Doctor+ Productions 18 Exclusive Worldwide Mods & Tools

Fidel Gameplay

Senior Squad
-----------------------------------------------------------------------------
FIFA 18 REVOLUTION GP CAMERA MOD - THE EPIC VERSION
VER.: 1.0 - RELEASE DATE: 07/2018 - BY FIDEL - DOCTOR+ PRODUCTIONS
-----------------------------------------------------------------------------


THE INCREDIBLE AND REVOLUTIONARY CAMERA MOD IS OUT NOW!





Every gp cam has been patched by adding new code in interested legacy game files.
In addon include tweaked values about many other settings, anyway ready to adjust.

- Include a CUSTOM REVO GP CAM 1.0 in Frosty Mod version ready to apply and play
(REVO GP CAM + KIT SELECT + INTRO MOD, default setup to 0.70, like the video below)

- Include a REVO GP CAM Mod Pack ready to edit/customize/import
(legacy files format, after edits you can import back with Frosty or CGFE,
or just import my already edited files).

- Pics, editing tips and addon infos

FIFA 18 REVOLUTION GP CAM MOD - ALL GP CAM IN-GAME

- Video demostration:
All new revo gp cams in game (kick off view, 0.70 revo setup).

FIFA18 REVO CAM MOD - NEW KIT SELECT + INTRO CAMS

Video demostration:
- new Kit select cam node + new auto transition camera
- new Intro match cams (first part)
Atm the new kit select head cam affect only home players,
I've not removed or disabled the default kit select vision.

ENJOY! HAPPY MODDING!
If you share in any way please add credits and link to official sg forum thread.


For addon editing tips wait many expert users in the sg forum.
Atm I don't have much time to write a nice/full documentation.
In the futute I'll share tips and othe revo cam mods, because
I'm working to another big update in order to tweak every cam in the game.
I've shared many extra info about here (browse related post here).

DOWNLOAD LINK HERE. Available pack: FIFA18_REVO_CAM_MOD_1.0_[D+]_pub.rar

FIFA 18 EXCLUSIVE MODS IN SG FORUM

EXTRA TIPS:

- In Finalbig tool - edit mode you can copy/paste code (use keyboard) inside the opened xml file,
remember to always save musedata-match.big and close the tool before you import.

- You can also use notepad++ to edit files, but after edit you must import back inside the big,
when asked rename with the same file patch/name in order to overwrite previous xml file version.
For example if you edit the package_gameplay_camera.xml with notepad++,
in Finalbig go to Edit and then Add File, browse the new xml file, when asked add this name:
packages\gameplay\package_gameplay_camera.xml, overwrite, yes. Save. Done. Import edited legacy file.


- Important mod's details:

-----------------------------------------------------------------------------
Default gp cam in 18:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="5" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<ZoomModifierCollection />
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Standard revolution gp cam 1.0:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="10" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<property name="targetHeightOffset" type="float" value="-8" />
<property name="zoomInitialValue" type="float" value="0.70" />
<ZoomModifierCollection>
<ZoomModifier>
<property name="zoomFinalValue" type="float" value="0.70" />
</ZoomModifier>
</ZoomModifierCollection>
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

- You can also use in gp cam match other cams (revo cam switch):

For example you can use the "SkillGameCamera" as gameplay camera in match:

<CameraInstance>
<property name="cameraName" type="string" value="SkillGameCamera" />
......
</CameraInstance>


or you can try out the standard immersive revo cam:
(but the best is the already released version, ce or frosty version):

<property name="cameraName" type="string" value="ThirdPerson skillgamedribble" />

- In Kit select mod included I've used the "Stadium FE Step Create Player Zoom" cam:

<property name="cameraName" type="string" value="Stadium FE Step Create Player Zoom" />

and on addon I've added the revo zoom code in order to adjust, and other little tweaks.
In the future I'll add the trail option, in order to follow also the away player face.
In Intro mod I've only edited every zoom value for almost all cams (intro_base.xml only),
this isn't a full custom intro camera mod, this is only a basic mod's version.

Check included mods/files to compare and check out how to edit.
Stay tuned for the full custom intro mod and many other extra cam mods I'm working on.
 
