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Database Edits To Reduce Game Speed

bangus

Starting XI
It seems a lot of people are finding the CPU in FIFA 13 too attack-oriented and the game speed too fast. With that in mind, I'll be sharing files and editing suggestions that can help slow things down a bit pace-wise. Hopefully this helps improve your FIFA gaming experience as much as it has mine.

--

Suggestion #1: Edit the formations table in the db. Set teams' attack work rate and positioning to low, and defense work rate and positioning to high.



Download the edited formations table here; install instructions are included: http://www.mediafire.com/download.php?191yydwcy1y2fvn

---

Suggestion #2: Edit the teams table in the db and lower teams' buildup speed ratings. The default buildup speed ratings for the various teams in the game are 20-78. Those values are now changed to 1-20.

Download the edited teams table here; install instructions are included: http://www.mediafire.com/download.php?98b7rkptstdgkuf

---

Suggestion #3: Eliminate the CPU attack/boost programming which is in part responsible for the at-times frantic gameplay pace.

There are several modifiers in the product file which appear to activate the CPU boost programming that kicks in during matches. Search your product file and look for any CPU/AI modifiers having to do with in-game changes/shifts in team ability, performance and behaviour. Set them all to 0 (disabled). Here are several examples of those codes, taken from the FIFA 13 code list that SG member arayas posted last month:

AI_USE_MORALE_EFFECTS
TEAM_EMOTION_CHANGE
ENABLE_EMOTIONAL_ENGINE
AI_USE_TEAM_CHEMISTRY
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES

Keep in mind I am in no way a modding expert. I cannot tell you the exact effect any of these modifiers have on the gameplay. These edits have worked for me and that’s all I can say, other than give it a try and see what you think.

---

Suggestion #4: Edit the players table in the db. Lower all players’ speed, acceleration and agility ratings.

Something I do with every sports game is create roster/squad save files with lowered player movement ratings. It not only slows the gameplay down, it quite often improves the overall gameplay significantly. I use these edited roster/squad files for single season and tournament play, rather than career mode.

I’ve created two different squad save files. You’re welcome to download them, test them out and see what you think. In one save file, I’ve lowered speed, acceleration and agility ratings to between 1-69 for all players. In the other save file, I’ve lowered those three ratings to between 2-27 for all players. Also and with both files, I adjusted the strength rating so that it coincides more with player size.

Again, keep in mind I’m making these available for test purposes. These are not finished rosters, and many players’ ratings won’t be all that accurate. You’re welcome to test them, use them, edit them, etc. I’ve included a few pointers in the read me file to make editing them a bit easier if that something you wish to do.

Download the two edited players tables here; install instructions are included: http://www.mediafire.com/download.php?krd78c8vr1awec3

---
 

MarcG

Club Supporter
I'm awaiting a single Patch/Mod to fix all the innaccuracies of FIFA13 (for Career mode), having to deal with various files and editing different aspects can get confusing and takes time that I'd rather spend playing.
If you or reg or anyone can do a single fix/update that would be absolutley splendid, obviously alongside a second AI Gamplay Update of course if needed, thanks guys for your work its much appreciated :)
 

stingo

Club Supporter
These are the settings i found work well for me. Agility 60%, reactions 60%, sprint speed 90%, accel 98.5% . Also my belief it is actually best to apply constant linear reduction to all players rather than use some nonlinear function which widens gap between good and bad players. This is what RC did in fifa 12 db and I think it is incorrect. If you apply non linear reductions it has to be done for all other player attributes too. I think ea difference between good and bad teams is very wide. Below is my excel script for players table as is. My acceleration/sprint speed slide is set to 50/50 with these.

