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Doctor+ Productions (Fidel Gameplay) Mods

bangus

Starting XI
K-Roq;3836495 said:
...also, which values are the ones that affect the cpu amounts of shots they take per game?

Want to increase it just a bit... :munch:
Open the db with DBM, assign 99 long shots to all players, you'll have all the long shots you'll ever need after that. A very realistic amount actually, EA gimped the long shots a couple years ago, so 99 for players actually fixes the issue.
 

bangus

Starting XI
john_shadow8;3836616 said:
ok, but this will drop defense in all teams, so big teams will become even more easy to defeat them... correct?
You can increase or decrease offense and defense difficulty, your choice. Also, IF YOU TRULY WANT A DEFENSIVE CHALLENGE FROM THE BIG TEAMS, then try this:

Set CPU line height and line length to 20, and CPU line width to 35.

Nobody seems to understand that the line sliders can make the game as hard as you like. Heck, set those line sliders to 0 for the CPU, then see how many goals you score. See if you can even get a shot on goal.
 

massimuccio63

Youth Team
bangus;3836603 said:
Open the db with DBM, assign 99 long shots to all players, you'll have all the long shots you'll ever need after that. A very realistic amount actually, EA gimped the long shots a couple years ago, so 99 for players actually fixes the issue.

How do I assign the value 99 to all players quickly? Do it one by one is a never-ending job.
(excuse me, I'm a beginner with DBMaster)
 

bangus

Starting XI
massimuccio63;3836635 said:
How do I assign the value 99 to all players quickly? Do it one by one is a never-ending job.
(excuse me, I'm a beginner with DBMaster)
Best way, and the way I do it:

Always make back up copies of all files before editing. Paste a copy of your db on your desktop. Open the db with DBM, export the players table to a separate folder on your desktop. Edit the players table with Microsoft Excel or a free program like OpenOffice. Type 99 long shots for the first player, then copy and paste for the rest of the players, takes 30 seconds. Import the edited players table back into the db. Replace the db in your FIFA 15 main data with your newly edited db.
 

massimuccio63

Youth Team
bangus;3836638 said:
Best way, and the way I do it:

Always make back up copies of all files before editing. Paste a copy of your db on your desktop. Open the db with DBM, export the players table to a separate folder on your desktop. Edit the players table with Microsoft Excel or a free program like OpenOffice. Type 99 long shots for the first player, then copy and paste for the rest of the players, takes 30 seconds. Import the edited players table back into the db. Replace the db in your FIFA 15 main data with your newly edited db.

Thank you very much. I'll try this way.
 

massimuccio63

Youth Team
bangus;3836638 said:
Best way, and the way I do it:

Always make back up copies of all files before editing. Paste a copy of your db on your desktop. Open the db with DBM, export the players table to a separate folder on your desktop. Edit the players table with Microsoft Excel or a free program like OpenOffice. Type 99 long shots for the first player, then copy and paste for the rest of the players, takes 30 seconds. Import the edited players table back into the db. Replace the db in your FIFA 15 main data with your newly edited db.

well, I followed your advice but, now, I have a doubt:
I have the ModdingWay patch, which database should I change? there are a lot
anyway, thanks for your help
 

K-Roq

Youth Team
I think the Main DB in your FIFA 15 folder is the one that should be changed?


OR

Change the DB which you are using through Moddingway....

For example, im using DB 6.0 so i think editing that one would work, right?
 

Fredhoer

Youth Team
bangus;3836620 said:
You can increase or decrease offense and defense difficulty, your choice. Also, IF YOU TRULY WANT A DEFENSIVE CHALLENGE FROM THE BIG TEAMS, then try this:

Set CPU line height and line length to 20, and CPU line width to 35.

Nobody seems to understand that the line sliders can make the game as hard as you like. Heck, set those line sliders to 0 for the CPU, then see how many goals you score. See if you can even get a shot on goal.

I tried it, cpu as well as user defense have become very tighter and a lot more challenging. It works fine. I also put the marking slider to 90 for both me and the CPU. Even if i'm playing with Bayern, i feel the struggle to find space, espacelly at home against teams with a defensive mentality. Very challenging and rewarding. Thanks for the advice, Bangus.

About the Fidels latest gameplay, it feels great to play (4.2 beta full combo). Especially the smoothness and the game flow are great. Combined with Bangus defensive line and height sliders its tough and interessting to play. I have to play patiently and always be concentrated in defense.

Cpu makes a good amount of fouls also (average 4 to 6 in in games of 9 minutes halfs).

However, i have a question about the so called "scripting". I am in a win streak (yeah with Bayern its easier ;) ) and in the latest games the cpu begins to turn on his supepowers to make me fall. Its not that i don't like it but the way he plays in " beast mode " is just the typical EA crap.