Last edited:

Syphon-x

Youth Team
-----------------------------------------------------------------------------
FIFA 18 REVOLUTION GP CAMERA MOD - THE EPIC VERSION
VER.: 1.0 - RELEASE DATE: 07/2018 - BY FIDEL - DOCTOR+ PRODUCTIONS
-----------------------------------------------------------------------------


THE INCREDIBLE AND REVOLUTIONARY CAMERA MOD IS OUT NOW!



Every gp cam has been patched by adding new code in interested legacy game files.
In addon include tweaked values about many other settings, anyway ready to adjust.

- Include a CUSTOM REVO GP CAM 1.0 in Frosty Mod version ready to apply and play
(REVO GP CAM + KIT SELECT + INTRO MOD, default setup to 0.70, like the video below)

- Include a REVO GP CAM Mod Pack ready to edit/customize/import
(legacy files format, after edits you can import back with Frosty or CGFE,
or just import my already edited files).

- Pics, editing tips and addon infos

FIFA 18 REVOLUTION GP CAM MOD - ALL GP CAM IN-GAME

- Video demostration:
All new revo gp cams in game (kick off view, 0.70 revo setup).

FIFA18 REVO CAM MOD - NEW KIT SELECT + INTRO CAMS

Video demostration:
- new Kit select cam node + new auto transition camera
- new Intro match cams (first part)
Atm the new kit select head cam affect only home players,
I've not removed or disabled the default kit select vision.

ENJOY! HAPPY MODDING!
If you share in any way please add credits and link to official sg forum thread.


For addon editing tips wait many expert users in the sg forum.
Atm I don't have much time to write a nice/full documentation.
In the futute I'll share tips and othe revo cam mods, because
I'm working to another big update in order to tweak every cam in the game.
I've shared many extra info about here (browse related post):
http://www.soccergaming.com/index.p...xclusive-worldwide-mods-tools.6459580/page-58

Secure Paypal Donation link.

DOWNLOAD LINK HERE. MediaFire shared folder. Available pack: FIFA18_REVO_CAM_MOD_1.0_[D+]_pub.rar

FIFA 18 EXCLUSIVE MODS IN SG FORUM

EXTRA TIPS:

- In Finalbig tool - edit mode you can copy/paste code (use keyboard) inside the opened xml file,
remember to always save musedata-match.big and close the tool before you import.

- You can also use notepad++ to edit files, but after edit you must import back inside the big,
when asked rename with the same file patch/name in order to overwrite previous xml file version.
For example if you edit the package_gameplay_camera.xml with notepad++,
in Finalbig go to Edit and then Add File, browse the new xml file, when asked add this name:
packages\gameplay\package_gameplay_camera.xml, overwrite, yes. Save. Done. Import edited legacy file.


- Important mod's details:

-----------------------------------------------------------------------------
Default gp cam in 18:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="5" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<ZoomModifierCollection />
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Standard revolution gp cam 1.0:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="10" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<property name="targetHeightOffset" type="float" value="-8" />
<property name="zoomInitialValue" type="float" value="0.70" />
<ZoomModifierCollection>
<ZoomModifier>
<property name="zoomFinalValue" type="float" value="0.70" />
</ZoomModifier>
</ZoomModifierCollection>
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

- You can also use in gp cam match other cams (revo cam switch):

For example you can use the "SkillGameCamera" as gameplay camera in match:

<CameraInstance>
<property name="cameraName" type="string" value="SkillGameCamera" />
......
</CameraInstance>


or you can try out the standard immersive revo cam:
(but the best is the already released version, ce or frosty version):

<property name="cameraName" type="string" value="ThirdPerson skillgamedribble" />

- In Kit select mod included I've used the "Stadium FE Step Create Player Zoom" cam:

<property name="cameraName" type="string" value="Stadium FE Step Create Player Zoom" />

and on addon I've added the revo zoom code in order to adjust, and other little tweaks.
In the future I'll add the trail option, in order to follow also the away player face.
In Intro mod I've only edited every zoom value for almost all cams (intro_base.xml only),
this isn't a full custom intro camera mod, this is only a basic mod's version.

