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Doctor+ Productions 18 Exclusive Worldwide Mods & Tools

regularcat

Manager
Moderator
But what's wrong with that?
It's just a way to "advertise" his mods and pimp up his posts.

I've always found Fidel's posts extremely hard to read and pay attention to, but hey... there's nothing I can do about that. I simply enjoy his mods.

If you want to talk about someone who sells smoke in bottles, then we can talk about Jeetmusic. That guy really fills up your PC with nothing but placebo.

Whether or not I like their claims or hype I have never modified any post when it came to that.
They are free to say whatever they want about their mods and I want to call bullshit I don't.

I just wished he wouldn't have thread Carlos*ed Supernova's thread and never went into paul2k4's thread accusing him of stealing and none of this would have happened.

I hope for the community he decides to stay because most of the members appreciate him and respect what he does do.

He just needs to check the bullshit at the door and do what he enjoys doing.
 

riesscar

Fan Favourite
Staff member
Moderator
The reason we keep losing modders and members is because of regcat... it is as simple as that. I started a thread in the FIFA 16 forum to see if others viewed him as an acceptable moderator, and, aside from the same minions who back him in this assault on one of the only currently productive modders, most viewed him as an unfriendly and unwelcoming member, if not worse.

Fidel: I don’t blame you for leaving SGF. Open a thread at Moddingway’s forum. Ariel and the other mods are kind and appreciative. This site is dying. Shame that Regcat can’t be banned for instigating arguments repeatedly and for deterring so many potential contributors. I’ll probably get banned for this!!! Sites dead anyway... good job senior members. Now you can all be snide among each other in a dead forum!
 

kosmagrawgry

Club Supporter
Gentlemen, it's just a game. B.T.W - Super important to us all!
If we act like that, (thinking about licenses, copyrights, etc.) we will not be able to modify anything in this 2018 FIFA's and others in Future.

If someone/anybody from EA Sports has an insight into what's going on here on this forum and how you behave - I think they would be very happy with it.

Remember that this is comunity. Remember that! Without the community there would be no editing or modding. Respect ourselves! We have 2018 and we are not able to edit a simple kit or f..king color of the shoes. Forget about new faces. EA gives us shit every Year and they exactly know that we can't do anything to change it...

FIFA 10 was realesed 8 years ago and will be more moddable than previous and this year edition. Think about that what going on... They dont need to kill us. We doing it ourselfes.... SHAME!
 

kosmagrawgry

Club Supporter
Maybe EA payed some users to doing this shit here :)
Do you ALL think it is a coincidence that we have to wait f..king year to add Messi brown hair to FIFA 17 :] C'mon!
 

riesscar

Fan Favourite
Staff member
Moderator
Dude... the reason that it’s harder to mod is because of the change to a new game engine. FIFA 18 also requires an encryption code. I agree with your point, but the reason for less modding is mostly because of increased encryption by EA.
 

VinCeK

Club Supporter
Of course the fifa community loves and needs you doc!
Fidel like other modders makes every year this game really greater and shares his work with us. He just wants credit for that, What's the matter?
Keep calm, everybody can explain without so many agressivity...with better results.
 

regularcat

Manager
Moderator
I would have loved to work with him because two heads are better then one but he makes it very hard to work with him because of the credit issues.

This community isn't dying, everyone is still here the problem is with limited ability to edit anything there is less to talk about.

This game is about to be modded from head to toe with some exceptions, nothing new can be added but if it already exists in the game it can be modified.

There is a tool in the works that isn't Frosty Tool and is 100% dedicated to FIFA and it is very close to being ready.

There are a few members who really understand the Frostbite structure and putting heads together would only help to get it accomplished but we can't be having
the shit that has just happened interfering with progress.

We are all willing to work with Fidel but he has to lose the ego.

@riesscar

As much as you don't like me for your own reasons, there is nothing I have done that isn't justified.

New member or old member there are threads stickied for a reason and they are there to be read, spamming the board with the same questions in new threads is uncalled for
and will not be tolerated.

Fidel has done this to himself, don't put the blame on me.

