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[DOWNLOAD] Classic Patch 14

What language do you use?

  • ITA

    Votes: 4 6.1%
  • ENG

    Votes: 40 60.6%
  • FRA

    Votes: 2 3.0%
  • GER

    Votes: 3 4.5%
  • ESP

    Votes: 17 25.8%

  • Total voters
    66
  • Poll closed .

NicolaeDica10

Club Supporter
No disturbance, God forbid. Asking is lawful, answering is courtesy. Practically the databases divided for decades were born to overcome other limits of the game (fifa was not born to have all the teams that are in the patch) These limits are the playersname and dcplayersname table or the tables that manage the names of the players where, if the limits are exceeded, the player appears with no name. To overcome this problem I have had to divide for decades. The patch was also divided into decades because fifa has a limit of teams that can be entered in a DB and another limit which would be in the amount of total players assigned in each single team of a DB. In the first case, if you cross the limit, the game crashes. In the second case, it empties the teams. It practically automatically deletes the roosters of the teams. The ID problem I meant in the previous post is different. Each team on the game has its own ID regardless of which DB this team is located in. Having the same ID on each DB allows you to have the same graphics on each DB. In practice, you completely change the decade by replacing a few MB of database, otherwise there would have been many GB and more versions of fifa in the same computer. Maybe 1 TB stuff, impossible to sustain !. Db are containers of teams, that's all. So ... as each team has its own fixed ID I don't know how many Team IDs I can still use. Clearly I cannot use the IDs used by EA for the default teams otherwise in the commentary I would hear the calls to the team of which that ID is the owner. Otherwise for example I create a manchester united but I use the real madrid ID. You use a manchester but at the beginning of the game the commentator will say phrases about real madrid. So those are dead IDs, not usable. I have only occupied two IDs already assigned by EA up to now but they were two minor Belgian teams and they had no reminders in the commentary. So the team ID limit I meant is this.
Do you think it would be too strange if there were two versions of patches, one for clubs and the other for nationals? I think it works if after installing the original game you clone it in another folder and add to one of them the patch for clubs and the other for national. I don't know if it's a good idea, but I thought that this way a lot of slots are released and maybe the work would be easier.
 

GIGGIRIVA

Starting XI
Do you think it would be too strange if there were two versions of patches, one for clubs and the other for nationals? I think it works if after installing the original game you clone it in another folder and add to one of them the patch for clubs and the other for national. I don't know if it's a good idea, but I thought that this way a lot of slots are released and maybe the work would be easier.
Have you ever watched the patch? It used to be like this, there are still DBs (FIFA 14 \ Game \ data \ - DB old) I have been experimenting for 7 years. Until two three years ago there were two separate patches, a club and a Nationa team. We merged them by giving a different ID to all teams two or three summers ago. I cursed enormously all summer to get him to term XD, a huge job. This has led to having a single graphic sector as you see it now. Previously the patch weighed twice as much. However, nothing changes what you put into the database. Count the total number of teams as each team has its own ID and those IDs are not infinite.

Over the decades there are also these databases.

- DB Classic (Club + National team)
- DB Club (Only club)
- DB National Team (Only National team)

there was once another database that I stopped releasing but still update.

- DB 1 Year (single season teams only)
 

NicolaeDica10

Club Supporter
Have you ever watched the patch? It used to be like this, there are still DBs (FIFA 14 \ Game \ data \ - DB old) I have been experimenting for 7 years. Until two three years ago there were two separate patches, a club and a Nationa team. We merged them by giving a different ID to all teams two or three summers ago. I cursed enormously all summer to get him to term XD, a huge job. This has led to having a single graphic sector as you see it now. Previously the patch weighed twice as much. However, nothing changes what you put into the database. Count the total number of teams as each team has its own ID and those IDs are not infinite.

Over the decades there are also these databases.

- DB Classic (Club + National team)
- DB Club (Only club)
- DB National Team (Only National team)

there was once another database that I stopped releasing but still update.

- DB 1 Year (single season teams only)
I know how the patch is structured. I don't really understand what the ID phase is. I thought that if the game were structured in two parts (clubs and national), there would be more free IDs. From what I understand some IDs of the best known teams cannot be used because they appear in the audio comments, and you will probably play with Barcelona 1994 and in the comment you will pronounce Palermo (If you use the original game ID of the Palermo team ). And then IDs from less important teams were used, whose names are not used in the audio commentary. I also thought that if clubs and national teams were created, these IDs were almost exhausted. For example, let's say we have a total of 500 IDs available: And in the patch we have 200 national teams and 300 club teams = 500. If it were separate, wouldn't we have 300 free IDs for the national patch and 200 for the club patch?
It's possible that I'm totally beside myself, that's why I say I didn't understand.
 

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V.K

Starting XI
I am really disappointed with the EA. Beckham is obscene. The young version is nothing alike. I don't feel like putting the EA version in the patch, it doesn't deserve it. the third version is acceptable but from the EA I expect a lot more. I will try to improve the EA versions

EA default



First take


Agreed! This EA version feels very generic. Although I hope they might make a real scan of him in Fifa 22, since he became the cover star during Fifa 21.
 

