Enjoy bro. Atm I've not updated my 19 to FIFA TITLE UPDATE - 6th NOVEMBER,
atm I'm with 23rd October game version, and I like it very much,
in UCL (CM) sometimes I get 2 impressive penalty in 1 match.
Anyway you can update your game and the agpe will always works,
just re-apply the ini, continue your agpe career mode, etc...
Some games are like a chess game, so try to do the right sub with a super
fresh and fast player in the pitch, this will make the difference when the CPU (but also your team) is tired. Remember to cover the ball properly to get a foul, try to go in advantage in order to make the cpu more aggressive and advanced, do the possession to make the cpu tired a lot, then punish it but not always is the same.....
The serie a is just impressive, because include individual traits addon specific for the real serie a I see in tv. For example if I see a defender do more long passes so in the agpe db I'll add the long pass trait to that player, imagine how incredible is this work, if I've started to check out this for years, watching mathes in tv and pinning some players statistics in real time, for the serie a is almost complete.
Little video (already shared but only in com website):
The full agpe also include a sort of revolutionary manual diver for the controlled player if pushed/pulled by the cpu,
already shared tips and how to use but no one understand.
About your req.:
Yes this is a common issue when the ovr is reduced, in the future you can fix yourself with frosty editor,
editing playervalues.ini and wages etc in career folder.
Atm you can follow qasar80 tips.
Just export the db from the "mother squads db" the one in the pack your downloaded (squads never saved in game),
(otherwise you must clean the db after edits and before you import back to play in career mode)
open the exported immersive db with dbm, export players table,
open with excel, apply a formula to the related column to reduce budget etc for all teams,
save tables in the same format, import modded table back in the db, save it, import and generate your squads, load, play. To manage db stored in squads just use my tool.
Only if you open the immersive db via dbm you can see how incredible is the column related to trait1 in players table,
no one players with trait1 to 0 in the gp db, but try to compare with any default squads db
Compare using 2 dbm threads and browse/scroll down to check players table.
To Gons1 about the old req to restore players height in the immersive db:
just use the same steps shared but for you will be much more easy:
you must copy the height column from default agpe db and paste in the immersive players table height column, generate squads, ready.
This is possible only because the two agpe dbs are twin (row order are simmetrics), otherwise never do this.