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Faces Related Questions and Answers Thread - FAQ's

Grimbarian

Youth Team
bizzybg;3875935 said:
So can you export them from your Fifa and share them here... I want to convert them to Fifa 14. Thanks in advance.

If you don't legally own Fifa16 you don't have a "licensed" right to content from Fifa16, anyone sharing such content with you would quite possibly be contravening the license agreed to when installing Fifa16.
 

bizzybg

Reserve Team
Grimbarian;3875959 said:
If you don't legally own Fifa16 you don't have a "licensed" right to content from Fifa16, anyone sharing such content with you would quite possibly be contravening the license agreed to when installing Fifa16.
Wtf dude? Why would I own Fifa 16 when I can't play it, no logic. I just asked you if it's possible to give me these faces so I can convert them to Fifa 14. Anyway I already asked another user that is going to help me, you can keep your "legally" owned files for yourself.
 

Grimbarian

Youth Team
bizzybg;3875984 said:
Wtf dude? Why would I own Fifa 16 when I can't play it, no logic.

Why would you have a right to content from Fifa16 if you don't own it? No logic.

bizzybg;3875984 said:
you can keep your "legally" owned files for yourself.

Will do, thanks :)
 

bizzybg

Reserve Team
Grimbarian;3875987 said:
Why would you have a right to content from Fifa16 if you don't own it? No logic.
Will do, thanks :)
No offence bro, but you act like the smartass-nerd-faggot from the movies lol.
 

Grimbarian

Youth Team
bizzybg;3875994 said:
No offence bro, but you act like the smartass-nerd-faggot from the movies lol.

You act like someone who doesn't care if EA suddenly decide they don't like a modding scene that condones the contravention of their licenses, they can shut us down in a heartbeat if they wanted to.
 

bizzybg

Reserve Team
Grimbarian;3875995 said:
You act like someone who doesn't care if EA suddenly decide they don't like a modding scene that condones the contravention of their licenses, they can shut us down in a heartbeat if they wanted to.
Nevermind, I'm not going to argue with you anymore.
I already can imagine Krisaju:
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
this argument is pointless. end the discussion about "who owns rights to what" ,get back on topic and keep the threads clean
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
bizzybg;3875996 said:
Nevermind, I'm not going to argue with you anymore.
I already can imagine Krisaju:

ok that's pretty accurate and i have to say, it just made my day xD in fact, i just saw that post after i commented
 

iard68

Reserve Team
yuvaliz8;3877533 said:
So I guess I can't disable the 'has generic face'

Today I did an exercise (and I don't anymore tomorrow :))
I read randomly 5 post for help ect.

In three cases out of five, the answer is already in the i68Controller...
but no one knows... (it's sad) or spends five minutes to read
the instructions that are sleeping in the website...
and are accessible also through the program itself.

In this case, use the Scripter tool provided by the suite!

// From i68Scripter Template

// Sets a specific value for any field in the players table

// Usages:
// SetGenericPlayersTableValue (playerid, columnname, value)
// SetGenericPlayersTableValue (playername, columnname, value)

// Notes:
// Since this is a generic command, cannot make any preventive
// check on the range and on the type of data entered.
// Improper use may corrupt your database copy.

// Examples:
// SetGenericPlayersTableValue (Pogba.Paul, potential, 89)
// This sets a more realistic potential for Paul Pogba which will never be as Messi...
// SetGenericPlayersTableValue (1179, gkreflexes, 89)
// This enhances reflexes for Gigi Buffon which is still a cat!

So:

SetGenericPlayersTableValue (yourplayerid, hasgenericface, 0 or 1)


It is also true that you can solve the problem of the new 31 faces
in a single step... that's a bit more complex, but doable, nothing impossible!

You must extract the latest version of the EA db (from patch.big, usually).
Then you can use the Merger.
Load the updated database and select the 'players' table.
Respond yes to the alert message and start the procedure
in mode UPDATE ONLY.

The program will combine the data only for coincident records,
without creating any problems to players added or missing.

Even a career already begun will continue to run...
although, of course, you will see the effects of the changes
only when starting a new one.

:yoyo:
 

yuvaliz8

Club Supporter
iard68;3877554 said:
Today I did an exercise (and I don't anymore tomorrow :))
I read randomly 5 post for help ect.

In three cases out of five, the answer is already in the i68Controller...
but no one knows... (it's sad) or spends five minutes to read
the instructions that are sleeping in the website...
and are accessible also through the program itself.

In this case, use the Scripter tool provided by the suite!

// From i68Scripter Template

// Sets a specific value for any field in the players table

// Usages:
// SetGenericPlayersTableValue (playerid, columnname, value)
// SetGenericPlayersTableValue (playername, columnname, value)

// Notes:
// Since this is a generic command, cannot make any preventive
// check on the range and on the type of data entered.
// Improper use may corrupt your database copy.

// Examples:
// SetGenericPlayersTableValue (Pogba.Paul, potential, 89)
// This sets a more realistic potential for Paul Pogba which will never be as Messi...
// SetGenericPlayersTableValue (1179, gkreflexes, 89)
// This enhances reflexes for Gigi Buffon which is still a cat!

So:

SetGenericPlayersTableValue (yourplayerid, hasgenericface, 0 or 1)


It is also true that you can solve the problem of the new 31 faces
in a single step... that's a bit more complex, but doable, nothing impossible!

You must extract the latest version of the EA db (from patch.big, usually).
Then you can use the Merger.
Load the updated database and select the 'players' table.
Respond yes to the alert message and start the procedure
in mode UPDATE ONLY.

The program will combine the data only for coincident records,
without creating any problems to players added or missing.

Even a career already begun will continue to run...
although, of course, you will see the effects of the changes
only when starting a new one.

:yoyo:

It says work in progress on the Scripter.. how can I use it
 

Oscato

Youth Team
Hi , is there any tutorial to learn how to make faces for FIFA 16 ??

Thank you
sorry for my English
I use google translate ;)
 

HoppyJoe

Senior Squad
Can someone tweak the camera in the player editer so that the camera will focus on the player's head (instead of the shoes for example). That could give us facemakers some nice previews.
 

TitoMadrid

Club Supporter
Does it exist a tutorial how to make faces for FIFA 16? I made faces for PES6 back in the day. I wouldn't mind learning and make some Norwegian faces.
 

gabelogan

Youth Team
havent found anything related to goal celebration here so arent u aware of this head exploding during celebration bug guys?
 


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