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Does It Exist Any Way To Get The FIFA10's gameplay For Example?

alexischile

Youth Team
when i say the fifa10's gameplay i mean the velocity of the game.
i would like to get that kind of gameplay. i think fifa10's gameplay was the best, i think the next generation that they implemented wasn't very good at all, they tried to improve the game, but i think it wasn't at all.
 

bangus

Starting XI
alexischile;3154099 said:
Does It Exist Any Way To Get The FIFA10's gameplay For Example?
Fidel's GP Evo mod for FIFA 12 is a vast improvement over FIFA 10. Now if you're talking about wanting the arcadey fast pace of previous FIFA versions, then you have to do things like set the gameplay on fast and spend some time editing CPU tactics. Because one problem with FIFA 12 that even Fidel's mod doesn't fix is the unrealistically passive CPU defensive AI.
 

Champion757

Youth Team
bangus;3154237 said:
Because one problem with FIFA 12 that even Fidel's mod doesn't fix is the unrealistically passive CPU defensive AI.

yeah one thing that's great about fifa 10 on pc with modded ai.ini is that the cpu defense is very realistic. they really make it so you have to use well timed passes to generate scoring chances. the problem with fifa 10 on pc is that the cpu buildup isn't as creative or as challenging as it could be. in general, it's too easy to steal it from the cpu when they have the ball, even against great clubs. it sounds like from what you are saying in fifa 12 the cpu defense is more passive and it's easier to generate scoring chances. but i bet (i'm guessing since i don't have fifa 12) that at the same time (unlike fifa 10 pc) the cpu buildup and decision making have been greatly improved when they have the ball and it's harder to steal the ball from the cpu then it was in fifa 10.

i've stuck with fifa 10 on PC because i am very comfortable with the control and it remains realistically challenging to score even throughout 45 minute halves. i am still attempting to make so the cpu is better when it has the ball, so cpu teams patiently pass the ball around and generate scoring chances. it has improved. i just played a 45 minute match yesterday where i won the possession % 54% to 46%. cpu did control possession in spots. (one time they even passed it around for a full minute, but that only happened one time throughout the whole match) i was Qatar playing against Scotland. that's not bad but i'd like to have it so if i play a top team like Argentina with an average team i legitimately lose the possession % 60% to 40% or even 70% to 30%. (even when holding down the pressure buttons on defense) what's missing is that feeling of playing with an underdog and only having rare chances at scoring like you see in a real match. that's the really exciting thing about soccer, matches that stay nil nil when one team is dominating possession, then the other team finally gains possession and has that one "chance" to score. i don't know if fifa 12 has achieved that sort of realism with player ratings and what not. what's missing is like starting a match against a cpu team like argentina and see them win possession 95% to 5% in the first 5 minutes of the match, simply because the team you are playing has skilled players and optimal tactics working to their advantage. since the players on your team aren't as talented / highly rated, you can't steal it from them as they continue to pass it around and control the pace of the match eventually crossing or running towards towards open space when the defense is out of position.
 

bangus

Starting XI
Champion757;3156021 said:
it sounds like from what you are saying in fifa 12 the cpu defense is more passive and it's easier to generate scoring chances. but i bet (i'm guessing since i don't have fifa 12) that at the same time (unlike fifa 10 pc) the cpu buildup and decision making have been greatly improved when they have the ball and it's harder to steal the ball from the cpu then it was in fifa 10.
The passive CPU defense is actually quite realistic from one perspective. It slows the pace of the game down, at least when you're on the attack as the CPU isn't constantly pressing. IMO and because of that, it creates the most realistic pacing ever in any football game. Tough for me to go back to other games now because of that. It's a terrific addition to the gameplay this year.

The problem with it though is the CPU remains passive even when you have the ball in their end, making it possible to dribble thru the entire CPU team without them making much if any effort to try and win the ball back, even on Legendary difficulty. The good thing is it's possible to rebalance the gameplay using both sliders and CPU tactics, in order to have the CPU put some pressure on your dribbler. That's what I mean when I say Fidel's mod doesn't address this aspect of the gameplay. It's a fantastic mod, nevertheless some of the game's issues can only be fixed by adjusting sliders and CPU tactics as I said.

Where Fidel's mod shines is in adjusting the CPU play buildup as you said. The default CPU buildup wasn't much different than past FIFA games, but Fidel's mod focuses on that and improves it substantially. But again, to really get CPU teams playing differently and like their real-life counterparts, one has to create custom CPU tactics to go along with the improvements Fidel came up with.
 

adrean

Club Supporter
Yeah..I too feel that fifa 10 is the best among the series..The gaming speed and passing is much better than the rest.Also i find the teams in fifa 10 are more convincing than others..
 


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