Discussion in 'FIFA 16 Faces Forum' started by son_of_god, Mar 26, 2016.
I solved the problem,
It was a texture problem in blender
cant extract it...wht version of winrar???
where are the head rx3 files
Here is the RX3 FILE BASE
thnk god..u came..go bless ya
heeeey where are you both??
Hi I'm trying to create Vietto, but when I try to import the .obj to Blender, there's something wrong with the shadows. Any tip? I don't know if that's because I did it wrong in Face Gen or what. If you help me I promise you lots of facepacks
Edit: This is how it's supposed to be:
move the "lamp" in front of the head in blender
enable "shadeless" in Material section, point "shading"
I am getting this error when i export.
thi problem only happens with this model. the other edited or original faces works fine.
Any idea why?
plz upload moddelset to zippyshare with the Rx3 base thanx
has anyone able to export facegen rx3 model from blender?? i cant export...plz help.
When I click on Auto Mesh Paint ,I get normalmap added in the vertex colors box ? and i noticed in the video tutorial that it doesnt happen, what could I have done wrong?
facegen is hard ,and not similar.
Could you resolved the export error?
Enviado desde mi iPhone utilizando Tapatalk
Guys please help!
Everytime I try a face from scratch with FACEGEN it just looks like this.
upload immagini gratiscertificity.com
Please, help. What am I skipping?
Annoying Face Vertex (really bad)
Hi! So I've seen all the tutorials and I've learned a lot
Everytime I use FaceGen this happens.
I really want to be able to make FaceGen based faces
I'm gonna do this I'll just post step by step everything I do:
--Step 1: So I make a face.
--Step 2: I export as obj. Head and eyes too.
--Step 3: I want to put it on a new player that I made.
--Step 4: I give this new player a non-generic face first.
- Works in the game and has a non generic face now.
Everything good for now.
--Step 5: I now export his face, it has the new player's correct id too.
--Step 5.2: I also export these: the face and some eyes texture with the correct id.
--Step 6: Importing to Blender like this.
--Step 7: Importing FaceGen face.
--Step 8: I rename the facegen the new id and delete the old original face.
--Step 9: I assign col0 and col1.
col0 --> Auto Mesh Paint 1
col1 --> Auto Mesh Paint 2
--Step 10: I notice this though .... (I believe in tutorials no normalmap and fnnormalmap appears)
--Step 11: The only thing I can do is delete col0 and col1 and rename normalmaps.
Same for the eyes.
--Step 12: I export the file.
--Step 13: I replace the old one.
--Step 14: I just replace the old texture. (I'll leave the ears for now).
Now in game.
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