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Ewhy's Faces/Tattoos

Elijah Y

Club Supporter
krisaju95;3933889 said:
rather than cloning, I'd suggest you use the default EA textures from their new scans and merge the parts you want to remove from your mapped texture, manually. And then try to match the colours accordingly. May take a bit of time, but that's the right way to do it. Download xavialex's hair archive. It's got the CM previews of all the players so I use that to pick my base models.

Thanks, Kris. I'll look into it post finals week!
 

Elijah Y

Club Supporter
Again, guys, I did a thing... But the textures are exporting all wrong, and when I successfully export, I get errors in CM, and even when I get passed that, the head is in his chest, and the hair texture is checkerboard..



I really have to start studying, so I won't back working on here till at least Monday.

BTW. The fixes are small, took off some pimples, and added/fitted Toby Alderwiereld hair with different color.
 

Elijah Y

Club Supporter


Erm. Thought I had it. What am I doing wrong? Also seems as though the volume portion of the hair did not export, or is not showing up, only the flat part. Extracted exactly as Kris did in his youtube tutorial.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
might have got corrupt somewhere. i could be wrong. it's hard to provide support when you never face these errors honestly :p
 

Elijah Y

Club Supporter
Again! I had to just use default Head and Face Rx3's. Anyways, the only problem I have now is the hair. Why is it so shiney and how can I correct it?

Oh and Kris, when I save as a Blender file then re-open it later, it won't allow me to export due to a multitude of errors..

 

krisaju95

Manager
Administrator
Moderator
Super Moderator
hair's shiny because of the hair texture i'm guessing. Open it in photoshop, check the color channels tab and see if there are 4 channels (Red, Blue, Green and Alpha1). If alpha1 is missing, then that's why it's shiny ingame. Take the original texture you used for that hair model and grab the alpha1 layer from there, then export your hair texture again.

about the export errors, I'm not sure what's happening. Saving as a blend file shouldn't have any issues either way, I've never had an issue with that.
 

Elijah Y

Club Supporter
krisaju95;3939799 said:
hair's shiny because of the hair texture i'm guessing. Open it in photoshop, check the color channels tab and see if there are 4 channels (Red, Blue, Green and Alpha1). If alpha1 is missing, then that's why it's shiny ingame. Take the original texture you used for that hair model and grab the alpha1 layer from there, then export your hair texture again.

about the export errors, I'm not sure what's happening. Saving as a blend file shouldn't have any issues either way, I've never had an issue with that.

Thanks, Kris. I really appreciate it. I'll check it out.
 

Elijah Y

Club Supporter
I went ahead and updated tattoos onto this year's arm/body model. Along with that, I went ahead and made some tattoos darker, and I updated Phil Coutinho's tattoo a bit, it might not be accurate but it looks better I think.

The original tattoos were created by Rob_Kenshin, SUPERVERITECH, and Wichanwoo. Let me know if I left you out.

Up next is David Alaba's hair!


https://www.mediafire.com/folder/fcw7clku2yjkt/Updated_Tattoos
 

WouterDG

Club Supporter
Great start so far Elijah, awsome! I would like to make a request for the tattoo's of Ashley Young.. No one has ever give it a try.. :(

Although he is a starhead etc for some time now.. I do understand if you are busy, but it would be appreciated! :)

Thanks in advance.
 

jrrp95

Youth Team
hair's shiny because of the hair texture i'm guessing. Open it in photoshop, check the color channels tab and see if there are 4 channels (Red, Blue, Green and Alpha1). If alpha1 is missing, then that's why it's shiny ingame. Take the original texture you used for that hair model and grab the alpha1 layer from there, then export your hair texture again.

about the export errors, I'm not sure what's happening. Saving as a blend file shouldn't have any issues either way, I've never had an issue with that.
Hey! I know this is an old post, but it is one of the only related posts to my issue. Could you explain in simple terms how to generate the Alpha1 layer. Also, do I need a photoshop extension in order to edit the hair_texture?

1640903404160.png
 


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