• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Doctor+ Productions 18 Exclusive Worldwide Mods & Tools

pedrito799

Club Supporter
Derby hard match : the capolavoro of fidel more infits di fringson :

 

bangus

Starting XI
Fidel, your Pro Cam mod is so unbelievably amazing. I can't get enough of FIFA 18 playing while using your cam. Thanks a million. I've uninstalled all my other FIFA and PES games, I will never play them again now.

Update on Fidel's Adaptive Disabled Mod: After tweaking Mental and Emotional values, I've been playing FIFA 18 boost-free for over 24 hours. The game is UNBELIEVABLE without boosts, it is the FIFA experience I have always wanted and knew was possible. I will explain again the steps:

1. Read Fidel's hexing tutorial to familiarize yourself with the next steps; read post #2 this thread.

2. Download Fidel's Adapt Diff Disabled Mod from his Google Drive folder:

https://drive.google.com/drive/folders/0B4Vs63xsKVMlaTl5RVJ2REhFbVU

3. Open the initfs_Win32 file with the hex editor. Use the search/find function and type in mental. Edit the following and change the values from 1 to 0: DB RANDOMIZE STYLE and DB RANDOMIZE MENTAL STYLE. Now again, type in emotional, and change this value from 1 to 0: ENABLE EMOTIONAL ENGINE.

Be aware there is still a CPU "situational intensity cheat" present for its first possession (first 2-3 minutes of the game essentially), and at the end of each half. This is not the team/player boost, this is a separate and different cheat EA uses, and is activated depending on the specific game situation and time remaining. During the rest of the game (80 minutes essentially), the CPU plays without any boosts/cheats at all. I am trying to find the values that control that situational intensity cheat so as to deactivate it, I will post if I find it.

EDIT. Very important and I should add: I am playing FIFA 18 on my PC tower with only the EA 1st patch installed. Yesterday I installed Fidel's mod/my tweaks on my laptop that has the EA 2nd patch installed. The boosts were still present from what I could tell. I didn't test it extensively because it so disgusted me to play the game with boosts again, that I shut off the damn laptop and fired up my tower again. In other words, this fix may not in fact eliminate the boost coding in your game if you have the EA 2nd patch installed, so be aware.
 
Last edited:

Fidel Gameplay

Senior Squad
Bro bangus, release the mod pack and share with community. Amazing work.
Pedrito release your COM db re-work mod and share. Will share with you the morale mod to -1000 for the cpu and you can play the most slow game in the world. Now still the morale in career mode beleave me.
And yes also check frisgon to enable commented strings in the initfs_Win32 and start editing very useful gp strings....
and please anyone work now 2/3 days testing these if very interested:
Code:
//  [KICKBALL]
//  PASS_GROUND_MIN_SPEED                   = 8.f
//  PASS_GROUND_MAX_SPEED                   = 16.f
//  PASS_GROUND_MIN_SPEED_LONG               = 9.6f
//  PASS_GROUND_MAX_SPEED_LONG               = 20.f
//  PASS_GROUND_MIN_DIST                   = 3.f
//  PASS_GROUND_MAX_DIST                   = 20.f
//  PASS_GROUND_MIN_ELEVATION_ANGLE           = 1.f
//  PASS_GROUND_MAX_ELEVATION_ANGLE           = 5.f
//  PASS_GROUND_MIN_ELEVATION_ANGLE_LONG   = 3.f
//  PASS_GROUND_MAX_ELEVATION_ANGLE_LONG   = 8.f
//  PASS_LOB_MIN_TIME                       = 80.f
//  PASS_LOB_MAX_TIME                       = 165.f
//  PASS_LOB_MIN_DIST                       = 10.f
//  PASS_LOB_MAX_DIST                       = 70.f
//  PASS_LOB_MIN_HEIGHT                       = 8.f
//  PASS_LOB_MAX_HEIGHT                       = 30.f
//  PASS_GROUND_THROUGH_MIN_SPEED           = 10.f
//  PASS_GROUND_THROUGH_MAX_SPEED           = 24.f
//  PASS_GROUND_THROUGH_MIN_DIST           = 5.f
//  PASS_GROUND_THROUGH_MAX_DIST           = 40.f
//  PASS_GROUND_THROUGH_MIN_ELEVATION_ANGLE   = 6.f
//  PASS_GROUND_THROUGH_MAX_ELEVATION_ANGLE   = 12.f
//  PASS_LOB_THROUGH_MIN_TIME               = 60.f
//  PASS_LOB_THROUGH_MAX_TIME               = 150.f
//  PASS_LOB_THROUGH_MIN_DIST               = 10.f
//  PASS_LOB_THROUGH_MAX_DIST               = 40.f
//  PASS_LOB_THROUGH_MIN_HEIGHT               = 6.5f
//  PASS_LOB_THROUGH_MAX_HEIGHT               = 10.f
//  PASS_GROUND_CROSS_MIN_SPEED               = 16.f
//  PASS_GROUND_CROSS_MAX_SPEED               = 24.f
//  PASS_GROUND_CROSS_MIN_DIST               = 15.f
//  PASS_GROUND_CROSS_MAX_DIST               = 25.f
//  PASS_GROUND_CROSS_MIN_ELEVATION_ANGLE   = 1.f
//  PASS_GROUND_CROSS_MAX_ELEVATION_ANGLE   = 6.f
//  PASS_LOB_CROSS_MIN_TIME                   = 80.f
//  PASS_LOB_CROSS_MAX_TIME                   = 150.f
//  PASS_LOB_CROSS_MIN_DIST                   = 20.f
//  PASS_LOB_CROSS_MAX_DIST                   = 70.f
//  PASS_LOB_CROSS_MIN_HEIGHT               = 8.f
//  PASS_LOB_CROSS_MAX_HEIGHT               = 24.f
//  PASS_LOW_CROSS_MIN_TIME                   = 54.f
//  PASS_LOW_CROSS_MAX_TIME                   = 90.f
//  PASS_LOW_CROSS_MIN_DIST                   = 15.f
//  PASS_LOW_CROSS_MAX_DIST                   = 25.f
//  PASS_LOW_CROSS_MIN_HEIGHT               = 3.f
//  PASS_LOW_CROSS_MAX_HEIGHT               = 6.f

