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Cyber Faces Converter Fifa11 Released

Number7

Youth Team
Okay, I have a question now... I made a face for Daniël de Ridder (Wigan Athletic) and want to try it ingame. Normally he has no specific face, so I did the following:

- I exported all the .rx3 facefiles from Tomas Rosicky to game folder (data/sceneassets/...)
- I made copies of those files, and changed the Player ID to the one of De Ridder (I used same ID as in FIFA 10)
- Then I changed the copied .rx3 texturefiles from Rosicky (with De Ridder player ID) with the FIFA 11 Textures Editor to textures from De Ridder
- I overwrited the 3D facemodel with the one I made in (data/sceneassets/heads)

So now I have all files for a Daniel de Ridder-face, but when they are in the maps at (data/sceneassets/...) they should be, the face of De Ridder is still the same generic face as before.

How is this possible? Should I change something in the DB? Or need the files be imported in the data03.big? If it's the last one, how can I do that?
 

davidmende

Starting XI
Number7;2951448 said:
Or need the files be imported in the data03.big? If it's the last one, how can I do that?

I think that´s your answer and so far there is no tool that can, in fact import something into the datax.big files, i think it is an issue related to the right crc to regenerate the bh files.
 

skeptik

Reserve Team
Number7;2951448 said:
Okay, I have a question now... I made a face for Daniël de Ridder (Wigan Athletic) and want to try it ingame. Normally he has no specific face, so I did the following:

- I exported all the .rx3 facefiles from Tomas Rosicky to game folder (data/sceneassets/...)
- I made copies of those files, and changed the Player ID to the one of De Ridder (I used same ID as in FIFA 10)
- Then I changed the copied .rx3 texturefiles from Rosicky (with De Ridder player ID) with the FIFA 11 Textures Editor to textures from De Ridder
- I overwrited the 3D facemodel with the one I made in (data/sceneassets/heads)

So now I have all files for a Daniel de Ridder-face, but when they are in the maps at (data/sceneassets/...) they should be, the face of De Ridder is still the same generic face as before.

How is this possible? Should I change something in the DB? Or need the files be imported in the data03.big? If it's the last one, how can I do that?

Have you check the DB -> Player table. You should change players face NOT to use GENERIC face. Look at headtypecode and headclasscode
Use DBMaster 11 to edit that.
 

victorelessar

Reserve Team
bah man its rly a shame. i cant import the face back to fifa format after i modify. i even downloaded rhino, and still got the same bugs or game crash. could this be windows x64 problem?
 

nentautako

Starting XI
victorelessar;2951563 said:
bah man its rly a shame. i cant import the face back to fifa format after i modify. i even downloaded rhino, and still got the same bugs or game crash. could this be windows x64 problem?

well... back to the square one now buddy. replace all the data from DVD or ISO, i guess it could solve your problem. ff11 db is very sensitive now.
 

Number7

Youth Team
skeptik;2951546 said:
Have you check the DB -> Player table. You should change players face NOT to use GENERIC face. Look at headtypecode and headclasscode
Use DBMaster 11 to edit that.

Thanks, but I tried it now, and changed Generic to Specific in headclasscode, but then he has still the generic face. I don't know what to put in headtypecode? Now there is some generic face id i guess.
 

victorelessar

Reserve Team
take a look at this bug:


it happens when i import a model over a different model (not the one i used first place). but i guess that should happen right? since probably a different number of vertex?
although, when i import to the same model i first started, the game crashes
 

skeptik

Reserve Team
Number7;2951656 said:
Thanks, but I tried it now, and changed Generic to Specific in headclasscode, but then he has still the generic face. I don't know what to put in headtypecode? Now there is some generic face id i guess.

Try the headID number. Meaning if you create one, you should create a standard filename format of that particular object. USE FTE 11 to search for heads. Use one player as a reference. Iniesta for example. In Data03.big you see that a lot file RX3 can be found.
 

victorelessar

Reserve Team


just to make clear that i only move the vertex. i dont add of remove any. this happens after i transform the modified file from cff do xr3. so far i could only import over ganso's face, because was the file u sent me already transformed. all other crashes after i import from cff to rx3
 

Rubifan

Reserve Team
victorelessar;2952080 said:


just to make clear that i only move the vertex. i dont add of remove any. this happens after i transform the modified file from cff do xr3. so far i could only import over ganso's face, because was the file u sent me already transformed. all other crashes after i import from cff to rx3

+1
I have this problem, too
 

Number7

Youth Team
skeptik;2951685 said:
Try the headID number. Meaning if you create one, you should create a standard filename format of that particular object. USE FTE 11 to search for heads. Use one player as a reference. Iniesta for example. In Data03.big you see that a lot file RX3 can be found.

Hmm, if I'm doing it right, it is still not working. I also tried to change Rosicky's face to Daniel de Ridder face by exporting all his facefiles with FTE to Game map. Then I changed textures etc. and 3D facefile with the one for De Ridder but file named with Rosicky ID, all files putted in the sceneassets/faces, hair, heads map. And Rosicky still has his own face... I don't get it anymore.
 

StealtHon

Reserve Team
victorelessar;2952080 said:


just to make clear that i only move the vertex. i dont add of remove any. this happens after i transform the modified file from cff do xr3. so far i could only import over ganso's face, because was the file u sent me already transformed. all other crashes after i import from cff to rx3
Same here. Win xp sp3.
 

Santups181

The Legend
Guys, i have a problem, i have Win XP SP 2, i been installed first the SlimDX and later the Cyber faces program, but it doesn't work on my pc...

any suggestions?
 

victorelessar

Reserve Team
safari;2956630 said:
how to convert .cff file to .rx3 file with Cyber Facces Convert
please

when u click CFF to RX3, u first have to open the original RX3 file u used to convert, then choose the CFF file u modeled. good luck, cuz it always crash at this point
 


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