You only care about whoever provides you with something for your personal gain, you have no idea how helpful I am behind the scenes.
 

Fidel Gameplay

Senior Squad
News post - tutorial - tips and tricks to edit Frostbite config file in FIFA 18.

I can swear about: I don't hate anyone, never in my fife, this feature isn't in my dna.
Anyway in the life sometimes, I have to ask me where I do the wrong.....
So I understand It's like I became disagreeable for other modders here or I don't know.
Anyway now this is the past, so go to the present and future.
...ok my language skill it's very orrible (already shared in the past because), but beleave me
I like to speak with fifa game files and it's like we understand very well,
because we are using the universal language of mathematical numbers, functions, physics,
technical and mechatronic physics + robotics technology lab (AI, robot animations, PC hardware interface programmer and all related)
and this last one it's actually my life job. My job is also to teach experienced engineers who need an update in their skills.
In first place as usual I always have a lot of students to drive in this hard but beauty sector.

If I made a wrong word about anyone I'm very desolate atm because I'm always a true friend in the life.

...and so I want to do a demostration to everyone, but I don't make this before because busy,
if I release mods, I don't have time to write milion's post for how to make a mod.
For example it's much more easy to release and upload a mod for me.

So, from this post, I want to become very useful to the whole forum.
So for a little period I'll not release mods but I'll share my tips and support modders in related threads

Maybe I'll share during the day how to Hex edit the initfs_Win32 in order to customize as you want Frostbite configuration.
If you are passionated you can unlock in this file, global game debug, texture and resources debug, make cfg files working on folder and much more.
Some of these features require testing but I hope anyone have the free time for doing test, I'll share tips etc.
Is there also possible to disable crashdump, replay cache data and other features to improve and reach fps at all.
I think is there also a little possibility to enable a "VFS Mount Point" (already used in the game to load replay data or miniface in cache),
but in this case will be used to enable other files in customized folders and load in the game (need test also here and write the properly code.
But the best you can customize gfx settings perfect to your pc and properly adjusted, you can change and switch your recognized gpu profile, etc.
The tutorial will be out in an easy mode to do little edits and advanced tips with possibility to add strings and settings readed 100% by the game.
You can tweak gp, gfx settings and if anyone discover a way to improve particles water. I'll share also extra tips.

my heart tells me to do this

in life always learn from experiences and I do not want to do anymore wrong

thank you to everyone for all post, pm, etc.

I'm not going out from sg because I've to always respect everyone during over than 10 years supported me and become happy with my mods every year in every fifa version.

TUTORIAL 1 - easy

Practically the file initfs_Win32 has more than 4 protection.
So now 3 protections has been unlocked, and the last one it's related to the file size,
and the default file size must be the same after edits. That's all.
So if you are already expert in Hex edit you understand that's very easy.
Otherwise if are not a big expert you can try to do a good job inside the file.

- Download and install HxD 2.0: https://mh-nexus.de/en/

- Download this pack with default config file, example mods and tips
http://www.mediafire.com/file/ic7uxeil3quxvuc/FIFA18_FROST_CONFIG_[D_].rar

- Below step by step how to disable adaptive difficulty (as example) and setup commons features:

- Open the initfs_Win32 from File menù or drag file on HxD icon
(switch to 32 or 64 Byte visualization)
- press CTRL+F and in search, type: ADAPTIVE_DIFFICULTY
and press enter or ok - you can see like this:


now in decoded text column highlight the value 1, like you are selecting text
I like to use only keyboard in my pc so I don't know, but if you like you can use mouse
1 in text=31 in hex values


now to disable AD, just press 0 in keyboard to edit and change the value:
so the file become 0 in text=30 in hex values


save file, enjoy.