and start like these example below (I'll not share how to do again, but read frisgon tips to remove and add // - read my tutorial to understand ho to add the 2 bytes related to //

Code:
[KICKBALL]
PASS_GROUND_MIN_SPEED                   = 6.f
PASS_GROUND_MAX_SPEED                   = 12.f

or edit like you want.

so start editing only these 3 strings to enable it is required to cut data 2 bytes // in each string and past insert to one secure place with other commented text, check my tutorial in post 2 you can see the position.
 

Fidel Gameplay

Senior Squad
Hello to everyone, very quick news but very important:

Frosty Tool Suite v1.0.3alpha4 - First release with FIFA 18 Support

By GalaxyEham

Added bookmark folders
Added bookmark renaming
Added Fifa18 game profile
Added scrollable tab control for the main tab panel (instead of stacking)
Added custom splash screen banners for each supported game
Added new task dialog, provides more feedback during import/export activities
Added new view modes for mesh preview (Base/Specular color, Normals, MaterialAO, Smoothness, Metallic, Reflectance, Reflections and Ambient)
Changes to mesh materials are now reflected dynamically in render viewport (For tints/colors that have been implemented in the shader)
Rendering improvements across all games (except NFS). Preview should now reflect game rendering more closely.
Fixed numerous issues with composite mesh previews and mesh preview state
Fixed sound preview to disable export/play buttons on unsupported sounds, and correctly reports sound has been exported
Moved back to v1.0.2b bcrypt.dll until issues can be resolved properly

Download and info here:
https://github.com/GalaxyEham/FrostyToolSuite/releases

Is there only a little problem:
Frosty require the encryption key in order to read 18 game files.
Unfortunately you have to understand that it is against piracy and other misconduct.
A very important thing: is severely forbidden edit in any way multiplayer files.
And now bypassed game versions are no longer supported.

Encryption key is required only for Frosty Editor.
You can play and manage mods without any key with Frosty Mod Manager.
About encryption key very soon other news from GalaxyMan.

Anyway I suggest to anyone check here tips and info to make Frosty Suite working.
https://doctorfidel.wixsite.com/coldopen/frosty

I hope to release the first mod (pack) during this week!

EDIT: I don't mean original game copy= Frosty will get automatically the key.
And I don't know about.
I don't have the right to share where to check this key or other info.
Wait an official news from Galaxy.