Check included mods/files to compare and check out how to edit.
Stay tuned for the full custom intro mod and many other extra cam mods I'm working on.

Hi Master Fidel, thanks a lot for this new awesome release of this Cam mod! Without your mods Fifa is not the same game as it is. I played the AGPE 2.2 with your LOD tweaker and mostley the Dynamic cam. It stays very hard to Play with AGPE Ultra sim-and that´s what I exactly want. I appreciate it. I will instantly try your new release now.
I am looking Forward to Fifa 19, will be great as everytime if Fidel is with us.
 

bangus

Starting XI
Haha that second video... Belgium v England in the final, is that your call Fidel? Belgium has to first get by Hollywood Neymar, no telling how many penalties he'll draw today by rolling around on the turf and acting like he's just been shot. Thanks a million for the cam mod bro!
 

WaiWai CC

Club Supporter
Hi Doctor Fidel thank you for you new gp cams mod also edit use to Finalbig tool but I try edit<property name="targetHeightOffset" type="float" value="-8" /> For example: edit to <property name="targetHeightOffset" type="float" value="-20" /> or vaule=50 that not effect can you help me !
 

bangus

Starting XI
Done already!
Funniest moment of the match... Neymar is in Belgium's box; a Belgium defender approaches him; Neymar LEAPS through the air and falls to the turf like he's been fouled; and his teammates throw up their hands and want the ref to go to VAR.

But Neymar -- who usually rolls around on the ground and appeals to the ref for half a minute -- instead jumps up and waves on his teammates to keep playing. Why? Because he knows if the ref goes to VAR, they'll see he was barely touched and wasn't even close to being fouled, and that he might end up with a card for diving/simulation lol.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Funniest moment of the match... Neymar is in Belgium's box; a Belgium defender approaches him; Neymar LEAPS through the air and falls to the turf like he's been fouled; and his teammates throw up their hands and want the ref to go to VAR.

But Neymar -- who usually rolls around on the ground and appeals to the ref for half a minute -- instead jumps up and waves on his teammates to keep playing. Why? Because he knows if the ref goes to VAR, they'll see he was barely touched and wasn't even close to being fouled, and that he might end up with a card for diving/simulation lol.

Yeah I recall that.
Plus they were down, so he didn't want to waste any time....
 

bangus

Starting XI
he didn't want to waste any time....
The ESPN crew was talking about just that. Neymar wastes all kinds of time with his play acting, and with trying to draw fake fouls. He takes the team out of their focus and rhythm with his antics, often at the expense of killing the attack completely. Their question was, why does he waste so much time with his diving? Why doesn't he just play hard, like he did for the last 20 minutes of that game? Because he actually hurt the team for the first 70, trying to draw fouls instead of just playing. And he did that every game, wasting the better part of each game with his play acting, rather than playing football.
 

juanka220

Club Supporter
-----------------------------------------------------------------------------
FIFA 18 REVOLUTION GP CAMERA MOD - THE EPIC VERSION
VER.: 1.0 - RELEASE DATE: 07/2018 - BY FIDEL - DOCTOR+ PRODUCTIONS
-----------------------------------------------------------------------------


THE INCREDIBLE AND REVOLUTIONARY CAMERA MOD IS OUT NOW!





Every gp cam has been patched by adding new code in interested legacy game files.
In addon include tweaked values about many other settings, anyway ready to adjust.

- Include a CUSTOM REVO GP CAM 1.0 in Frosty Mod version ready to apply and play
(REVO GP CAM + KIT SELECT + INTRO MOD, default setup to 0.70, like the video below)

- Include a REVO GP CAM Mod Pack ready to edit/customize/import
(legacy files format, after edits you can import back with Frosty or CGFE,
or just import my already edited files).

- Pics, editing tips and addon infos

FIFA 18 REVOLUTION GP CAM MOD - ALL GP CAM IN-GAME

- Video demostration:
All new revo gp cams in game (kick off view, 0.70 revo setup).

FIFA18 REVO CAM MOD - NEW KIT SELECT + INTRO CAMS

Video demostration:
- new Kit select cam node + new auto transition camera
- new Intro match cams (first part)
Atm the new kit select head cam affect only home players,
I've not removed or disabled the default kit select vision.