Sub round()

'agility
Set MyRange = Range("H2:H16000")
For Each Cell In MyRange
If Cell.Value <> "" Then
Cell.Value = Application.WorksheetFunction.Max(Application.WorksheetFunction.round(Cell.Value * 0.6, 0), 15)
End If
Next Cell

'reactions
Set MyRange = Range("AC2:AC16000")
For Each Cell In MyRange
If Cell.Value <> "" Then
Cell.Value = Application.WorksheetFunction.Max(Application.WorksheetFunction.round(Cell.Value * 0.6, 0), 15)
End If
Next Cell

'acceleration
Set MyRange = Range("BL2:BL16000")
For Each Cell In MyRange
If Cell.Value <> "" Then
Cell.Value = Application.WorksheetFunction.Max(Application.WorksheetFunction.round(Cell.Value * 0.985, 0), 15)
End If
Next Cell

'sprintspeed
Set MyRange = Range("AM2:AM16000")
For Each Cell In MyRange
If Cell.Value <> "" Then
Cell.Value = Application.WorksheetFunction.Max(Application.WorksheetFunction.round(Cell.Value * 0.9, 0), 15)
End If
Next Cell




End Sub
 

regularcat

Manager
Moderator
stingo;3323431 said:
This is what RC did in fifa 12 db and I think it is incorrect.

this is not what i did in any db edit from any patch made for any game in the fifa series.

truth is there is no incorrect way to edit a database, its just opinion.

in 12 i barely touched the database only editing what i felt needed editing.
in 11 i went all out on the db using a formula but not like what you posted above.

i made sure that everything i did was for all players & reduced by the same amount all the way around.

just so happens that the way i do it happens to make the better stand out from the lesser by reducing everyones attributes by the same amount.

of course w/ the exception of the very best players who should stand out from the rest, i recall correctly it was done for the 15 best in the world at all positions combined.
 

stingo

Club Supporter
regularcat;3323449 said:
this is not what i did in any db edit from any patch made for any game in the fifa series.

truth is there is no incorrect way to edit a database, its just opinion.

in 12 i barely touched the database only editing what i felt needed editing.
in 11 i went all out on the db using a formula but not like what you posted above.

i made sure that everything i did was for all players & reduced by the same amount all the way around.

just so happens that the way i do it happens to make the better stand out from the lesser by reducing everyones attributes by the same amount.

of course w/ the exception of the very best players who should stand out from the rest, i recall correctly it was done for the 15 best in the world at all positions combined.


Don't take critic so close. Of course there is no perfect way, just saying that simple coefficient reduction is good enough imo. Well, according to what I saw comparing data I can clearly derive a curve applied to the modified attributes, which basically applies bigger reductions to lower values and smaller reductions to bigger values. Say original 90 value gets divided by about ~2, but if it was 30 it gets factor of about ~5 so a good player is 45 and a bad one is trashed to 6. I am not saying this will not work, it is just that a little steeper than what is simulated by ea. In real world even small margins make a big difference and that is already reflected well by ea's parameters (imo of course).
 

regularcat

Manager
Moderator
stingo;3323456 said:
Don't take critic so close. Of course there is no perfect way, just saying that simple coefficient reduction is good enough imo. Well, according to what I saw comparing data I can clearly derive a curve applied to the modified attributes, which basically applies bigger reductions to lower values and smaller reductions to bigger values. Say original 90 value gets divided by about ~2, but if it was 30 it gets factor of about ~5 so a good player is 45 and a bad one is trashed to 6. I am not saying this will not work, it is just that a little steeper than what is simulated by ea. In real world even small margins make a big difference and that is already reflected well by ea's parameters (imo of course).

im not worried about critique or opinion, i was just mentioning there in no incorrect way to edit a database.

you like the way ea represents its values, i would agree if a 90 played more like a 70, anything above 70 is too perfect.

ea doesnt play footy, they watch matches & try to feel out play then assign attribute values, even messi makes many mistakes & doesnt always make the best decisions which isnt displayed in fifa, to ea he is god & can do no wrong.

at lower attributes players play more human like & less robotic, which is the point of editing the database, to get players to represent human ability & mindset.