You can do the same to enable grass in low gpu profiles, etc.
This is an easy edit but required in order to do the first training tutorial.
This time it's very easy because we can just overwrite an 1 byte value from 1 to 0,
so the file size will not change, and you can save and play.
For example you can start to tweak as you want using same method:
in search type: Mesh.GlobalLodScale
for example in my old patches I've edited only HIGH and ULTRA gpu profiles but you can change
the values also in LOW or MEDIUM gfx profiles.
Anyway here become a bit difficulty because to edit a value with value 1 (1 bytes lenght)
in order to edit value in 100 you need to "convert" to 3 bytes (and delete 2 bytes to match the default file size)
and I suggest to edit value in 99 in order to convert value from 1 to 2 bytes,
the effect it's pretty the same because 99 it's almost = 100 (for Lod effect ingame) but in this case with 99 you must remove only 1 bytes from everywhere possible inside the file
quick example:
in oder to edit (in low on med profiles):
Mesh.GlobalLodScale 1
to
Mesh.GlobalLodScale 99
you must delete 1 byte data in fake EA text information inside the inifs file.
Take care deleting, for example you can delete bytes from text like this:

For example in this region is possible to delete a lot of bytes in order to use to add other strings or patch default values.


To search/find default values I suggest to read the file inifs by adding the extension .lua and open it in notepad++
this isn't the file to edit, but only to display perfectly values and easy check where do the tweak.
So you can select the text string to search in HxD in order to patch.

Use HxD to edit the default file with method above.

Atm I'm downloading third fifa title update. I hope the decompressed inifs will work, not tested atm in update 3.
Included in the default config pack, latest Ultra High GFX settings mod, already shared in the forum.
Useful to check out how I've edited and also include the dll required in order to start game,
you can see also how to share the mod with good explanation of features, folder structure, etc.
or you can start to edit from my already released versions included in the pack or re-adjust.

Good modding - also wait other tips from community or new GUI based tools cooming but atm you can enjoy.
I think there are inside this file impressive potentials to break/patch many game features.


with love to the whole sg forum community
Fidel


If there errors in the post, I'll check out and fix asap.

Today I've a very slow band speed. So I'm sorry.
 
Last edited:

bangus

Starting XI
...ok my language skill it's very orrible
There's a new cellphone with earbuds that translates up to 40 languages in real time. So I can be speaking English, and your phone translates my English into Italian. And my phone translates your Italian into English. So the two of us can be sitting across the table and having a conversation with no language barrier. When I visit Italy, I'll bring two phones and we can talk FIFA.
 

bangus

Starting XI
Good lord this is such a beauty of a game, especially with (specifically because of) your Immersion GP, Fidel. I can't stop playing it. I get up at 4 a.m. every day, just so I can get some more games in. We are lucky to be living at a time when video games are this good; this was my very first video game way back when, cost a fortune to purchase:

 

Fidel Gameplay

Senior Squad
Working in this new agpe module, passionated can use, test, setup, etc....
overwrite the section (line 740) in latest agpe 1.2 ultra sim to get the update and doing the test with me.

[]
FrictionOnGround=2.886 //1.886
//DisableWristControl=0
Softness=0.001
Friction=2.822 //1.822
CoefficientOfAirFriction=2.822 //1.822
AirDensity=4.820
//AirDragArea
WindResistanceBaseFactor=1.428 //1.280
WindResistanceVelocityFactor=1.280
WindResistanceVelocityFactorMin=1.228
WindResistanceVelocityFactorMax=1.828
UseWindResistance=1
//AdditionalGravityModifier=1.200
InertiaOverride=0 // start editing from here
UseShapeCache=1
PhysicsBodyData=1
AeroDynamicPhysics=1
RenderConstraints=1
CharacterSprintData=1
MotorbikePhysics=0
RenderContacts=1
MotionDamping=1
RenderOnlyContactConstraints=0
//RenderSimulationIslands=1
FloatPhysics=1
//RenderBroadphaseHandles=1
Stabilizer=0
//RenderDestructionConnections
HasLimits=0
Stabilizers=1
//RenderSleepStatus
ConstantForce=0
//RenderQualityType
//VehicleModeAtReset
RenderPartBoundingBoxes=1
BodyMass=1
RenderOnlyBoundingBoxes=0
RenderRigidBodyTransform=1
AngularFriction=0.75
YawMin=0.7256
RenderInertia=1
AngularStiffness=1
YawMax=0.9754
FTForce=1
RenderCenterOfMass=1
MotorData=0
DownForceBaseFactor=0
FTTorque=4.0

played a match yesterday - final match stats below - impressive with 14 cpuai tackles=14 fouls
com career mode

CPUAI pass accuracy must be reduced now!!!!!!!! from the pic it's super unrealistic...fuck... or I don't know if not properly calculated by the engine!!!
Because I remember I've intercepted a lot of cpu pass so the pass is bad, but the ea calculate only the pass who go directly out of pitch???

