It seems a lot of people are finding the CPU in FIFA 13 too attack-oriented and the game speed too fast. With that in mind, I'll be sharing files and editing suggestions that can help slow things down a bit pace-wise. Hopefully this helps improve your FIFA gaming experience as much as it has mine.
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Suggestion #1: Edit the formations table in the db. Set teams' attack work rate and positioning to low, and defense work rate and positioning to high.
Download the edited formations table here; install instructions are included: http://www.mediafire.com/download.php?191yydwcy1y2fvn
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Suggestion #2: Edit the teams table in the db and lower teams' buildup speed ratings. The default buildup speed ratings for the various teams in the game are 20-78. Those values are now changed to 1-20.
Download the edited teams table here; install instructions are included: http://www.mediafire.com/download.php?98b7rkptstdgkuf
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Suggestion #3: Eliminate the CPU attack/boost programming which is in part responsible for the at-times frantic gameplay pace.
There are several modifiers in the product file which appear to activate the CPU boost programming that kicks in during matches. Search your product file and look for any CPU/AI modifiers having to do with in-game changes/shifts in team ability, performance and behaviour. Set them all to 0 (disabled). Here are several examples of those codes, taken from the FIFA 13 code list that SG member arayas posted last month:
AI_USE_MORALE_EFFECTS
TEAM_EMOTION_CHANGE
ENABLE_EMOTIONAL_ENGINE
AI_USE_TEAM_CHEMISTRY
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES
Keep in mind I am in no way a modding expert. I cannot tell you the exact effect any of these modifiers have on the gameplay. These edits have worked for me and that’s all I can say, other than give it a try and see what you think.
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Suggestion #4: Edit the players table in the db. Lower all players’ speed, acceleration and agility ratings.
Something I do with every sports game is create roster/squad save files with lowered player movement ratings. It not only slows the gameplay down, it quite often improves the overall gameplay significantly. I use these edited roster/squad files for single season and tournament play, rather than career mode.
I’ve created two different squad save files. You’re welcome to download them, test them out and see what you think. In one save file, I’ve lowered speed, acceleration and agility ratings to between 1-69 for all players. In the other save file, I’ve lowered those three ratings to between 2-27 for all players. Also and with both files, I adjusted the strength rating so that it coincides more with player size.
Again, keep in mind I’m making these available for test purposes. These are not finished rosters, and many players’ ratings won’t be all that accurate. You’re welcome to test them, use them, edit them, etc. I’ve included a few pointers in the read me file to make editing them a bit easier if that something you wish to do.
Download the two edited players tables here; install instructions are included: http://www.mediafire.com/download.php?krd78c8vr1awec3
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Suggestion #1: Edit the formations table in the db. Set teams' attack work rate and positioning to low, and defense work rate and positioning to high.
Download the edited formations table here; install instructions are included: http://www.mediafire.com/download.php?191yydwcy1y2fvn
---
Suggestion #2: Edit the teams table in the db and lower teams' buildup speed ratings. The default buildup speed ratings for the various teams in the game are 20-78. Those values are now changed to 1-20.
Download the edited teams table here; install instructions are included: http://www.mediafire.com/download.php?98b7rkptstdgkuf
---
Suggestion #3: Eliminate the CPU attack/boost programming which is in part responsible for the at-times frantic gameplay pace.
There are several modifiers in the product file which appear to activate the CPU boost programming that kicks in during matches. Search your product file and look for any CPU/AI modifiers having to do with in-game changes/shifts in team ability, performance and behaviour. Set them all to 0 (disabled). Here are several examples of those codes, taken from the FIFA 13 code list that SG member arayas posted last month:
AI_USE_MORALE_EFFECTS
TEAM_EMOTION_CHANGE
ENABLE_EMOTIONAL_ENGINE
AI_USE_TEAM_CHEMISTRY
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES
Keep in mind I am in no way a modding expert. I cannot tell you the exact effect any of these modifiers have on the gameplay. These edits have worked for me and that’s all I can say, other than give it a try and see what you think.
---
Suggestion #4: Edit the players table in the db. Lower all players’ speed, acceleration and agility ratings.
Something I do with every sports game is create roster/squad save files with lowered player movement ratings. It not only slows the gameplay down, it quite often improves the overall gameplay significantly. I use these edited roster/squad files for single season and tournament play, rather than career mode.
I’ve created two different squad save files. You’re welcome to download them, test them out and see what you think. In one save file, I’ve lowered speed, acceleration and agility ratings to between 1-69 for all players. In the other save file, I’ve lowered those three ratings to between 2-27 for all players. Also and with both files, I adjusted the strength rating so that it coincides more with player size.
Again, keep in mind I’m making these available for test purposes. These are not finished rosters, and many players’ ratings won’t be all that accurate. You’re welcome to test them, use them, edit them, etc. I’ve included a few pointers in the read me file to make editing them a bit easier if that something you wish to do.
Download the two edited players tables here; install instructions are included: http://www.mediafire.com/download.php?krd78c8vr1awec3
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