ENJOY! HAPPY MODDING!
If you share in any way please add credits and link to official sg forum thread.


For addon editing tips wait many expert users in the sg forum.
Atm I don't have much time to write a nice/full documentation.
In the futute I'll share tips and othe revo cam mods, because
I'm working to another big update in order to tweak every cam in the game.
I've shared many extra info about here (browse related post here).

DOWNLOAD LINK HERE. Available pack: FIFA18_REVO_CAM_MOD_1.0_[D+]_pub.rar

FIFA 18 EXCLUSIVE MODS IN SG FORUM

EXTRA TIPS:

- In Finalbig tool - edit mode you can copy/paste code (use keyboard) inside the opened xml file,
remember to always save musedata-match.big and close the tool before you import.

- You can also use notepad++ to edit files, but after edit you must import back inside the big,
when asked rename with the same file patch/name in order to overwrite previous xml file version.
For example if you edit the package_gameplay_camera.xml with notepad++,
in Finalbig go to Edit and then Add File, browse the new xml file, when asked add this name:
packages\gameplay\package_gameplay_camera.xml, overwrite, yes. Save. Done. Import edited legacy file.


- Important mod's details:

-----------------------------------------------------------------------------
Default gp cam in 18:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="5" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<ZoomModifierCollection />
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Standard revolution gp cam 1.0:
<CameraInstance>
<property name="cameraName" type="string" value="UserGameplayCamera" />
<property name="cameraBehavior" type="string" value="gameplaybehavior" />
<property name="cameraEvaluators" type="int" value="0" />
<property name="leadingEnabled" type="bool" value="True" />
<property name="cameraFramingOption" type="int" value="0" />
<property name="blendLength" type="float" value="10" />
<property name="blendCurve" type="int" value="4" />
<property name="blendPolicy" type="int" value="1" />
<property name="targetHeightOffset" type="float" value="-8" />
<property name="zoomInitialValue" type="float" value="0.70" />
<ZoomModifierCollection>
<ZoomModifier>
<property name="zoomFinalValue" type="float" value="0.70" />
</ZoomModifier>
</ZoomModifierCollection>
<FocalDistModifierCollection />
</CameraInstance>
-----------------------------------------------------------------------------

- You can also use in gp cam match other cams (revo cam switch):

For example you can use the "SkillGameCamera" as gameplay camera in match:

<CameraInstance>
<property name="cameraName" type="string" value="SkillGameCamera" />
......
</CameraInstance>


or you can try out the standard immersive revo cam:
(but the best is the already released version, ce or frosty version):

<property name="cameraName" type="string" value="ThirdPerson skillgamedribble" />

- In Kit select mod included I've used the "Stadium FE Step Create Player Zoom" cam:

<property name="cameraName" type="string" value="Stadium FE Step Create Player Zoom" />

and on addon I've added the revo zoom code in order to adjust, and other little tweaks.
In the future I'll add the trail option, in order to follow also the away player face.
In Intro mod I've only edited every zoom value for almost all cams (intro_base.xml only),
this isn't a full custom intro camera mod, this is only a basic mod's version.

Check included mods/files to compare and check out how to edit.
Stay tuned for the full custom intro mod and many other extra cam mods I'm working on.


It does not work with frosty.
What is the route to edit manually with CGFE?
 
Last edited:

Gons1

Club Supporter
Hi everyone,

I'm new in this forum and I'm PS4 user.

I want to ask something to Fidel about cameras. I don't know if it would be possible to do or not.

It's about the camera movements. Long time ago I realised that that movements are too automatics, and the camera only follow the ball, not the game. It feels unrealistic (ball physics, etc) because of the speed. This is worse in shoots or long pass, when the camera follow the ball too fast and automatic. Up-down movements when the ball bounces, stop in a milisecond when the ball goes out...It seems to go in rails. In real football matches the camera moves slowly and seems to be floating.

All the cameras have the same problem in FIFA. PES do it better, with a smoother movements and follow the game, not the ball.
So...is it possible to tweak this parameter? Changing the target of the camera or adding a delay/offset in movements, making it smoother.