GIGGIRIVA

Starting XI
I know how the patch is structured. I don't really understand what the ID phase is. I thought that if the game were structured in two parts (clubs and national), there would be more free IDs. From what I understand some IDs of the best known teams cannot be used because they appear in the audio comments, and you will probably play with Barcelona 1994 and in the comment you will pronounce Palermo (If you use the original game ID of the Palermo team ). And then IDs from less important teams were used, whose names are not used in the audio commentary. I also thought that if clubs and national teams were created, these IDs were almost exhausted. For example, let's say we have a total of 500 IDs available: And in the patch we have 200 national teams and 300 club teams = 500. If it were separate, wouldn't we have 300 free IDs for the national patch and 200 for the club patch?
It's possible that I'm totally beside myself, that's why I say I didn't understand.
I explain with simple examples. The game holds 100 teams, each team uses one ID, so 100 IDs. assumes that I have entered 50 teams so I have occupied 50 IDs. I can put these 50 teams in any db I want but the substance changes little because I still have only 50 teams that I can create with a limit of 100. It is not a question of how you divide the database is the total teams (100) that affects everything. My problem that I don't make long-term plans is that I don't know how many IDs I still have free to enter teams. If you divide the whole project into two distinct parts you end up with ID conflicts because that ID is used by both a national team and a club, so on the computer you must necessarily have two versions of FIFA with a total weight of 125-150 gb about and the inability to easily update any data on each database (which I can now do by exporting a cmp from a database and re-importing it into another database). Now by changing a few mb of database you have everything in 75 gb and only one version of fifa. We have come to this point after 7 years of testing and experimenting. The problem is always not knowing the total number of usable IDs.
 

valambrosio2

Senior Squad
I know how the patch is structured. I don't really understand what the ID phase is. I thought that if the game were structured in two parts (clubs and national), there would be more free IDs. From what I understand some IDs of the best known teams cannot be used because they appear in the audio comments, and you will probably play with Barcelona 1994 and in the comment you will pronounce Palermo (If you use the original game ID of the Palermo team ). And then IDs from less important teams were used, whose names are not used in the audio commentary. I also thought that if clubs and national teams were created, these IDs were almost exhausted. For example, let's say we have a total of 500 IDs available: And in the patch we have 200 national teams and 300 club teams = 500. If it were separate, wouldn't we have 300 free IDs for the national patch and 200 for the club patch?
It's possible that I'm totally beside myself, that's why I say I didn't understand.
anything you do, let's say there's maybe 80 slots free before crash on old unica db (clubs and nts), around 200-250 slots free on old club db, more on nt's version.
I can confirm what Giggi's saying ;)

Even on clubs db (old), let's say you add only 10 teams per season, do this for 20 seasons and the db is full..

Or we have to work on decade like now, as I do with jbou did too :) if we want to add full UCL and europa league on some full season's league for 06-07 then it's possible on decade 00's db only
 

GIGGIRIVA

Starting XI
anything you do, let's say there's maybe 80 slots free before crash on old unica db (clubs and nts), around 200-250 slots free on old club db, more on nt's version.
I can confirm what Giggi's saying ;)

Even on clubs db (old), let's say you add only 10 teams per season, do this for 20 seasons and the db is full..

Or we have to work on decade like now, as I do with jbou did too :) if we want to add full UCL and europa league on some full season's league for 06-07 then it's possible on decade 00's db only
Yes, but the problem I mentioned earlier remains with you too, with anyone. It is a question of not knowing what is the maximum limit of usable IDs.
 

GIGGIRIVA

Starting XI
Important message. We are close to the next release. We improved the faces of several players and among these three who had the bump. You have to manually remove the bumps. I left you a TXT written inside the RAR but now I advance it to you so as not to find you unprepared.

Remove Bump

FIFA 14\Game\data\sceneassets\heads

Butt Nicky (head_245_bump)
Law Denis (head_52783_bump)
Tomasson Jon Dahl (head_44900_bump)
 

solonth

Club Supporter
Thanks for the best patch ever again ! Its getting better and better. I have a problem ( the game crash) with Old Wembley and Letna stadium ( in unica 2.0 , unica 2.4 and unica 2.5). Its only me or there is a problem with these stadiums ?
 

Skoczek

Fan Favourite
Thanks for the best patch ever again ! Its getting better and better. I have a problem ( the game crash) with Old Wembley and Letna stadium ( in unica 2.0 , unica 2.4 and unica 2.5). Its only me or there is a problem with these stadiums ?
you probably have too weak computer or too little voltage to load them
 

GIGGIRIVA

Starting XI
Thanks for the best patch ever again ! Its getting better and better. I have a problem ( the game crash) with Old Wembley and Letna stadium ( in unica 2.0 , unica 2.4 and unica 2.5). Its only me or there is a problem with these stadiums ?
The stadiums work. Unfortunately your video card is not very efficient and struggles to load the stadiums. It's not a bug ... it's a limitation of some older computers.
 


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