Extract FBMOD files

Discussion in 'FIFA 20 Tutorials, Help, Support' started by daniel.ok, Feb 8, 2020.

  1. daniel.ok

    daniel.ok Reserve Team

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    Hello!

    Does anybody knows how to extract files from a .fbmod file? I ask this because i want to change some player faces - for a example a facemaker picked and replace the face of a player that i need.

    Thanks!
     
  2. SlimOntario2033

    SlimOntario2033 Senior Squad

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    write a pm to the facemaker and ask for their source files. thats the only way.
     
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  3. paulv2k4

    paulv2k4 Youth Team

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    Simple answer. No. Long answer .fbmod files are compressed and encrypted mod files that are different to project or source files, therefore no.
     
  4. *aLe

    *aLe Youth Team

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    No, you can't extract files from a .fbmod pack.

    But what you need maybe can be reached by finding a "workaround". Try creating another .fbmod with the faces you'd want ingame and by loading it together with the one you already have (making sure it has a higher priority).
    I don't know if this works for FIFA games (not a .fbmod expert by any means here) but this is how you replace files in PES when the .cpk files are locked so you can't remove files from them... By creating another .cpk with the files you need and by making sure it gets loaded with a higher priority than the one with the files you don't want.
     
  5. paulv2k4

    paulv2k4 Youth Team

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    Yes you could do this. You could "vanilla" files in a fbmod. Or change files with others. Works really well for graphics not so much legacy files.
     
  6. royalbluesupporter

    royalbluesupporter Club Supporter

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    the simple answer is "no". the complicated anser is "yesno". don't let anyone tell you it's not possible. it's just way to complicated to replicate as the encryption and compression is something different.but still, dig in. it IS possible.

    this is called reverse-engineering btw. :D

    but i think no one would be allowed to talk about it. as it would take away the possiblity to gain money from modupdates as people could do it on their own.
     
    Last edited: Feb 17, 2020
  7. Chuny

    Chuny GFX MOD ULTIMATE Staff Member Administrator Moderator

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    It's not even about that.
    It's about preserving what each modder created.
    If the modder wants to share the Project file, that's great.

    You probably weren't around, but back in the day we used to get dozens of reports about fights and things getting out of control because one had stolen this or that from someone else and used it in their patch or released it as their own mod. And stuff like that keep happening to this day, from time to time.

    I don't think anyone that spent days and days and days of their lives figuring it out how to do this, how to do that or designing X, Y or Z until it looks perfect wants to see some random lazy dude come and take that and then spread it all over the Internet claiming he made it. It's frustrating and annoying.

    Thankfully that's solved now.

    Having two separate file formats, with two different tools (one for creating and one to play with the mods) was a great idea.
     
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  8. royalbluesupporter

    royalbluesupporter Club Supporter

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    i completly agree with you on that one but still reverse engineer could be somehow possible as both the .fbmod and fbproject file share most of its structure while its basically "the header" which is missing information of which file has to be placed on which position exactly. still the files inside remain the same, so it might be possible.

    but as i said i agree with you and i think it's good to have both seperated as i recently just came across the fighting around FIFER who looks like a little kid trying to make money out of other peoples work which is indeed a retarded move.
     
      

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