Im ok with being under pressure and having to defend, in fact i like it, but the stupid backheels tricks (especially when he crosses his legs to do a backheel pass to a teammate behind him, i never ever saw a player doing it in real, nor Zidane neither Ronaldinho) are really frustrating, just kills the joy to play, especially when its an anonymous player from a team from the bottom of the league. WTF did the dev think when they did this? Do they even watch real football games??

I'll try to disable the adaptative difficulty this evening to see if it comes from there, but i fear that the game would be too easy without that feature. So i would like to ask if there is any code line that has an influence on these cheesy tricks? Is there some value to tweak in the cl file to lower or disable that crap, to force the player to turn and pass more realisticly?

Thanks in advance guys, and great worl again Fidel!
 

bangus

Starting XI
Fredhoer;3837899 said:
I'll try to disable the adaptative difficulty this evening to see if it comes from there, but i fear that the game would be too easy without that feature. So i would like to ask if there is any code line that has an influence on these cheesy tricks? Is there some value to tweak in the cl file to lower or disable that crap, to force the player to turn and pass more realisticly?
Glad line sliders are helping.

There are scripting codes in the product file that determine career mode difficulty depending on the team you're playing and match importance. I have had some success in the past editing those codes. Problem is this year the product ini is encrypted and nobody has decrypted it yet (as far as I know). There are also defense and offense difficulty settings in the cl, as well as settings like emotional engine, chemistry, mentality, and process decisions you can set to 0.

Nevertheless, I have a couple of tricks I use to help keep the gameplay fair and balanced if and when I notice the CPU kicking into boost/script mode. Just like the CPU, you can lower User line sliders to the same 20/20/35 setup. That combined with d-pad defensive tactics will bring your players back to help block CPU passing and shooting lanes. Doesn't fix the boost coding issue, but it helps keep the CPU in check.

Another thing I've done in the past (FIFA 12-14) is create a number of custom formations. In FIFA 13 I had a dozen custom formations - from super-defensive to super-offensive - and I would pause the game and switch to a particular formation depending on the game situation. I created a field position bounding box that I added to the db which allows me to move any player anywhere on the pitch without having to change his positional assignment.

I can for example create a formation with all my players positioned near or inside my 18 yard box. Even the CPU in full-blown boost mode can't do much against a wall of 10 defenders, lol. I haven't had to do this in FIFA 15 though as one of the positive changes EA made this year was to tweak d-pad tactics. Park-the-bus settings are now much more effective than they were in past versions.
 

massimuccio63

Youth Team
Sorry if I ask a question from absolute beginner:

opening with notepad various cl.ini files created by you modders, I noticed that some strings are common, but many differ beetwen a cl.ini files and others.
Thus, for example:

"AIMarkerActionMove" present only in regularcat ini

"PHYSICAL_SECOND_WIND" present only in fidel ini

"AI_OBJECTIVE_MANAGER_ENABLE" present only in paulv ini

"float_collision_stumble_likelihood" present only in fifaccitiu ini.

What means this? the first string (that regularcat's one) has not been found by other modders? Or they call it in another way, or did not consider it important?

And yet, are you modders to name string, or find that so when you work (in the .exe, I suppose).
And how do you interpret the meaning of each?

What I want to understand is the method that you modders used to:
find?
create?
extract?
these strings and how then organized to assemble a cl.ini file.

I know, you might answer that it takes knowledge of hexediting, and that is very hard to explain, but it's a thing that has always intrigued me ( a tutorial for beginners would be fantastic.)

Excuse my impertinence:blush:
 

TheAwesomeGem

Youth Team
massimuccio63;3838734 said:
Sorry if I ask a question from absolute beginner:

opening with notepad various cl.ini files created by you modders, I noticed that some strings are common, but many differ beetwen a cl.ini files and others.
Thus, for example:

"AIMarkerActionMove" present only in regularcat ini

"PHYSICAL_SECOND_WIND" present only in fidel ini

"AI_OBJECTIVE_MANAGER_ENABLE" present only in paulv ini

"float_collision_stumble_likelihood" present only in fifaccitiu ini.

What means this? the first string (that regularcat's one) has not been found by other modders? Or they call it in another way, or did not consider it important?

And yet, are you modders to name string, or find that so when you work (in the .exe, I suppose).
And how do you interpret the meaning of each?

What I want to understand is the method that you modders used to:
find?
create?
extract?
these strings and how then organized to assemble a cl.ini file.

I know, you might answer that it takes knowledge of hexediting, and that is very hard to explain, but it's a thing that has always intrigued me ( a tutorial for beginners would be fantastic.)