 
Last edited:

ClaudianoA7X

Club Supporter
Hello to everyone, very quick news but very important:

Frosty Tool Suite v1.0.3alpha4 - First release with FIFA 18 Support

By GalaxyEham

Added bookmark folders
Added bookmark renaming
Added Fifa18 game profile
Added scrollable tab control for the main tab panel (instead of stacking)
Added custom splash screen banners for each supported game
Added new task dialog, provides more feedback during import/export activities
Added new view modes for mesh preview (Base/Specular color, Normals, MaterialAO, Smoothness, Metallic, Reflectance, Reflections and Ambient)
Changes to mesh materials are now reflected dynamically in render viewport (For tints/colors that have been implemented in the shader)
Rendering improvements across all games (except NFS). Preview should now reflect game rendering more closely.
Fixed numerous issues with composite mesh previews and mesh preview state
Fixed sound preview to disable export/play buttons on unsupported sounds, and correctly reports sound has been exported
Moved back to v1.0.2b bcrypt.dll until issues can be resolved properly

Download and info here:
https://github.com/GalaxyEham/FrostyToolSuite/releases

Is there only a little problem (not for me because I've an official game version):
Frosty require the encryption key in order to read 18 game files.
Unfortunately you have to understand that it is against piracy and other misconduct.
A very important thing: is severely forbidden edit in any way multiplayer files.
And now bypassed game versions are no longer supported.

Encryption key is required only for Frosty Editor.
You can play mods without any key with Frosty Mod Manager.
About encryption key very soon other news from GalaxyMan.

Anyway I suggest to anyone check here tips and info to make Frosty Suite working.
https://doctorfidel.wixsite.com/coldopen/frosty

I hope to release the first mod (pack) during this week!

Who has the original FIFA 18 does not need the key?
 

Fidel Gameplay

Senior Squad
I've edited my previous post so check out.

....but the best news is here:
Anyway my first Frosty mod come out today, preview:








....ohhh please the best in this mod isn't the Favela stadium, but is the main game db mod which is going to put the final tweak to get impressive gameplay in the pitch and must be played on both with FIFA 18 COM DB.
Also the favela stadium works only with immersive camera and is just for fun because to properly use it's required to prepare custom teams like the mode is in story.
....prepare your mind to the mod, so make working Frosty Mod Manager because you understand that from now you can see in my thread impressive and permanents 18 MODS like past years.

---------------------------------------------------------------------------------
FIFA 18 EXCLUSIVE MAIN DATABASE UNLOCK MOD 0.1
DOCTOR+ PRODUCTIONS -- MODS FROM THE FUTURE SERIES
---- POWERED BY GALAXYMAN FROSTY SUITE ----
---------------------------------------------------------------------------------


This mod is only a little start. I've released very quickly.
I hope you enjoy! Don't worry I'll share some tips in order to properly use Frosty Suite.
At moment you need only the Frosty MM, so enjoy this mod.


This mod include a tweaked FIFA 18 Main database with following features:
- Unlocked all kits, balls, boots, stadiums
- Unlocked 3 Journey stadiums now availables in Friedly mode
- AGPE MatchIntensity table tweak (big impact in the gp like oldest fifa versions)
- AGPE BigAttendance and NoAttentance tables tweak (big impact in the gp)

All these features affect always every Rosters File you load.
For example you can load Cold Open Rosters and on addon you can have unlocked features
.
So this database mod isn't for start the career but is only to unlock features and patch tables not included in roster db.
In the fact roster inside the db are not updated.

So you can download and load every roster with updated trasfers and you are done.
No unlocked Teams because this tweak will cause issue in the game when you want to download updated rosters from in-game menù.

Again: All GP EVO tweaks like match intensity affect every Roster you load from documents.
I think you can now assign any Journey stadium/arena for generic teams @ career start.
To enable this mod, you must go in Rosters and then Restore to default.
Check info folder for help pics.
Now load your rosters like COM 1.0 IMMERSIVE GP. Start a new career.


HOW TO INSTALL (FIXED LINKS)
- Download the pack from here --- alternative link gdrive here.
- Extract mod's *.rar archive in a folder
- Start FrostyModManager then click Import mod,
now go/browse inside MOD folder and select mod file to import: FIFA18_DB_MOD_0_1_[D+].fbmod
- Finally Enable imported mod (double click in the mod title)
- Click Launch to dream

I'll release an update asap to unlock other arena stadiums because I forget to enable in this db mod version. For play the career it's now perfect.
I've patched the main db matchintensity table with my most loved settings I've released for the magic FIFA WC 2010, when I've simulated the same match intensity seen in TV during the WC with very slow start, first half is very slow. Bye


ENJOY!

