/ QUOTE]
yes me too,I think provisional may be he updates the forum.
 

100celle83

Club Supporter
Hi...Is it possible to have closed transfers market in January session and to see matches cpu vs. cpu without playing on career mode?

thanks
 

Dublin Uniited

Club Supporter
Does anyone know if there is a problem changing transfer budgets with CM16 during manager career mode? I can edit the budgets fine before starting career mode, but once I start the career mode, none of my budget changes show up in the game.

I can't think of a reason CM16 would not be able to edit budgets of an existing career mode. I have edited others things in the middle of career mode.


My goal is to have a career mode where I change the budgets of most of the teams every offseason for two reasons: 1) so teams that are promoted and relegated have realistic budgets as they rise and fall between leagues, and 2) so there is more money in the leagues I play in so the CPU teams will be more competitive. I have a sliding scale of budgets for every place in the league standings.
 


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