The real physics of FIFA can't be noticed from gameplay camera because of that. The feelings in Instant Replay change a lot.

Thank you master, and I wish it could be done. When FIFA has a good camera properties like this, the game will have a big step forward in realism.

PD: Here some examples. (From broadcast camera)
FIFA:

PES (PC Mod with zoom):

Real:

You can notice how smoother are in real life and PES in comparison with FIFA.

If this can be changed or tweaked, I would think about change to PC in FIFA 19.
 
Last edited:

ramos28

Youth Team
well i tried both the new gameplay in fmod format and the new revolution cam mod and none of them worked for me
the gameplay file prevent the game from launching, the cam tool is not working ingame
but thx anyway
 

riesscar

Fan Favourite
Staff member
Moderator
Works fine for me in Frosty. Those struggling have probably failed to import all legacy file mods into one, as FMM will only implement the last of the mods in which legacy files are edited — the last one in the list
 

daones

Club Supporter
Not sure if i am missing something, I installed the AGPE AI patch and also the Fifa Infinity patch, some aspects I like about it such as fouls and the physics... But the AI seems way too easy (i followed the slider settings and game difficulty) but in career mode (not sure about exhibition) the AI doesnt seem to have any sense of urgency attacking
 

bangus

Starting XI
But the AI seems way too easy (i followed the slider settings and game difficulty) but in career mode (not sure about exhibition) the AI doesnt seem to have any sense of urgency attacking
Sounds like the perfect AI to me, 500% better than FIFA's default CPU hyper-attack lunacy. Fidel creates his mods to emulate real football, as in slow game play and build up. Adjust sliders. I did something last night in fact I never tested before. I raised CPU speed and accel sliders 10 points higher than mine (and dropped down a difficulty level). Made for a very different game. Could be a solution for people like yourself who want more of a challenge.
 

daones

Club Supporter
Yes it could be, after I posted it did get a bit better when i moved out of the european cup (preseason games). Right now it just seems the AI doesnt make enough chances, but ill try tweaking the sliders a bit.
 

bangus

Starting XI
Yes it could be, after I posted it did get a bit better when i moved out of the european cup (preseason games). Right now it just seems the AI doesnt make enough chances, but ill try tweaking the sliders a bit.
Yeah, that is a default issue with the game. I have a db editing fix, really solves the problem but it means editing the db. If you play career it's not much of a fix. If you are a serious pro at the game, I also have a suggestion to intensify the CPU pressure.
 

paulv2k4

Youth Team
Not sure if i am missing something, I installed the AGPE AI patch and also the Fifa Infinity patch, some aspects I like about it such as fouls and the physics... But the AI seems way too easy (i followed the slider settings and game difficulty) but in career mode (not sure about exhibition) the AI doesnt seem to have any sense of urgency attacking

I haven't checked Fidel's files recently but most GP mods usually deactivate CPU Difficulty (Fidel will have to clarify). Without difficulty the AI is useless at attacking because the AI "skill" is incredibly reliant on it. The removal of difficulty also enables other things like, holding onto the ball more, therefore enabling fouls. So its a give or take. So, best not complain or attempt to make your own mod? Hope this helps.
 

Jazzpunk

Club Supporter
Hello everyone.I have a problem with agpe gameplay tool , it looks like i can't play fifa 18 anymore with this gameplay tool ( when i say anymore , i mean after wc patch ).When i try accessing the game from fifa launcher,the game it's not starting. Same problem with frosty mod manager and the same problem with fcgl ( I tried exactly like the instructions said to ). I don't understand what's going on ? I really wannna play fifa with gameplay tool because otherwise the game is retarded , so if anyone can help me i would be very grateful.
 

bangus

Starting XI
Hello everyone.I have a problem with agpe gameplay tool , it looks like i can't play fifa 18 anymore with this gameplay tool ( when i say anymore , i mean after wc patch ).When i try accessing the game from fifa launcher,the game it's not starting. Same problem with frosty mod manager and the same problem with fcgl ( I tried exactly like the instructions said to ). I don't understand what's going on ? I really wannna play fifa with gameplay tool because otherwise the game is retarded , so if anyone can help me i would be very grateful.
Does the vanilla game run (no mods)?
 


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