Always thanks to GalaxyMan


Ho to properly make working Frosty Suite:
https://doctorfidel.wixsite.com/coldopen/frosty



Download Frosty Suite and info below:

Hello to everyone, very quick news but very important:
Frosty Tool Suite v1.0.3alpha4 - First release with FIFA 18 Support
By GalaxyEham
Added bookmark folders
Added bookmark renaming
Added Fifa18 game profile
Added scrollable tab control for the main tab panel (instead of stacking)
Added custom splash screen banners for each supported game
Added new task dialog, provides more feedback during import/export activities
Added new view modes for mesh preview (Base/Specular color, Normals, MaterialAO, Smoothness, Metallic, Reflectance, Reflections and Ambient)
Changes to mesh materials are now reflected dynamically in render viewport (For tints/colors that have been implemented in the shader)
Rendering improvements across all games (except NFS). Preview should now reflect game rendering more closely.
Fixed numerous issues with composite mesh previews and mesh preview state
Fixed sound preview to disable export/play buttons on unsupported sounds, and correctly reports sound has been exported
Moved back to v1.0.2b bcrypt.dll until issues can be resolved properly

Download and info here:
https://github.com/GalaxyEham/FrostyToolSuite/releases

Is there only a little problem:
Frosty require the encryption key in order to read 18 game files.
Unfortunately you have to understand that it is against piracy and other misconduct.
A very important thing: is severely forbidden edit in any way multiplayer files.
And now bypassed game versions are no longer supported.

Encryption key is required only for Frosty Editor.
You can play and manage mods without any key with Frosty Mod Manager.
About encryption key very soon other news from GalaxyMan.

Anyway I suggest to anyone check here tips and info to make Frosty Suite working.
https://doctorfidel.wixsite.com/coldopen/frosty

EDIT: I don't mean original game copy= Frosty will get automatically the key. And I don't know about.
I don't have the right to share where to check this key or other info.
Wait an official news from Galaxy.
More info here: http://www.moddingway.com/forums/thread-30446.html


 
Last edited:

pedrito799

Club Supporter
Very very amazing news Fidel! Ci fai tornare tutti bambini :) (we come back kids whit you)

This is the db that I am using ,I repeat I did modify just custom tactics for italian serie A more in db I did modify defenseworkrate 2 to every players,and in table's refree 2 to every refree in fouls stricness

https://www.mediafire.com/file/bqg988ea7prca0b/4Novembre.rar


here infits of Fringson :

http://www.mediafire.com/file/t61h4r05zs29ng7/always_fall_db_5_min_ee2_no__form_4-5_no_derby.zip


And my personal sliders

Velocità 49-49
Accelerazione 48-48
Errore Tiri 50-52
Errore Passaggi: 50-60
Velocità Tiri 50-50
Velocità Passaggi: 38-28
Frequenza Infortuni: 50-50
Gravità: 50-50
Abilità Portiere: 50-50
Marcatura: 50-50
Inserimenti: 25-25
Altezza Difesa: 49-49
Lunghezza Difesa: 49-49
Ampiezza: 48-48
Spinta Esterni: 25-25
Errore First Touch: 60-60
 
Last edited:

Zenhiser

Club Supporter
Fidel is on fire today :andrei:
For Serie A and Serie B logo + Serie B real teams logo? We need to wait regularcat or the key for Frosty right?

Però quel 0-1 negli screen non va bene :innocent_smile_1:
 

Zenhiser

Club Supporter
Same error

Ipotizziamo che anche io ho la possibilità ad accedere al Frosty Editor, c'è un altro modo per importare la mod? Perché a quanto pare il Mod Manager non funziona..
 

Attachments

  • 2017-11-06 (1).png
    2017-11-06 (1).png
    115 KB · Views: 379
Last edited:

Port_Valdez

Club Supporter
I dont understand, there are too many news here.

I want to know about gameplay improvements.

Does the "infits" file change the gameplay?

I changed the infits file to make grass 3d only thing i know about it.
 


Top