Excuse my impertinence:blush:

I think they randomly chooses words until it has an effect on the game or maybe they reserve engineer and debugged the address.
 

Robson478

Club Supporter
I have a doubt. I have edited the file cl.ini these days and still do not know how to let the CPU with greater possession as much as a more difficult game. I could change the attack causing the CPU to attack more. Thank you.
 

jmanjumpman

Club Supporter
I love the gp mod, really amazing mod. Outside of db edits, is there anyway to slow the game down some? The only flaw with this is that I feel like the opponent is on pcp. It's a little too hectic, i feel like my game speed is on fast even though it is on slow. Any Ideas?
 

fifaCCitiu.com

Senior Squad
TheAwesomeGem;3838863 said:
I think they randomly chooses words until it has an effect on the game or maybe they reserve engineer and debugged the address.

they are all in exe game files... the editor then tries to see if they do an effect putting them in cl.ini... if they feel a difference they retain the parameterthen they delete it
 

Fredhoer

Youth Team
bangus;3837904 said:
Glad line sliders are helping.

There are scripting codes in the product file that determine career mode difficulty depending on the team you're playing and match importance. I have had some success in the past editing those codes. Problem is this year the product ini is encrypted and nobody has decrypted it yet (as far as I know). There are also defense and offense difficulty settings in the cl, as well as settings like emotional engine, chemistry, mentality, and process decisions you can set to 0.

Nevertheless, I have a couple of tricks I use to help keep the gameplay fair and balanced if and when I notice the CPU kicking into boost/script mode. Just like the CPU, you can lower User line sliders to the same 20/20/35 setup. That combined with d-pad defensive tactics will bring your players back to help block CPU passing and shooting lanes. Doesn't fix the boost coding issue, but it helps keep the CPU in check.

Another thing I've done in the past (FIFA 12-14) is create a number of custom formations. In FIFA 13 I had a dozen custom formations - from super-defensive to super-offensive - and I would pause the game and switch to a particular formation depending on the game situation. I created a field position bounding box that I added to the db which allows me to move any player anywhere on the pitch without having to change his positional assignment.

I can for example create a formation with all my players positioned near or inside my 18 yard box. Even the CPU in full-blown boost mode can't do much against a wall of 10 defenders, lol. I haven't had to do this in FIFA 15 though as one of the positive changes EA made this year was to tweak d-pad tactics. Park-the-bus settings are now much more effective than they were in past versions.

Thanks for the help Bangus. I've been busy lately but i finally found time to make some trys.

In the cl i have put ADAPTATIVE_DIFFICULTY to 0 and also changed the defensive line sliders to the values you suggested so that me and cpu have the same tight defense. I also put the marking slider to 90 for both human and computer. The games are great now. Its tough now to breack a defensive line, espescially at home when they park the bus. I can feel how the real Bayern sometimes struggles against defensive forteresses ;)

But at the same time its more realistic. As Bayern i dominate almost every game and don't end up anymore to be pushed in defense by a tiki taka playing Augsburg or Freiburg... But its still hard, because of the thight defense and the few space in the defensive line. It feels more realistic when those teams have a strong defensive mentality. In games against top teams of Bundesliga or Champions league it is different, much more balanced and tight games. My defense don't gives much away, as the opponent's one , so most of these games are tight and balanced. As it should be.

What i like also in fidels gp is the fact that when you score the goal that ensures you the victory, you can feel like the cpu's will is broken, a kind of psychological breack lol its funny and quite realistic. For exemple 60 minute i lead 2-0 cpu still tries to score, still thinks he has a chance then comes the 70 minute i score the 3-0 and suddenly their will is broken. They just all go down to defense trying not to be totally blown away and kick the ball aimlessly and with no offensive motivation anymore haha I didn't notice this before, at least not so obviously. Maybe it comes from the tweaked intenstiy table of Fidels DB.

However, scripting is still there (certainly because of the encrypted product.ini file you talked about) but its not dramatic. It adds a reasonnable level of difficulity but it doesn't feel like there are ironmen or flash gordons on the pitch.

The D pad tactic switches are indeed a cool feature, it is possible to change your mentality within seconds but there are still no possibility to choose between user costum formation sheets in game . For exemple if i'm down 2-0 with a 4-5-1 and want to play with my customized 4-3-3, there is no way to change it quickly, have to recreate the formation in the in game formation settings. That's a shame, i hope they will correct this in the next Fifa and give us the possibility to load our custom tactics when a game runs.

Anyway thanks to Fidel and Bangus to have made the game really enjoyable and more realistic :)
 


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