if you look deeper at what ive done you will see why ive done what you mentioned.

ill quote you "but if it was 30 it gets factor of about ~5 so a good player is 45 and a bad one is trashed to 6", this is only done for certain attributes not all attributes.

it is done for a reason, its done to the attributes that make the most difference in the game which makes it more realistic.

if you notice how fifa plays there is a bigger difference between a player w/ 95 speed to a player w/ 65 speed, but you will notice less of a difference between players w/ a 50 speed & 5 speed.

ea has a certain point for each individual attribute that is different from the next attribute that differentiates realistic & ridiculous & i have figured them out paired w/ certain traits & specialties makes all the difference in gameplay.

ive been editing attributes for a long time, not just for fifa but other ea sports games, so i have a lot of experience w/ it.
 

Oxifan

Club Supporter
bangus, in first file formation.txt is damage? I can't insert it, DBM 12 did error. ((

UPD. And your formation.txt very strongly differs from mine inside.
You edited each value?!
 

bangus

Starting XI
Oxifan;3326144 said:
bangus, in first file formation.txt is damage? I can't insert it, DBM 12 did error. ((

UPD. And your formation.txt very strongly differs from mine inside.
You edited each value?!
The file works in my game; it's the default FIFA 13 formations table; that's all I know. And I edited what I edited, what more can I say?
 

nfsking2000

Club Supporter
Hi bro, I've been wandering around the forum to find a way to make all players' dribbling skill lower so make the game more realistic. Looks like this work is the closest one to my purpose. Can you help me and give some ideas?
 

Oxifan

Club Supporter
bangus, what do you think about attackingworkrate & defensiveworkrate in players.txt table?
If change attackingworkrate for all players to 0, it will make them less attack-oriented and more defence style?
Thanks.
 

regularcat

Manager
Moderator
Oxifan;3327862 said:
bangus, what do you think about attackingworkrate & defensiveworkrate in players.txt table?
If change attackingworkrate for all players to 0, it will make them less attack-oriented and more defence style?
Thanks.

it would take away from the player.

if he is a hard worker when it comes to attacking setting him to 0 will make him no different from any other player.

the equivalent of messi being as attack orientated as puyol, makes no sense.
 

Oxifan

Club Supporter
regularcat;3328066 said:
it would take away from the player.

if he is a hard worker when it comes to attacking setting him to 0 will make him no different from any other player.

the equivalent of messi being as attack orientated as puyol, makes no sense.

Ok, thanks.
 

bangus

Starting XI
nfsking2000;3327656 said:
Hi bro, I've been wandering around the forum to find a way to make all players' dribbling skill lower so make the game more realistic. Looks like this work is the closest one to my purpose. Can you help me and give some ideas?
If you mean you would like players to be less agile while dribbling, that is easily fixed with a quick global edit to the agility rating in the players table. PM me and I'll help if you need it.
 

Pye266

Club Supporter
Can someone explain how i can get these into my FIFA 13, which database do they need to go into......:blush:
 

bangus

Starting XI
Pye266;3364729 said:
Can someone explain how i can get these into my FIFA 13, which database do they need to go into......:blush:
Use DBM 12 and load your db (Origin Games / FIFA 13 / Game / data / db).
Create a new folder and export the db tables into the folder.
Replace the old tables in the folder with the new ones.
Import all tables back into your db.
Save.
No need to regenerate.
 

ALAN_SHEARER

Club Supporter
Can I just go into the 'fieldpositionboundingbox' table and edit the columns that require editing?

Do then have to be in the correct column order or can i just edit it column by column to match what you have?




bangus;3364777 said:
Use DBM 12 and load your db (Origin Games / FIFA 13 / Game / data / db).
Create a new folder and export the db tables into the folder.
Replace the old tables in the folder with the new ones.
Import all tables back into your db.
Save.
No need to regenerate.
 


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