I see also my midfienders/defenders intercept wery well balls, etc.
The shot it's improved also. I've scored a goal from 30 meters and ball almost destoy the net. Player shot differently. Check out.
Inertia effect it's much more realistic now. Anyway need testing.
But in the match I see strange players vibrance, i think is there a string variable and must be removed or disabled, so I've updated the module in (include extra tweaks and try to fix the collision vibrance):

[]
ApplyForceAsTorque=1
AccelerationGain=0.0
DecelerationGain=0.0
DirectionChangeAccelerationGain=0.0
DirectionChangeThreshold=0.0
FrictionOnGround=2.886 //1.886
//DisableWristControl=0
Softness=0.001
Friction=2.822 //1.822
CoefficientOfAirFriction=2.822 //1.822
AirDensity=4.820
//AirDragArea
WindResistanceBaseFactor=1.428 //1.280
WindResistanceVelocityFactor=1.280
WindResistanceVelocityFactorMin=1.228
WindResistanceVelocityFactorMax=1.828
UseWindResistance=1
//AdditionalGravityModifier=1.200
InertiaOverride=0
UseShapeCache=1
PhysicsBodyData=1
AeroDynamicPhysics=1
RenderConstraints=1
CharacterSprintData=1
MotorbikePhysics=0
RenderContacts=1
//MotionDamping=1
RenderOnlyContactConstraints=0
//RenderSimulationIslands=1
FloatPhysics=1
//RenderBroadphaseHandles=1
Stabilizer=0
//RenderDestructionConnections
HasLimits=0
Stabilizers=1
//RenderSleepStatus
ConstantForce=0
//RenderQualityType
//VehicleModeAtReset
RenderPartBoundingBoxes=1
BodyMass=1
RenderOnlyBoundingBoxes=0
RenderRigidBodyTransform=1
AngularFriction=0.70 //0.75 //0.50
//YawMin=0.7256
RenderInertia=1
AngularStiffness=1
//YawMax=0.9754
FTForce=1
RenderCenterOfMass=1
MotorData=0
DownForceBaseFactor=0
FTTorque=4.0

try to FloatPhysics=0 and try out if collsion is improved or worsened related to fouls and collision, otherwise normally must be enabled. Collision in some strings mean also ball-foot, so take care editing. Test in game.
render voice in these strings mean the calculation of related value in real time during the gp, collision, etc.
try out and let me know. Unable to try the new updated module, because downloading fifa update 3.
But you can try. Remember to re-apply mods after any official game update.
The agpe tool will be useful at every game title update, you can backup and patch in one click.
Bye
 
Last edited:

qasar80

Youth Team
Well now, if we are able to get over the inflated male ego's perhaps we will have a great future with frostbyte modding.
I don't really think it matters what one say's or if it makes mistakes in spelling, what really matters is the final result of the one's efforts, whoever that would be.
So, to the matter at hand, I'm using HxD for some time, with some degree of succes but the truth is that is a really hard to use tool and very delicate with errors, which can easily appear. For an experinced user and by this I reffer to someone used to work with this kind of tools at work it can become easy or for those with a mathematical enclined brain. However I'm not among those people and I think few are so it would be nice to have a simpler tool developed in order to edit these files. Is this possible I wonder untill the arrive of Frosty Editor?
Fidel, you clearly have the binary language in your dna but but this is hard to understand for an average person. (I almost smashed my keyboard against the wall usind the HxD)
Bangus, I still have a Sega console since I was a child with that game and a few others and I get an unexplicable joy when I play them with my childhood friends nowadays.
 


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