Okay, I have a question now... I made a face for Daniël de Ridder (Wigan Athletic) and want to try it ingame. Normally he has no specific face, so I did the following:
- I exported all the .rx3 facefiles from Tomas Rosicky to game folder (data/sceneassets/...)
- I made copies of those files, and changed the Player ID to the one of De Ridder (I used same ID as in FIFA 10)
- Then I changed the copied .rx3 texturefiles from Rosicky (with De Ridder player ID) with the FIFA 11 Textures Editor to textures from De Ridder
- I overwrited the 3D facemodel with the one I made in (data/sceneassets/heads)
So now I have all files for a Daniel de Ridder-face, but when they are in the maps at (data/sceneassets/...) they should be, the face of De Ridder is still the same generic face as before.
How is this possible? Should I change something in the DB? Or need the files be imported in the data03.big? If it's the last one, how can I do that?
- I exported all the .rx3 facefiles from Tomas Rosicky to game folder (data/sceneassets/...)
- I made copies of those files, and changed the Player ID to the one of De Ridder (I used same ID as in FIFA 10)
- Then I changed the copied .rx3 texturefiles from Rosicky (with De Ridder player ID) with the FIFA 11 Textures Editor to textures from De Ridder
- I overwrited the 3D facemodel with the one I made in (data/sceneassets/heads)
So now I have all files for a Daniel de Ridder-face, but when they are in the maps at (data/sceneassets/...) they should be, the face of De Ridder is still the same generic face as before.
How is this possible? Should I change something in the DB? Or need the files be imported in the data03.big? If it's the last one, how can I do that?